37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Shell Bell restores 1/8 HP of damage dealt")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
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} WHEN {
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TURN { MOVE(player, MOVE_SEISMIC_TOSS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEISMIC_TOSS, player);
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HP_BAR(opponent);
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HP_BAR(player, damage: -2);
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell doesn't restore HP for damage dealt by a foreseen move")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].effect == EFFECT_FUTURE_SIGHT);
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PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("The opposing Wobbuffet took the Future Sight attack!");
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HP_BAR(opponent);
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NONE_OF {
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HP_BAR(player);
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}
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}
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}
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