Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用 送神山码头文本错误翻译修复 城市名称统一补全为XX市/镇 哈奇老人相关的文本调整 海员统一修正为水手 标点符号重复使用修复 小遥错字修复 汉化优化
91 lines
3.9 KiB
PHP
91 lines
3.9 KiB
PHP
SlateportCity_NameRatersHouse_MapScripts::
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.byte 0
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SlateportCity_NameRatersHouse_EventScript_NameRater::
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lock
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faceplayer
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msgbox SlateportCity_NameRatersHouse_Text_PleasedToRateMonNickname, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, SlateportCity_NameRatersHouse_EventScript_ChooseMonToRate
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goto_if_eq VAR_RESULT, NO, SlateportCity_NameRatersHouse_EventScript_DeclineNameRate
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end
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SlateportCity_NameRatersHouse_EventScript_ChooseMonToRate::
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msgbox SlateportCity_NameRatersHouse_Text_CritiqueWhichMonNickname, MSGBOX_DEFAULT
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special ChoosePartyMon
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waitstate
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goto_if_ne VAR_0x8004, PARTY_NOTHING_CHOSEN, SlateportCity_NameRatersHouse_EventScript_RateMonNickname
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goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, SlateportCity_NameRatersHouse_EventScript_DeclineNameRate
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end
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SlateportCity_NameRatersHouse_EventScript_DeclineNameRate::
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msgbox SlateportCity_NameRatersHouse_Text_DoVisitAgain, MSGBOX_DEFAULT
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release
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end
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SlateportCity_NameRatersHouse_EventScript_RateMonNickname::
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specialvar VAR_RESULT, ScriptGetPartyMonSpecies
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goto_if_eq VAR_RESULT, SPECIES_EGG, SlateportCity_NameRatersHouse_EventScript_CantRateEgg
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special BufferMonNickname
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special IsMonOTIDNotPlayers
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goto_if_eq VAR_RESULT, TRUE, SlateportCity_NameRatersHouse_EventScript_PlayerNotMonsOT
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specialvar VAR_RESULT, MonOTNameNotPlayer
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special BufferMonNickname
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goto_if_eq VAR_RESULT, TRUE, SlateportCity_NameRatersHouse_EventScript_PlayerNotMonsOT
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msgbox SlateportCity_NameRatersHouse_Text_FineNameSuggestBetterOne, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, SlateportCity_NameRatersHouse_EventScript_ChangeNickname
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goto_if_eq VAR_RESULT, NO, SlateportCity_NameRatersHouse_EventScript_DeclineNameRate
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end
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SlateportCity_NameRatersHouse_EventScript_CantRateEgg::
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msgbox SlateportCity_NameRatersHouse_Text_ThatIsMerelyAnEgg, MSGBOX_DEFAULT
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release
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end
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SlateportCity_NameRatersHouse_EventScript_PlayerNotMonsOT::
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msgbox SlateportCity_NameRatersHouse_Text_MagnificentName, MSGBOX_DEFAULT
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release
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end
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SlateportCity_NameRatersHouse_EventScript_ChangeNickname::
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msgbox SlateportCity_NameRatersHouse_Text_WhatShallNewNameBe, MSGBOX_DEFAULT
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call Common_EventScript_NameReceivedPartyMon
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specialvar VAR_RESULT, TryPutNameRaterShowOnTheAir
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special BufferMonNickname
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goto_if_eq VAR_RESULT, TRUE, SlateportCity_NameRatersHouse_EventScript_NewNameDifferent
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msgbox SlateportCity_NameRatersHouse_Text_NameNoDifferentYetSuperior, MSGBOX_DEFAULT
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release
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end
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SlateportCity_NameRatersHouse_EventScript_NewNameDifferent::
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msgbox SlateportCity_NameRatersHouse_Text_MonShallBeKnownAsName, MSGBOX_DEFAULT
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release
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end
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SlateportCity_NameRatersHouse_Text_PleasedToRateMonNickname:
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.string "你好,你好!\n我是姓名鉴定师!\p我可以为你鉴定\n宝可梦的名字的好坏。$"
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SlateportCity_NameRatersHouse_Text_CritiqueWhichMonNickname:
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.string "要我看看哪只\n宝可梦的名字?$"
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SlateportCity_NameRatersHouse_Text_FineNameSuggestBetterOne:
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.string "唔……{STR_VAR_1}是吗?\n你给它起了个好名字,\p但是,我能给它起个\n更好的名字,怎么样?$"
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SlateportCity_NameRatersHouse_Text_WhatShallNewNameBe:
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.string "啊,好,那么,\n该叫什么呢?$"
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SlateportCity_NameRatersHouse_Text_MonShallBeKnownAsName:
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.string "好了!现在开始,这只宝可梦\n就叫{STR_VAR_1}了!\p这个名字比以前更好!\n你真幸运!$"
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SlateportCity_NameRatersHouse_Text_DoVisitAgain:
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.string "知道了。\n欢迎再来。$"
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SlateportCity_NameRatersHouse_Text_NameNoDifferentYetSuperior:
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.string "好了!现在开始,这只宝可梦\n就叫{STR_VAR_1}了!\p虽然跟以前没什么不同,\n但这是个绝佳的名字!\p你真幸运!$"
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SlateportCity_NameRatersHouse_Text_MagnificentName:
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.string "唔……是{STR_VAR_1}!\p绝妙的名字!\n没什么可以修正的地方!\p你一定要好好珍惜\n你的{STR_VAR_1}。$"
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SlateportCity_NameRatersHouse_Text_ThatIsMerelyAnEgg:
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.string "哎呀哎呀,\n这只是个蛋而已!$"
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