37 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Shell Bell restores 1/8 HP of damage dealt")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
} WHEN {
TURN { MOVE(player, MOVE_SEISMIC_TOSS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEISMIC_TOSS, player);
HP_BAR(opponent);
HP_BAR(player, damage: -2);
}
}
SINGLE_BATTLE_TEST("Shell Bell doesn't restore HP for damage dealt by a foreseen move")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].effect == EFFECT_FUTURE_SIGHT);
PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
} WHEN {
TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
TURN { }
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
MESSAGE("The opposing Wobbuffet took the Future Sight attack!");
HP_BAR(opponent);
NONE_OF {
HP_BAR(player);
}
}
}