RoamerX 5fc2213e1c 遗漏的换行文本溢出情况修复
Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用
送神山码头文本错误翻译修复
城市名称统一补全为XX市/镇
哈奇老人相关的文本调整
海员统一修正为水手
标点符号重复使用修复
小遥错字修复
汉化优化
2025-04-24 18:14:06 +08:00

102 lines
3.4 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.set LOCALID_STEVEN, 1
GraniteCave_StevensRoom_MapScripts::
.byte 0
GraniteCave_StevensRoom_EventScript_Steven::
lock
faceplayer
msgbox GraniteCave_StevensRoom_Text_ImStevenLetterForMe, MSGBOX_DEFAULT
setvar VAR_0x8004, ITEM_LETTER
call Common_EventScript_PlayerHandedOverTheItem
setflag FLAG_DELIVERED_STEVEN_LETTER
msgbox GraniteCave_StevensRoom_Text_ThankYouTakeThis, MSGBOX_DEFAULT
giveitem ITEM_TM_STEEL_WING
call_if_eq VAR_RESULT, FALSE, GraniteCave_StevensRoom_EventScript_BagFull
msgbox GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox GraniteCave_StevensRoom_Text_RegisteredSteven, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_REGISTERED_STEVEN_POKENAV
msgbox GraniteCave_StevensRoom_Text_IveGotToHurryAlong, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_FACING, DIR_NORTH, GraniteCave_StevensRoom_EventScript_StevenExitNorth
call_if_eq VAR_FACING, DIR_SOUTH, GraniteCave_StevensRoom_EventScript_StevenExitSouth
call_if_eq VAR_FACING, DIR_WEST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
call_if_eq VAR_FACING, DIR_EAST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
playse SE_EXIT
removeobject LOCALID_STEVEN
release
end
GraniteCave_StevensRoom_EventScript_StevenExitNorth::
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitWestEast::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitSouth::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_BagFull::
msgbox GraniteCave_StevensRoom_Text_OhBagIsFull, MSGBOX_DEFAULT
return
GraniteCave_StevensRoom_Movement_StevenExit:
walk_up
walk_up
walk_up
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit:
delay_16
delay_16
delay_16
walk_in_place_faster_up
step_end
GraniteCave_StevensRoom_Movement_StevenExitSouth:
walk_left
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "我的名字是大吾。\p对稀有的石头很感兴趣\n正在四处旅行收集。\p喔\n是给我的信?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "大吾:嗯,谢谢你。\p送这个过来辛苦你了。\n我得谢谢你。\p我想想……\n这个招式学习器给你吧。\p里面有我最爱的招式\n钢翼。$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "大吾:你的宝可梦看起来\n很能干嘛。\p如果坚持训练也许有天\n你能成为宝可梦联盟\l的冠军呢。我是这么想啦。\p这样吧既然我们已经互相认识了\n就在宝可导航上\l登录一下吧。\p…… …… ……$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "把大吾的信息\n登记到宝可导航里。$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "好了,我得快点走了。$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "喔,你的包满了……\n真糟糕呢。$"