pokeemmo/test/battle/ability/dragons_maw.c
khbsd e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00

34 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Dragon's Maw increases Dragon-type move damage", s16 damage)
{
u32 move;
enum Ability ability;
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_DRAGONS_MAW; }
PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_DRAGONS_MAW; }
PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_DRAGONS_MAW; }
GIVEN {
ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_DRAGON);
ASSUME(GetMoveType(MOVE_DRAGON_CLAW) == TYPE_DRAGON);
ASSUME(GetMoveType(MOVE_DRAGON_BREATH) == TYPE_DRAGON);
ASSUME(GetMoveCategory(MOVE_DRAGON_CLAW) == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(GetMoveCategory(MOVE_DRAGON_BREATH) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_REGIDRAGO) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage); // Scratch should be unaffected
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Dragon Claw should be affected
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Dragon Breath should be affected
}
}