307 lines
13 KiB
C
307 lines
13 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
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}
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DOUBLE_BATTLE_TEST("Instruct fails if target hasn't made a move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct fails if move is banned by Instruct")
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{
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GIVEN {
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ASSUME(IsMoveInstructBanned(MOVE_BIDE));
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_BIDE); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_BIDE); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BIDE, playerRight);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called move targets the target of the move picked on its last use")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_FAKE_OUT); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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HP_BAR(opponentLeft);
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NOT HP_BAR(opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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HP_BAR(opponentLeft);
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NOT HP_BAR(opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct doesn't bypass sleep")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_SLEEP);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_GROWL); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); MOVE(opponentLeft, MOVE_SPORE, target: playerRight); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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MESSAGE("Wobbuffet is fast asleep.");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct fails if target doesn't know the last move it used")
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{
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GIVEN {
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ASSUME(IsDanceMove(MOVE_DRAGON_DANCE));
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ORICORIO) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_DRAGON_DANCE); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft);
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ABILITY_POPUP(playerRight, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called move fails if it can only be used on the first turn but consumes PP")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FAKE_OUT) == EFFECT_FIRST_TURN_ONLY);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_FAKE_OUT); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_FAKE_OUT, target: opponentLeft); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, playerRight);
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} THEN {
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EXPECT_EQ(playerRight->pp[3], GetMovePP(MOVE_FAKE_OUT) - 2);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called move doesn't fail if tormented")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TORMENT) == EFFECT_TORMENT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_FAKE_OUT); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TORMENT, target: playerRight); MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TORMENT, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called status moves don't fail if holding Assault Vest")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_ASSAULT_VEST].holdEffect == HOLD_EFFECT_ASSAULT_VEST);
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ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_TRICK); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ASSAULT_VEST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_TRICK, target: opponentLeft); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called status move fails if taunted")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TAUNT) == EFFECT_TAUNT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_GROWL); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_GROWL); MOVE(opponentLeft, MOVE_TAUNT, target: playerRight); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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}
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} THEN {
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EXPECT_EQ(playerRight->pp[3], GetMovePP(MOVE_GROWL) - 1);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called moves fail if disabled")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_DISABLE) == EFFECT_DISABLE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_GROWL); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); MOVE(opponentLeft, MOVE_DISABLE, target: playerRight); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DISABLE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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} THEN {
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EXPECT_EQ(playerRight->pp[0], GetMovePP(MOVE_SCRATCH) - 1);
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}
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}
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DOUBLE_BATTLE_TEST("Instruct-called moves keep their priority")
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{
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GIVEN {
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ASSUME(GetMovePriority(MOVE_QUICK_ATTACK) == 1);
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ASSUME(GetMoveEffect(MOVE_PSYCHIC_TERRAIN) == EFFECT_PSYCHIC_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH, MOVE_QUICK_ATTACK); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_QUICK_ATTACK, target: opponentLeft); MOVE(opponentLeft, MOVE_PSYCHIC_TERRAIN, target: playerRight); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_TERRAIN, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerRight);
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}
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}
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DOUBLE_BATTLE_TEST("Instructed move will be redirected and absorbed by Lightning Rod if it turns into an Electric Type move")
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{
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struct BattlePokemon *moveTarget = NULL;
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PARAMETRIZE { moveTarget = opponentLeft; }
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PARAMETRIZE { moveTarget = opponentRight; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_LIGHTNING_ROD); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_SCRATCH, target: moveTarget);
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MOVE(opponentLeft, MOVE_PLASMA_FISTS, target: playerLeft);
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MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
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MOVE(opponentRight, MOVE_CELEBRATE);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
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ABILITY_POPUP(opponentLeft, ABILITY_LIGHTNING_ROD);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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}
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}
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DOUBLE_BATTLE_TEST("Instructed move will be redirected by Follow Me after instructed target loses Stalwart")
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{
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struct BattlePokemon *moveTarget = NULL;
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PARAMETRIZE { moveTarget = opponentLeft; }
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PARAMETRIZE { moveTarget = opponentRight; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FOLLOW_ME) == EFFECT_FOLLOW_ME);
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ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
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PLAYER(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); }
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PLAYER(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_SCRATCH, target: moveTarget);
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MOVE(opponentLeft, MOVE_FOLLOW_ME);
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MOVE(opponentRight, MOVE_SKILL_SWAP, target: playerLeft);
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MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FOLLOW_ME, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(moveTarget);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(opponentLeft);
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}
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}
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DOUBLE_BATTLE_TEST("Instructed move will be redirected by Rage Powder after instructed target loses Grass typing")
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{
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struct BattlePokemon *moveTarget = NULL;
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PARAMETRIZE { moveTarget = opponentLeft; }
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PARAMETRIZE { moveTarget = opponentRight; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_RAGE_POWDER) == EFFECT_FOLLOW_ME);
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ASSUME(IsPowderMove(MOVE_RAGE_POWDER) == TRUE);
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ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
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PLAYER(SPECIES_TREECKO);
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PLAYER(SPECIES_SCEPTILE);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_SCRATCH, target: moveTarget);
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MOVE(opponentLeft, MOVE_RAGE_POWDER);
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MOVE(opponentRight, MOVE_SOAK, target: playerLeft);
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MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_POWDER, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(moveTarget);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SOAK, opponentRight);
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MESSAGE("Treecko transformed into the Water type!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(opponentLeft);
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}
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}
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