2025-08-25 17:30:38 +02:00

52 lines
2.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Cud Chew will activate Kee Berry effect again on the next turn")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_KEE_BERRY].holdEffect == HOLD_EFFECT_KEE_BERRY);
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TAUROS_PALDEA_COMBAT) { Ability(ABILITY_CUD_CHEW); Item(ITEM_KEE_BERRY); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
TURN { MOVE(player, MOVE_CELEBRATE);}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ABILITY_POPUP(opponent, ABILITY_CUD_CHEW);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Cud Chew will activate Oran Berry effect again on the next turn")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffectParam == 10);
ASSUME(GetMoveEffect(MOVE_DRAGON_RAGE) == EFFECT_FIXED_HP_DAMAGE);
ASSUME(GetMoveFixedHPDamage(MOVE_DRAGON_RAGE) == 40);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TAUROS_PALDEA_COMBAT) { MaxHP(60); HP(60); Ability(ABILITY_CUD_CHEW); Item(ITEM_ORAN_BERRY); }
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_RAGE); }
TURN { MOVE(player, MOVE_CELEBRATE);}
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ABILITY_POPUP(opponent, ABILITY_CUD_CHEW);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
} THEN {
EXPECT_EQ(opponent->hp, 40);
}
}
TO_DO_BATTLE_TEST("Cud Chew will activate Lum Berry effect again on the next turn")