211 lines
7.0 KiB
C
211 lines
7.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Psychic Terrain protects grounded battlers from priority moves")
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{
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GIVEN {
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PLAYER(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_QUICK_ATTACK); MOVE(opponent, MOVE_QUICK_ATTACK); }
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} SCENE {
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MESSAGE("Claydol used Psychic Terrain!");
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MESSAGE("The opposing Wobbuffet is protected by the Psychic Terrain!");
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NOT { HP_BAR(opponent); }
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MESSAGE("The opposing Wobbuffet used Quick Attack!");
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain increases power of Psychic-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_CONFUSION); }
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} SCENE {
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MESSAGE("Wobbuffet used Confusion!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't blocks priority moves that target the user")
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{
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_RECOVER); }
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} SCENE {
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MESSAGE("Sableye used Psychic Terrain!");
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MESSAGE("Sableye used Recover!");
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all battlers")
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{
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_HAZE); }
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} SCENE {
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MESSAGE("Sableye used Psychic Terrain!");
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MESSAGE("Sableye used Haze!");
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all opponents")
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{
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_SPIKES); }
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} SCENE {
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MESSAGE("Sableye used Psychic Terrain!");
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MESSAGE("Sableye used Spikes!");
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}
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}
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DOUBLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target allies")
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{
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(playerLeft, MOVE_HEAL_PULSE, target: playerRight); }
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} SCENE {
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MESSAGE("Sableye used Psychic Terrain!");
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MESSAGE("Sableye used Heal Pulse!");
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves")
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{
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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MESSAGE("Sableye used Psychic Terrain!");
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MESSAGE("Sableye used Sunny Day!");
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves against semi-invulnerable targets")
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{
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u32 move = 0, shouldWork = 0;
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PARAMETRIZE { move = MOVE_SOLAR_BEAM; shouldWork = FALSE;}
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PARAMETRIZE { move = MOVE_FLY; shouldWork = TRUE;}
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GIVEN {
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PLAYER(SPECIES_SHROODLE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); MOVE(opponent,move);}
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TURN { MOVE(player, MOVE_TOXIC); SKIP_TURN(opponent);}
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} SCENE {
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if (shouldWork)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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}
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else
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{
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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}
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}
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} THEN {
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if (shouldWork)
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EXPECT(opponent->status1 & STATUS1_TOXIC_POISON);
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else
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EXPECT(!(opponent->status1 & STATUS1_TOXIC_POISON));
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_TERRAIN, player);
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MESSAGE("The battlefield got weird!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("The opposing Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("The opposing Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("The opposing Wobbuffet used Celebrate!");
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MESSAGE("The weirdness disappeared from the battlefield!");
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}
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}
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DOUBLE_BATTLE_TEST("Psychic Terrain protects grounded battlers from priority moves in doubles - Left")
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{
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GIVEN {
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PLAYER(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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PLAYER(SPECIES_TAPU_LELE) { Ability(ABILITY_PSYCHIC_SURGE); }
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_COTTON_SPORE); }
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} SCENE {
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ABILITY_POPUP(playerRight, ABILITY_PSYCHIC_SURGE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COTTON_SPORE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Psychic Terrain protects grounded battlers from priority moves in doubles - Right")
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{
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GIVEN {
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PLAYER(SPECIES_TAPU_LELE) { Ability(ABILITY_PSYCHIC_SURGE); }
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PLAYER(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_COTTON_SPORE); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_PSYCHIC_SURGE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COTTON_SPORE, opponentLeft);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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}
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}
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