478 lines
16 KiB
C
478 lines
16 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
|
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
|
|
|
enum BattleScriptOpcode
|
|
{
|
|
B_SCR_OP_ATTACKCANCELER,
|
|
B_SCR_OP_ACCURACYCHECK,
|
|
B_SCR_OP_PRINTATTACKSTRING,
|
|
B_SCR_OP_UNUSED_0x3,
|
|
B_SCR_OP_CRITCALC,
|
|
B_SCR_OP_DAMAGECALC,
|
|
B_SCR_OP_TYPECALC,
|
|
B_SCR_OP_ADJUSTDAMAGE,
|
|
B_SCR_OP_MULTIHITRESULTMESSAGE,
|
|
B_SCR_OP_ATTACKANIMATION,
|
|
B_SCR_OP_WAITANIMATION,
|
|
B_SCR_OP_HEALTHBARUPDATE,
|
|
B_SCR_OP_DATAHPUPDATE,
|
|
B_SCR_OP_CRITMESSAGE,
|
|
B_SCR_OP_EFFECTIVENESSSOUND,
|
|
B_SCR_OP_RESULTMESSAGE,
|
|
B_SCR_OP_PRINTSTRING,
|
|
B_SCR_OP_PRINTSELECTIONSTRING,
|
|
B_SCR_OP_WAITMESSAGE,
|
|
B_SCR_OP_PRINTFROMTABLE,
|
|
B_SCR_OP_PRINTSELECTIONSTRINGFROMTABLE,
|
|
B_SCR_OP_SETADDITIONALEFFECTS,
|
|
B_SCR_OP_SETEFFECTPRIMARY,
|
|
B_SCR_OP_SETEFFECTSECONDARY,
|
|
B_SCR_OP_CLEARVOLATILE,
|
|
B_SCR_OP_TRYFAINTMON,
|
|
B_SCR_OP_DOFAINTANIMATION,
|
|
B_SCR_OP_CLEAREFFECTSONFAINT,
|
|
B_SCR_OP_JUMPIFSTATUS,
|
|
B_SCR_OP_JUMPIFVOLATILE,
|
|
B_SCR_OP_JUMPIFABILITY,
|
|
B_SCR_OP_JUMPIFSIDEAFFECTING,
|
|
B_SCR_OP_JUMPIFSTAT,
|
|
B_SCR_OP_JUMPIFSTATIGNORECONTRARY,
|
|
B_SCR_OP_JUMPBASEDONTYPE,
|
|
B_SCR_OP_GETEXP,
|
|
B_SCR_OP_CHECKTEAMSLOST,
|
|
B_SCR_OP_MOVEVALUESCLEANUP,
|
|
B_SCR_OP_SETMULTIHIT,
|
|
B_SCR_OP_DECREMENTMULTIHIT,
|
|
B_SCR_OP_GOTO,
|
|
B_SCR_OP_JUMPIFBYTE,
|
|
B_SCR_OP_JUMPIFHALFWORD,
|
|
B_SCR_OP_JUMPIFWORD,
|
|
B_SCR_OP_JUMPIFARRAYEQUAL,
|
|
B_SCR_OP_JUMPIFARRAYNOTEQUAL,
|
|
B_SCR_OP_SETBYTE,
|
|
B_SCR_OP_ADDBYTE,
|
|
B_SCR_OP_SUBBYTE,
|
|
B_SCR_OP_COPYARRAY,
|
|
B_SCR_OP_COPYARRAYWITHINDEX,
|
|
B_SCR_OP_ORBYTE,
|
|
B_SCR_OP_ORHALFWORD,
|
|
B_SCR_OP_ORWORD,
|
|
B_SCR_OP_BICBYTE,
|
|
B_SCR_OP_BICHALFWORD,
|
|
B_SCR_OP_BICWORD,
|
|
B_SCR_OP_PAUSE,
|
|
B_SCR_OP_WAITSTATE,
|
|
B_SCR_OP_ISDMGBLOCKEDBYDISGUISE,
|
|
B_SCR_OP_RETURN,
|
|
B_SCR_OP_END,
|
|
B_SCR_OP_END2,
|
|
B_SCR_OP_END3,
|
|
B_SCR_OP_SETCHARGINGTURN,
|
|
B_SCR_OP_CALL,
|
|
B_SCR_OP_SETROOST,
|
|
B_SCR_OP_JUMPIFABILITYPRESENT,
|
|
B_SCR_OP_ENDSELECTIONSCRIPT,
|
|
B_SCR_OP_PLAYANIMATION,
|
|
B_SCR_OP_PLAYANIMATION_VAR,
|
|
B_SCR_OP_JUMPFIFSEMIINVULNERABLE,
|
|
B_SCR_OP_UNUSED_0x48,
|
|
B_SCR_OP_MOVEEND,
|
|
B_SCR_OP_SETHEALBLOCK,
|
|
B_SCR_OP_RETURNATKTOBALL,
|
|
B_SCR_OP_GETSWITCHEDMONDATA,
|
|
B_SCR_OP_SWITCHINDATAUPDATE,
|
|
B_SCR_OP_SWITCHINANIM,
|
|
B_SCR_OP_JUMPIFCANTSWITCH,
|
|
B_SCR_OP_OPENPARTYSCREEN,
|
|
B_SCR_OP_SWITCHHANDLEORDER,
|
|
B_SCR_OP_SWITCHINEFFECTS,
|
|
B_SCR_OP_TRAINERSLIDEIN,
|
|
B_SCR_OP_PLAYSE,
|
|
B_SCR_OP_FANFARE,
|
|
B_SCR_OP_PLAYFAINTCRY,
|
|
B_SCR_OP_ENDLINKBATTLE,
|
|
B_SCR_OP_RETURNTOBALL,
|
|
B_SCR_OP_HANDLELEARNNEWMOVE,
|
|
B_SCR_OP_YESNOBOXLEARNMOVE,
|
|
B_SCR_OP_YESNOBOXSTOPLEARNINGMOVE,
|
|
B_SCR_OP_HITANIMATION,
|
|
B_SCR_OP_GETMONEYREWARD,
|
|
B_SCR_OP_UPDATEBATTLERMOVES,
|
|
B_SCR_OP_SWAPATTACKERWITHTARGET,
|
|
B_SCR_OP_INCREMENTGAMESTAT,
|
|
B_SCR_OP_DRAWPARTYSTATUSSUMMARY,
|
|
B_SCR_OP_HIDEPARTYSTATUSSUMMARY,
|
|
B_SCR_OP_JUMPTOCALLEDMOVE,
|
|
B_SCR_OP_STATUSANIMATION,
|
|
B_SCR_OP_UNUSED_0x65,
|
|
B_SCR_OP_UNUSED_0x66,
|
|
B_SCR_OP_YESNOBOX,
|
|
B_SCR_OP_CANCELALLACTIONS,
|
|
B_SCR_OP_SETGRAVITY,
|
|
B_SCR_OP_REMOVEITEM,
|
|
B_SCR_OP_ATKNAMEINBUFF1,
|
|
B_SCR_OP_DRAWLVLUPBOX,
|
|
B_SCR_OP_RESETSENTMONSVALUE,
|
|
B_SCR_OP_SETATKTOPLAYER0,
|
|
B_SCR_OP_MAKEVISIBLE,
|
|
B_SCR_OP_RECORDABILITY,
|
|
B_SCR_OP_BUFFERMOVETOLEARN,
|
|
B_SCR_OP_JUMPIFPLAYERRAN,
|
|
B_SCR_OP_HPTHRESHOLDS,
|
|
B_SCR_OP_HPTHRESHOLDS2,
|
|
B_SCR_OP_USEITEMONOPPONENT,
|
|
B_SCR_OP_UNUSED_0x78,
|
|
B_SCR_OP_SETPROTECTLIKE,
|
|
B_SCR_OP_TRYEXPLOSION,
|
|
B_SCR_OP_SETATKHPTOZERO,
|
|
B_SCR_OP_JUMPIFNEXTTARGETVALID,
|
|
B_SCR_OP_TRYHEALHALFHEALTH,
|
|
B_SCR_OP_UNUSED_0x7E,
|
|
B_SCR_OP_SETFIELDWEATHER,
|
|
B_SCR_OP_SETREFLECT,
|
|
B_SCR_OP_SETSEEDED,
|
|
B_SCR_OP_MANIPULATEDAMAGE,
|
|
B_SCR_OP_TRYSETREST,
|
|
B_SCR_OP_UNUSED_0x82,
|
|
B_SCR_OP_UNUSED_0x83,
|
|
B_SCR_OP_JUMPIFUPROARWAKES,
|
|
B_SCR_OP_STOCKPILE,
|
|
B_SCR_OP_STOCKPILETOBASEDAMAGE,
|
|
B_SCR_OP_STOCKPILETOHPHEAL,
|
|
B_SCR_OP_UNUSED_0x88,
|
|
B_SCR_OP_STATBUFFCHANGE,
|
|
B_SCR_OP_NORMALISEBUFFS,
|
|
B_SCR_OP_SETBIDE,
|
|
B_SCR_OP_TWOTURNMOVESCHARGESTRINGANDANIMATION,
|
|
B_SCR_OP_TRYNONVOLATILESTATUS,
|
|
B_SCR_OP_INITMULTIHITSTRING,
|
|
B_SCR_OP_FORCERANDOMSWITCH,
|
|
B_SCR_OP_TRYCONVERSIONTYPECHANGE,
|
|
B_SCR_OP_GIVEPAYDAYMONEY,
|
|
B_SCR_OP_SETLIGHTSCREEN,
|
|
B_SCR_OP_TRYKO,
|
|
B_SCR_OP_CHECKNONVOLATILETRIGGER,
|
|
B_SCR_OP_COPYBIDEDMG,
|
|
B_SCR_OP_ANIMATEWILDPOKEMONAFTERFAILEDPOKEBALL,
|
|
B_SCR_OP_TRYINFATUATING,
|
|
B_SCR_OP_UPDATESTATUSICON,
|
|
B_SCR_OP_SETMIST,
|
|
B_SCR_OP_SETFOCUSENERGY,
|
|
B_SCR_OP_TRANSFORMDATAEXECUTION,
|
|
B_SCR_OP_SETSUBSTITUTE,
|
|
B_SCR_OP_MIMICATTACKCOPY,
|
|
B_SCR_OP_SETCALLEDMOVE,
|
|
B_SCR_OP_UNUSED_0x9F,
|
|
B_SCR_OP_UNUSED_0xA0,
|
|
B_SCR_OP_COUNTERDAMAGECALCULATOR,
|
|
B_SCR_OP_MIRRORCOATDAMAGECALCULATOR,
|
|
B_SCR_OP_DISABLELASTUSEDATTACK,
|
|
B_SCR_OP_TRYSETENCORE,
|
|
B_SCR_OP_PAINSPLITDMGCALC,
|
|
B_SCR_OP_SETTYPETORANDOMRESISTANCE,
|
|
B_SCR_OP_SETALWAYSHITFLAG,
|
|
B_SCR_OP_COPYMOVEPERMANENTLY,
|
|
B_SCR_OP_UNUSED_0xA9,
|
|
B_SCR_OP_UNUSED_AA,
|
|
B_SCR_OP_UNUSED_0xAB,
|
|
B_SCR_OP_SETTAILWIND,
|
|
B_SCR_OP_TRYSPITEPPREDUCE,
|
|
B_SCR_OP_HEALPARTYSTATUS,
|
|
B_SCR_OP_CURSETARGET,
|
|
B_SCR_OP_TRYSETSPIKES,
|
|
B_SCR_OP_SETVOLATILE,
|
|
B_SCR_OP_TRYSETPERISHSONG,
|
|
B_SCR_OP_HANDLEROLLOUT,
|
|
B_SCR_OP_JUMPIFCONFUSEDANDSTATMAXED,
|
|
B_SCR_OP_HANDLEFURYCUTTER,
|
|
B_SCR_OP_SETEMBARGO,
|
|
B_SCR_OP_PRESENTDAMAGECALCULATION,
|
|
B_SCR_OP_SETSAFEGUARD,
|
|
B_SCR_OP_MAGNITUDEDAMAGECALCULATION,
|
|
B_SCR_OP_JUMPIFNOPURSUITSWITCHDMG,
|
|
B_SCR_OP_TRYACTIVATEITEM,
|
|
B_SCR_OP_HALVEHP,
|
|
B_SCR_OP_COPYFOESTATS,
|
|
B_SCR_OP_RAPIDSPINFREE,
|
|
B_SCR_OP_UNUSED_0xBF,
|
|
B_SCR_OP_RECOVERBASEDONSUNLIGHT,
|
|
B_SCR_OP_SETSTICKYWEB,
|
|
B_SCR_OP_SELECTFIRSTVALIDTARGET,
|
|
B_SCR_OP_SETFUTUREATTACK,
|
|
B_SCR_OP_TRYDOBEATUP,
|
|
B_SCR_OP_SETSEMIINVULNERABLEBIT,
|
|
B_SCR_OP_TRYFIRETWOTURNMOVENOWBYEFFECT,
|
|
B_SCR_OP_UNUSED_0xC7,
|
|
B_SCR_OP_UNUSED_C8,
|
|
B_SCR_OP_TRYMEMENTO,
|
|
B_SCR_OP_SETFORCEDTARGET,
|
|
B_SCR_OP_UNUSED_0xCB,
|
|
B_SCR_OP_UNUSED_0xCC,
|
|
B_SCR_OP_CURESTATUSWITHMOVE,
|
|
B_SCR_OP_SETTORMENT,
|
|
B_SCR_OP_JUMPIFNODAMAGE,
|
|
B_SCR_OP_SETTAUNT,
|
|
B_SCR_OP_TRYSETHELPINGHAND,
|
|
B_SCR_OP_TRYSWAPITEMS,
|
|
B_SCR_OP_TRYCOPYABILITY,
|
|
B_SCR_OP_TRYWISH,
|
|
B_SCR_OP_SETTOXICSPIKES,
|
|
B_SCR_OP_SETGASTROACID,
|
|
B_SCR_OP_SETYAWN,
|
|
B_SCR_OP_SETDAMAGETOHEALTHDIFFERENCE,
|
|
B_SCR_OP_SETROOM,
|
|
B_SCR_OP_TRYSWAPABILITIES,
|
|
B_SCR_OP_TRYIMPRISON,
|
|
B_SCR_OP_SETSTEALTHROCK,
|
|
B_SCR_OP_TRYSETVOLATILE,
|
|
B_SCR_OP_UNUSED_0xDE,
|
|
B_SCR_OP_TRYSETMAGICCOAT,
|
|
B_SCR_OP_TRYSETSNATCH,
|
|
B_SCR_OP_UNUSED2,
|
|
B_SCR_OP_SWITCHOUTABILITIES,
|
|
B_SCR_OP_JUMPIFHASNOHP,
|
|
B_SCR_OP_UNUSED_0xE4,
|
|
B_SCR_OP_PICKUP,
|
|
B_SCR_OP_UNUSED_0xE6,
|
|
B_SCR_OP_UNUSED_0xE7,
|
|
B_SCR_OP_SETTYPEBASEDHALVERS,
|
|
B_SCR_OP_JUMPIFSUBSTITUTEBLOCKS,
|
|
B_SCR_OP_TRYRECYCLEITEM,
|
|
B_SCR_OP_SETTYPETOENVIRONMENT,
|
|
B_SCR_OP_PURSUITDOUBLES,
|
|
B_SCR_OP_SNATCHSETBATTLERS,
|
|
B_SCR_OP_REMOVESCREENS,
|
|
B_SCR_OP_HANDLEBALLTHROW,
|
|
B_SCR_OP_GIVECAUGHTMON,
|
|
B_SCR_OP_TRYSETCAUGHTMONDEXFLAGS,
|
|
B_SCR_OP_DISPLAYDEXINFO,
|
|
B_SCR_OP_TRYGIVECAUGHTMONNICK,
|
|
B_SCR_OP_UNUSED_0xF4,
|
|
B_SCR_OP_REMOVEATTACKERSTATUS1,
|
|
B_SCR_OP_FINISHACTION,
|
|
B_SCR_OP_FINISHTURN,
|
|
B_SCR_OP_TRAINERSLIDEOUT,
|
|
B_SCR_OP_SETTELEKINESIS,
|
|
B_SCR_OP_SWAPSTATSTAGES,
|
|
B_SCR_OP_AVERAGESTATS,
|
|
B_SCR_OP_JUMPIFCAPTIVATEAFFECTED,
|
|
B_SCR_OP_SETNONVOLATILESTATUS,
|
|
B_SCR_OP_TRYOVERWRITEABILITY,
|
|
B_SCR_OP_CALLNATIVE,
|
|
};
|
|
|
|
// The following correspond to the struct members of BattleScripting by adding their offset
|
|
#define sUNUSED_0x00 (gBattleScripting + 0x00) // unused_0x00
|
|
#define sUNUSED_0x04 (gBattleScripting + 0x04) // unused_0x04
|
|
#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
|
|
#define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch
|
|
#define sUNUSED (gBattleScripting + 0x0F) // unused
|
|
#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
|
|
#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
|
|
#define sSAVED_STRINID (gBattleScripting + 0x12) // savedStringId
|
|
#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
|
|
#define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger
|
|
#define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched
|
|
#define sBATTLER (gBattleScripting + 0x17) // battler
|
|
#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
|
|
#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
|
|
#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
|
|
#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
|
|
#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
|
|
#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
|
|
#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
|
|
#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
|
|
#define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler
|
|
#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
|
|
#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
|
|
#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
|
|
#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
|
|
#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
|
|
#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
|
|
#define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught
|
|
#define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg
|
|
#define sUNUSED_0x2C (gBattleScripting + 0x2C) // unused_0x2c
|
|
#define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect
|
|
#define sUNUSED_0x30 (gBattleScripting + 0x30) // unused_0x30
|
|
#define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack
|
|
#define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup
|
|
#define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite
|
|
#define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase
|
|
#define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements
|
|
#define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop
|
|
|
|
// Array entries for battle communication
|
|
#define MULTIUSE_STATE 0
|
|
#define CURSOR_POSITION 1
|
|
#define TASK_ID 1 // task Id and cursor position share the same field
|
|
#define SPRITES_INIT_STATE1 1 // shares the Id as well
|
|
#define SPRITES_INIT_STATE2 2
|
|
#define MOVE_EFFECT_BYTE 3
|
|
#define ACTIONS_CONFIRMED_COUNT 4
|
|
#define MULTISTRING_CHOOSER 5
|
|
#define MISS_TYPE 6
|
|
#define MSG_DISPLAY 7
|
|
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
|
|
|
|
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
|
|
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
|
|
|
|
// Battle Script defines for getting the wanted battler
|
|
#define BS_TARGET 0
|
|
#define BS_ATTACKER 1
|
|
#define BS_EFFECT_BATTLER 2
|
|
#define BS_FAINTED 3
|
|
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
|
#define BS_FAINTED_MULTIPLE_1 5 // for openpartyscreen
|
|
#define BS_FAINTED_MULTIPLE_2 6 // for openpartyscreen
|
|
#define BS_BATTLER_0 7
|
|
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
|
#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
|
|
#define BS_SCRIPTING 10
|
|
#define BS_PLAYER1 11
|
|
#define BS_OPPONENT1 12
|
|
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
|
|
#define BS_OPPONENT2 14
|
|
#define BS_ABILITY_BATTLER 15
|
|
#define BS_ATTACKER_PARTNER 16
|
|
|
|
// Cmd_accuracycheck
|
|
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
|
#define ACC_CURR_MOVE 0
|
|
|
|
// compare operands
|
|
#define CMP_EQUAL 0
|
|
#define CMP_NOT_EQUAL 1
|
|
#define CMP_GREATER_THAN 2
|
|
#define CMP_LESS_THAN 3
|
|
#define CMP_COMMON_BITS 4
|
|
#define CMP_NO_COMMON_BITS 5
|
|
|
|
// Veriouses have been deprecated but the enum and function will be supported for one more release cycle
|
|
enum CmdVarious
|
|
{
|
|
VARIOUS_NONE,
|
|
};
|
|
|
|
// Cmd_manipulatedamage
|
|
#define DMG_CHANGE_SIGN 1
|
|
#define DMG_1_8_TARGET_HP 2
|
|
#define DMG_FULL_ATTACKER_HP 3
|
|
#define DMG_BIG_ROOT 4
|
|
|
|
// Cmd_jumpifcantswitch
|
|
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
|
|
|
// Cmd_statbuffchange
|
|
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. If not set and unable to raise/lower stats, jump to failInstr.
|
|
#define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability.
|
|
#define STAT_CHANGE_ONLY_CHECKING (1 << 2) // Checks if the stat change can occur. Does not change stats or play stat change animation.
|
|
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 3)
|
|
#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 4)
|
|
#define STAT_CHANGE_CHECK_PREVENTION (1 << 5)
|
|
#define STAT_CHANGE_CERTAIN (1 << 6)
|
|
|
|
// stat flags for TryPlayStatChangeAnimation
|
|
#define BIT_HP (1 << 0)
|
|
#define BIT_ATK (1 << 1)
|
|
#define BIT_DEF (1 << 2)
|
|
#define BIT_SPEED (1 << 3)
|
|
#define BIT_SPATK (1 << 4)
|
|
#define BIT_SPDEF (1 << 5)
|
|
#define BIT_ACC (1 << 6)
|
|
#define BIT_EVASION (1 << 7)
|
|
|
|
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
|
|
|
|
enum SetMoveEffectFlags
|
|
{
|
|
NO_FLAGS = 0,
|
|
EFFECT_PRIMARY = (1 << 0),
|
|
EFFECT_CERTAIN = (1 << 1),
|
|
};
|
|
|
|
// cases for Cmd_moveend - Order matters!
|
|
enum MoveEndEffects
|
|
{
|
|
MOVEEND_SET_VALUES,
|
|
MOVEEND_PROTECT_LIKE_EFFECT,
|
|
MOVEEND_GRUDGE,
|
|
MOVEEND_DESTINY_BOND,
|
|
MOVEEND_ABSORB,
|
|
MOVEEND_RAGE,
|
|
MOVEEND_SYNCHRONIZE_TARGET,
|
|
MOVEEND_ABILITIES,
|
|
MOVEEND_ABILITIES_ATTACKER,
|
|
MOVEEND_STATUS_IMMUNITY_ABILITIES, // TODO: Do berries come before????
|
|
MOVEEND_SYNCHRONIZE_ATTACKER,
|
|
MOVEEND_ATTACKER_INVISIBLE,
|
|
MOVEEND_ATTACKER_VISIBLE,
|
|
MOVEEND_TARGET_VISIBLE,
|
|
MOVEEND_ITEM_EFFECTS_TARGET,
|
|
MOVEEND_ITEM_EFFECTS_ATTACKER_1,
|
|
MOVEEND_SYMBIOSIS,
|
|
MOVEEND_SUBSTITUTE,
|
|
MOVEEND_SKY_DROP_CONFUSE,
|
|
MOVEEND_UPDATE_LAST_MOVES,
|
|
MOVEEND_MIRROR_MOVE,
|
|
MOVEEND_DEFROST,
|
|
MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move
|
|
MOVEEND_HP_THRESHHOLD_ITEMS_TARGET, // Activation only during a multi hit move / ability (Parental Bond)
|
|
MOVEEND_MULTIHIT_MOVE,
|
|
MOVEEND_MOVE_BLOCK,
|
|
MOVEEND_ITEM_EFFECTS_ATTACKER_2,
|
|
MOVEEND_ABILITY_BLOCK,
|
|
MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip to Hit Escape + One
|
|
MOVEEND_COLOR_CHANGE, // Color Change / Berserk / Anger Shell
|
|
MOVEEND_KEE_MARANGA_HP_THRESHOLD_ITEM_TARGET,
|
|
MOVEEND_RED_CARD,
|
|
MOVEEND_EJECT_BUTTON,
|
|
MOVEEND_LIFE_ORB_SHELL_BELL,
|
|
MOVEEND_FORM_CHANGE,
|
|
MOVEEND_EMERGENCY_EXIT,
|
|
MOVEEND_EJECT_PACK,
|
|
MOVEEND_HIT_ESCAPE,
|
|
MOVEEND_ITEMS_EFFECTS_ALL,
|
|
MOVEEND_WHITE_HERB,
|
|
MOVEEND_OPPORTUNIST,
|
|
MOVEEND_MIRROR_HERB,
|
|
MOVEEND_PICKPOCKET,
|
|
MOVEEND_THIRD_MOVE_BLOCK,
|
|
MOVEEND_CHANGED_ITEMS,
|
|
MOVEEND_SAME_MOVE_TURNS,
|
|
MOVEEND_CLEAR_BITS,
|
|
MOVEEND_DANCER,
|
|
MOVEEND_PURSUIT_NEXT_ACTION,
|
|
MOVEEND_COUNT,
|
|
|
|
// This guarantees a correct jump if new moveends are added directly after MOVEEND_HIT_ESCAPE
|
|
MOVEEND_JUMP_TO_HIT_ESCAPE_PLUS_ONE = (MOVEEND_HIT_ESCAPE + 1),
|
|
};
|
|
|
|
// switch cases
|
|
#define B_SWITCH_NORMAL 0
|
|
#define B_SWITCH_HIT 1 // dragon tail, circle throw
|
|
#define B_SWITCH_RED_CARD 2
|
|
|
|
enum StatusTrigger
|
|
{
|
|
TRIGGER_ON_MOVE,
|
|
TRIGGER_ON_ABILITY,
|
|
TRIGGER_ON_PROTECT,
|
|
};
|
|
|
|
enum TriggerOnFieldStatus
|
|
{
|
|
ON_ANY,
|
|
ON_TERRAIN,
|
|
ON_WEATHER,
|
|
};
|
|
|
|
enum HealthUpdate
|
|
{
|
|
PASSIVE_HP_UPDATE,
|
|
MOVE_DAMAGE_HP_UPDATE,
|
|
};
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|