Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用 送神山码头文本错误翻译修复 城市名称统一补全为XX市/镇 哈奇老人相关的文本调整 海员统一修正为水手 标点符号重复使用修复 小遥错字修复 汉化优化
102 lines
3.4 KiB
PHP
102 lines
3.4 KiB
PHP
.set LOCALID_STEVEN, 1
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GraniteCave_StevensRoom_MapScripts::
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.byte 0
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GraniteCave_StevensRoom_EventScript_Steven::
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lock
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faceplayer
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msgbox GraniteCave_StevensRoom_Text_ImStevenLetterForMe, MSGBOX_DEFAULT
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setvar VAR_0x8004, ITEM_LETTER
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call Common_EventScript_PlayerHandedOverTheItem
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setflag FLAG_DELIVERED_STEVEN_LETTER
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msgbox GraniteCave_StevensRoom_Text_ThankYouTakeThis, MSGBOX_DEFAULT
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giveitem ITEM_TM_STEEL_WING
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call_if_eq VAR_RESULT, FALSE, GraniteCave_StevensRoom_EventScript_BagFull
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msgbox GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister, MSGBOX_DEFAULT
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closemessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox GraniteCave_StevensRoom_Text_RegisteredSteven, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_REGISTERED_STEVEN_POKENAV
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msgbox GraniteCave_StevensRoom_Text_IveGotToHurryAlong, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_FACING, DIR_NORTH, GraniteCave_StevensRoom_EventScript_StevenExitNorth
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call_if_eq VAR_FACING, DIR_SOUTH, GraniteCave_StevensRoom_EventScript_StevenExitSouth
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call_if_eq VAR_FACING, DIR_WEST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
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call_if_eq VAR_FACING, DIR_EAST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
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playse SE_EXIT
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removeobject LOCALID_STEVEN
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release
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end
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GraniteCave_StevensRoom_EventScript_StevenExitNorth::
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applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
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waitmovement 0
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return
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GraniteCave_StevensRoom_EventScript_StevenExitWestEast::
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applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
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applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
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waitmovement 0
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return
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GraniteCave_StevensRoom_EventScript_StevenExitSouth::
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applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
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applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
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waitmovement 0
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return
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GraniteCave_StevensRoom_EventScript_BagFull::
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msgbox GraniteCave_StevensRoom_Text_OhBagIsFull, MSGBOX_DEFAULT
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return
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GraniteCave_StevensRoom_Movement_StevenExit:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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delay_8
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step_end
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GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit:
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_up
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step_end
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GraniteCave_StevensRoom_Movement_StevenExitSouth:
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walk_left
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walk_up
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walk_up
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walk_up
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walk_right
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walk_up
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walk_up
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delay_8
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step_end
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GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
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.string "我的名字是大吾。\p对稀有的石头很感兴趣,\n正在四处旅行收集。\p喔?\n是给我的信?$"
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GraniteCave_StevensRoom_Text_ThankYouTakeThis:
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.string "大吾:嗯,谢谢你。\p送这个过来辛苦你了。\n我得谢谢你。\p我想想……\n这个招式学习器给你吧。\p里面有我最爱的招式\n钢翼。$"
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GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
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.string "大吾:你的宝可梦看起来\n很能干嘛。\p如果坚持训练,也许有天\n你能成为宝可梦联盟\l的冠军呢。我是这么想啦。\p这样吧,既然我们已经互相认识了\n就在宝可导航上\l登录一下吧。\p…… …… ……$"
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GraniteCave_StevensRoom_Text_RegisteredSteven:
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.string "把大吾的信息\n登记到宝可导航里。$"
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GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
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.string "好了,我得快点走了。$"
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GraniteCave_StevensRoom_Text_OhBagIsFull:
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.string "喔,你的包满了……\n真糟糕呢。$"
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