pokeemmo/test/battle/ability/battle_armor.c
khbsd e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00

50 lines
1.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Battle Armor and Shell Armor block critical hits")
{
u32 species;
enum Ability ability;
PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; }
PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, criticalHit: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
NOT MESSAGE("A critical hit!");
}
}
SINGLE_BATTLE_TEST("Mold Breaker, Teravolt and Turboblaze ignore Battle Armor and Shell Armor")
{
u32 j;
u32 species1, species2, ability1, ability2;
static const u32 breakerData[][2] =
{
{SPECIES_PINSIR, ABILITY_MOLD_BREAKER},
{SPECIES_ZEKROM, ABILITY_TERAVOLT},
{SPECIES_RESHIRAM, ABILITY_TURBOBLAZE},
};
for (j = 0; j < ARRAY_COUNT(breakerData); j++)
{
PARAMETRIZE { species1 = breakerData[j][0]; ability1 = breakerData[j][1]; species2 = SPECIES_KINGLER; ability2 = ABILITY_SHELL_ARMOR; }
PARAMETRIZE { species1 = breakerData[j][0]; ability1 = breakerData[j][1]; species2 = SPECIES_ARMALDO; ability2 = ABILITY_BATTLE_ARMOR; }
}
GIVEN {
PLAYER(species1) { Ability(ability1); }
OPPONENT(species2) { Ability(ability2); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, criticalHit: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
MESSAGE("A critical hit!");
}
}