Nephrite a1e67572b6
Replaces STATUS2 usage with volatiles in code (#7262)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-11 22:53:49 +02:00

55 lines
2.0 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Confusion adds a 50/33% chance to hit self with 40 power")
{
s16 damage[2];
u32 genConfig, pctChance;
PARAMETRIZE { genConfig = GEN_6; pctChance = 50; }
PARAMETRIZE { genConfig = GEN_7; pctChance = 33; }
PASSES_RANDOMLY(pctChance, 100, RNG_CONFUSION);
GIVEN {
WITH_CONFIG(GEN_CONFIG_CONFUSION_SELF_DMG_CHANCE, genConfig);
ASSUME(GetMovePower(MOVE_SCRATCH) == 40);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); };
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); };
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH, WITH_RNG(RNG_DAMAGE_MODIFIER, 0)); MOVE(player, MOVE_CONFUSE_RAY); }
TURN;
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("The opposing Wobbuffet became confused!");
MESSAGE("The opposing Wobbuffet is confused!");
MESSAGE("It hurt itself in its confusion!");
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Confusion self hit does not consume Gems")
{
u32 genConfig, pctChance;
PARAMETRIZE { genConfig = GEN_6; pctChance = 50; }
PARAMETRIZE { genConfig = GEN_7; pctChance = 33; }
PASSES_RANDOMLY(pctChance, 100, RNG_CONFUSION);
GIVEN {
WITH_CONFIG(GEN_CONFIG_CONFUSION_SELF_DMG_CHANCE, genConfig);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_SCRATCH); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Normal Gem strengthened Wobbuffet's power!");
}
MESSAGE("It hurt itself in its confusion!");
}
}