pokeemmo/test/battle/ability/quark_drive.c

186 lines
6.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(GetMoveCategory(MOVE_ROUND) == DAMAGE_CATEGORY_SPECIAL);
}
SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat")
{
GIVEN {
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_SCRATCH; }
PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_SCRATCH; }
PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_SCRATCH && species == SPECIES_IRON_VALIANT) || (move == MOVE_ROUND && species == SPECIES_IRON_MOTH))
EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain")
{
u16 turns;
GIVEN {
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
for (turns = 0; turns < 4; turns++)
TURN {}
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
NONE_OF {
for (turns = 0; turns < 4; turns++) {
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates on Electric Terrain even if not grounded")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_IRON_JUGULIS, 0) == TYPE_FLYING || GetSpeciesType(SPECIES_IRON_JUGULIS, 1) == TYPE_FLYING);
PLAYER(SPECIES_IRON_JUGULIS) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
}
}
SINGLE_BATTLE_TEST("Quark Drive prioritizes stats in the case of a tie in the following order: Atk, Def, Sp.Atk, Sp.Def, Speed")
{
u8 stats[] = {1, 1, 1, 1, 1};
PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; stats[1] = 255; stats[0] = 255; }
PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; stats[1] = 255; }
PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; }
PARAMETRIZE { stats[4] = 255; stats[3] = 255; }
GIVEN {
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(stats[0]); Defense(stats[1]); SpAttack(stats[2]); SpDefense(stats[3]); Speed(stats[4]); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
switch(i) {
case 0:
MESSAGE("Iron Treads's Attack was heightened!");
break;
case 1:
MESSAGE("Iron Treads's Defense was heightened!");
break;
case 2:
MESSAGE("Iron Treads's Sp. Atk was heightened!");
break;
case 3:
MESSAGE("Iron Treads's Sp. Def was heightened!");
break;
}
}
}
SINGLE_BATTLE_TEST("Quark Drive activates in Electric Terrain before Booster Energy")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
}
}
SINGLE_BATTLE_TEST("Quark Drive doesn't activate for a transformed battler")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Item(ITEM_BOOSTER_ENERGY); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_QUARK_DRIVE);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->ability, ABILITY_QUARK_DRIVE);
}
}