pokeemmo/src/data/graphics/pokeballs.h
2025-04-26 22:58:40 +02:00

86 lines
4.1 KiB
C

const u32 gBallGfx_Strange[] = INCBIN_U32("graphics/balls/strange.4bpp.lz");
const u16 gBallPal_Strange[] = INCBIN_U16("graphics/balls/strange.gbapal");
const u32 gBallGfx_Poke[] = INCBIN_U32("graphics/balls/poke.4bpp.lz");
const u16 gBallPal_Poke[] = INCBIN_U16("graphics/balls/poke.gbapal");
const u32 gBallGfx_Great[] = INCBIN_U32("graphics/balls/great.4bpp.lz");
const u16 gBallPal_Great[] = INCBIN_U16("graphics/balls/great.gbapal");
const u32 gBallGfx_Ultra[] = INCBIN_U32("graphics/balls/ultra.4bpp.lz");
const u16 gBallPal_Ultra[] = INCBIN_U16("graphics/balls/ultra.gbapal");
const u32 gBallGfx_Master[] = INCBIN_U32("graphics/balls/master.4bpp.lz");
const u16 gBallPal_Master[] = INCBIN_U16("graphics/balls/master.gbapal");
const u32 gBallGfx_Premier[] = INCBIN_U32("graphics/balls/premier.4bpp.lz");
const u16 gBallPal_Premier[] = INCBIN_U16("graphics/balls/premier.gbapal");
const u32 gBallGfx_Heal[] = INCBIN_U32("graphics/balls/heal.4bpp.lz");
const u16 gBallPal_Heal[] = INCBIN_U16("graphics/balls/heal.gbapal");
const u32 gBallGfx_Net[] = INCBIN_U32("graphics/balls/net.4bpp.lz");
const u16 gBallPal_Net[] = INCBIN_U16("graphics/balls/net.gbapal");
const u32 gBallGfx_Nest[] = INCBIN_U32("graphics/balls/nest.4bpp.lz");
const u16 gBallPal_Nest[] = INCBIN_U16("graphics/balls/nest.gbapal");
const u32 gBallGfx_Dive[] = INCBIN_U32("graphics/balls/dive.4bpp.lz");
const u16 gBallPal_Dive[] = INCBIN_U16("graphics/balls/dive.gbapal");
const u32 gBallGfx_Dusk[] = INCBIN_U32("graphics/balls/dusk.4bpp.lz");
const u16 gBallPal_Dusk[] = INCBIN_U16("graphics/balls/dusk.gbapal");
const u32 gBallGfx_Timer[] = INCBIN_U32("graphics/balls/timer.4bpp.lz");
const u16 gBallPal_Timer[] = INCBIN_U16("graphics/balls/timer.gbapal");
const u32 gBallGfx_Quick[] = INCBIN_U32("graphics/balls/quick.4bpp.lz");
const u16 gBallPal_Quick[] = INCBIN_U16("graphics/balls/quick.gbapal");
const u32 gBallGfx_Repeat[] = INCBIN_U32("graphics/balls/repeat.4bpp.lz");
const u16 gBallPal_Repeat[] = INCBIN_U16("graphics/balls/repeat.gbapal");
const u32 gBallGfx_Luxury[] = INCBIN_U32("graphics/balls/luxury.4bpp.lz");
const u16 gBallPal_Luxury[] = INCBIN_U16("graphics/balls/luxury.gbapal");
const u32 gBallGfx_Level[] = INCBIN_U32("graphics/balls/level.4bpp.lz");
const u16 gBallPal_Level[] = INCBIN_U16("graphics/balls/level.gbapal");
const u32 gBallGfx_Lure[] = INCBIN_U32("graphics/balls/lure.4bpp.lz");
const u16 gBallPal_Lure[] = INCBIN_U16("graphics/balls/lure.gbapal");
const u32 gBallGfx_Moon[] = INCBIN_U32("graphics/balls/moon.4bpp.lz");
const u16 gBallPal_Moon[] = INCBIN_U16("graphics/balls/moon.gbapal");
const u32 gBallGfx_Friend[] = INCBIN_U32("graphics/balls/friend.4bpp.lz");
const u16 gBallPal_Friend[] = INCBIN_U16("graphics/balls/friend.gbapal");
const u32 gBallGfx_Love[] = INCBIN_U32("graphics/balls/love.4bpp.lz");
const u16 gBallPal_Love[] = INCBIN_U16("graphics/balls/love.gbapal");
const u32 gBallGfx_Fast[] = INCBIN_U32("graphics/balls/fast.4bpp.lz");
const u16 gBallPal_Fast[] = INCBIN_U16("graphics/balls/fast.gbapal");
const u32 gBallGfx_Heavy[] = INCBIN_U32("graphics/balls/heavy.4bpp.lz");
const u16 gBallPal_Heavy[] = INCBIN_U16("graphics/balls/heavy.gbapal");
const u32 gBallGfx_Dream[] = INCBIN_U32("graphics/balls/dream.4bpp.lz");
const u16 gBallPal_Dream[] = INCBIN_U16("graphics/balls/dream.gbapal");
const u32 gBallGfx_Safari[] = INCBIN_U32("graphics/balls/safari.4bpp.lz");
const u16 gBallPal_Safari[] = INCBIN_U16("graphics/balls/safari.gbapal");
const u32 gBallGfx_Sport[] = INCBIN_U32("graphics/balls/sport.4bpp.lz");
const u16 gBallPal_Sport[] = INCBIN_U16("graphics/balls/sport.gbapal");
const u32 gBallGfx_Park[] = INCBIN_U32("graphics/balls/park.4bpp.lz");
const u16 gBallPal_Park[] = INCBIN_U16("graphics/balls/park.gbapal");
const u32 gBallGfx_Beast[] = INCBIN_U32("graphics/balls/beast.4bpp.lz");
const u16 gBallPal_Beast[] = INCBIN_U16("graphics/balls/beast.gbapal");
const u32 gBallGfx_Cherish[] = INCBIN_U32("graphics/balls/cherish.4bpp.lz");
const u16 gBallPal_Cherish[] = INCBIN_U16("graphics/balls/cherish.gbapal");
const u32 gOpenPokeballGfx[] = INCBIN_U32("graphics/balls/open.4bpp.lz");