628 lines
25 KiB
C
628 lines
25 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "constants/battle_ai.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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#include "test_runner.h"
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static void OpponentHandleDrawTrainerPic(u32 battler);
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static void OpponentHandleTrainerSlideBack(u32 battler);
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static void OpponentHandleChooseAction(u32 battler);
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static void OpponentHandleChooseMove(u32 battler);
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static void OpponentHandleChooseItem(u32 battler);
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static void OpponentHandleChoosePokemon(u32 battler);
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static void OpponentHandleIntroTrainerBallThrow(u32 battler);
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static void OpponentHandleDrawPartyStatusSummary(u32 battler);
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static void OpponentHandleEndLinkBattle(u32 battler);
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static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
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static void OpponentBufferRunCommand(u32 battler);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = BtlController_HandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = BtlController_HandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = BtlController_Empty,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_PAUSE] = BtlController_Empty,
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[CONTROLLER_MOVEANIMATION] = BtlController_HandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = BtlController_HandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
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[CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = BtlController_Empty,
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[CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = OpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon,
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[CONTROLLER_23] = BtlController_Empty,
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[CONTROLLER_HEALTHBARUPDATE] = BtlController_HandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = BtlController_Empty,
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = BtlController_Empty,
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[CONTROLLER_DATATRANSFER] = BtlController_Empty,
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
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[CONTROLLER_PLAYBGM] = BtlController_Empty,
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[CONTROLLER_32] = BtlController_Empty,
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = BtlController_Empty,
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = BtlController_HandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty,
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
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[CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
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};
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void SetControllerToOpponent(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = OpponentBufferExecCompleted;
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gBattlerControllerFuncs[battler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(u32 battler)
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{
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if (IsBattleControllerActiveOnLocal(battler))
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{
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if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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BtlController_Complete(battler);
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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{
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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twoMons = TwoOpponentIntroMons(battler);
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if (!twoMons || ((twoMons && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = TRUE;
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}
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if (healthboxAnimDone)
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{
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if (twoMons == TRUE)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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{
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return;
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}
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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if (GetBattlerPosition(battler) == 3)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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{
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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{
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return;
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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}
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else
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{
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return;
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
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gBattlerControllerFuncs[battler] = BtlController_Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(u32 battler)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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bool32 twoMons;
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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TryShinyAnimation(battler, GetBattlerMon(battler));
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twoMons = TwoOpponentIntroMons(battler);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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&& (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)
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&& twoMons
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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TryShinyAnimation(BATTLE_PARTNER(battler), GetBattlerMon(BATTLE_PARTNER(battler)));
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], GetBattlerMon(BATTLE_PARTNER(battler)), HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(battler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], GetBattlerMon(battler), HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(battler) == 1)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
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{
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy)
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{
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TrySetBattlerShadowSpriteCallback(battler);
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if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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{
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TrySetBattlerShadowSpriteCallback(battler);
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TrySetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler));
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if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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void OpponentBufferExecCompleted(u32 battler)
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{
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gBattlerControllerFuncs[battler] = OpponentBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(battler, B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
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gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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MarkBattleControllerIdleOnLocal(battler);
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}
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}
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static u32 OpponentGetTrainerPicId(u32 battlerId)
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{
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u32 trainerPicId;
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if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
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{
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trainerPicId = GetSecretBaseTrainerPicIndex();
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}
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else if (TRAINER_BATTLE_PARAM.opponentA == TRAINER_FRONTIER_BRAIN)
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{
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trainerPicId = GetFrontierBrainTrainerPicIndex();
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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{
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if (battlerId == 1)
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trainerPicId = GetTrainerHillTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentA);
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else
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trainerPicId = GetTrainerHillTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentB);
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}
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else
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{
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trainerPicId = GetTrainerHillTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentA);
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
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{
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if (battlerId == 1)
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trainerPicId = GetFrontierTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentA);
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else
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trainerPicId = GetFrontierTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentB);
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}
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else
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{
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trainerPicId = GetFrontierTrainerFrontSpriteId(TRAINER_BATTLE_PARAM.opponentA);
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
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{
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trainerPicId = GetEreaderTrainerFrontSpriteId();
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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{
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if (battlerId != 1)
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trainerPicId = GetTrainerPicFromId(TRAINER_BATTLE_PARAM.opponentB);
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else
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trainerPicId = GetTrainerPicFromId(TRAINER_BATTLE_PARAM.opponentA);
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}
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else
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{
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trainerPicId = GetTrainerPicFromId(TRAINER_BATTLE_PARAM.opponentA);
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}
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return trainerPicId;
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}
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static void OpponentHandleDrawTrainerPic(u32 battler)
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{
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s16 xPos;
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u32 trainerPicId = OpponentGetTrainerPicId(battler);
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if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
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{
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if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
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xPos = 152;
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else // first mon
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xPos = 200;
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}
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else
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{
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xPos = 176;
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}
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BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE, xPos, 40, -1);
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}
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void OpponentHandleTrainerSlide(u32 battler)
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{
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u32 trainerPicId = OpponentGetTrainerPicId(battler);
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BtlController_HandleTrainerSlide(battler, trainerPicId);
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}
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static void OpponentHandleTrainerSlideBack(u32 battler)
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{
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BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
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}
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static void OpponentHandleChooseAction(u32 battler)
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{
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AI_TrySwitchOrUseItem(battler);
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BtlController_Complete(battler);
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}
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static void OpponentHandleChooseMove(u32 battler)
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{
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u32 chosenMoveIndex;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)
|
|
|| IsWildMonSmart())
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, ChooseMoveAndTargetInBattlePalace(battler));
|
|
}
|
|
else if (gAiBattleData->actionFlee)
|
|
{
|
|
gAiBattleData->actionFlee = FALSE;
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_RUN, 0);
|
|
}
|
|
else if (gAiBattleData->choiceWatch)
|
|
{
|
|
gAiBattleData->choiceWatch = FALSE;
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
|
}
|
|
else
|
|
{
|
|
chosenMoveIndex = gAiBattleData->chosenMoveIndex[battler];
|
|
gBattlerTarget = gAiBattleData->chosenTarget[battler];
|
|
|
|
u32 chosenMove = moveInfo->moves[chosenMoveIndex];
|
|
if (GetBattlerMoveTargetType(battler, chosenMove) & MOVE_TARGET_USER)
|
|
gBattlerTarget = battler;
|
|
if (GetBattlerMoveTargetType(battler, chosenMove) & MOVE_TARGET_BOTH)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gAbsentBattlerFlags & (1u << gBattlerTarget))
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
// If opponent can and should use a gimmick (considering trainer data), do it
|
|
if (gBattleStruct->gimmick.usableGimmick[battler] != GIMMICK_NONE && IsAIUsingGimmick(battler))
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (RET_GIMMICK) | (gBattlerTarget << 8));
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (gBattlerTarget << 8));
|
|
}
|
|
}
|
|
BtlController_Complete(battler);
|
|
}
|
|
else // Wild pokemon - use random move
|
|
{
|
|
u32 move;
|
|
u32 target;
|
|
do
|
|
{
|
|
chosenMoveIndex = Random() & (MAX_MON_MOVES - 1);
|
|
move = moveInfo->moves[chosenMoveIndex];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (GetBattlerMoveTargetType(battler, move) & MOVE_TARGET_USER)
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (battler << 8));
|
|
}
|
|
else if (IsDoubleBattle())
|
|
{
|
|
do {
|
|
target = GetBattlerAtPosition(Random() & 2);
|
|
} while (!CanTargetBattler(battler, target, move));
|
|
|
|
// Don't bother to check if they're enemies if the move can't attack ally
|
|
if (B_WILD_NATURAL_ENEMIES == TRUE && !(GetBattlerMoveTargetType(battler, move) & MOVE_TARGET_BOTH))
|
|
{
|
|
u32 speciesAttacker, speciesTarget;
|
|
speciesAttacker = gBattleMons[battler].species;
|
|
speciesTarget = gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(battler))].species;
|
|
|
|
bool32 isPartnerEnemy = IsNaturalEnemy(speciesAttacker, speciesTarget);
|
|
|
|
if (isPartnerEnemy && CanTargetBattler(battler, target, move))
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (GetBattlerAtPosition(BATTLE_PARTNER(battler)) << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (target << 8));
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (target << 8));
|
|
}
|
|
}
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, B_COMM_TO_ENGINE, B_ACTION_EXEC_SCRIPT, (chosenMoveIndex) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
|
|
|
BtlController_Complete(battler);
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, B_COMM_TO_ENGINE, gBattleStruct->chosenItem[battler]);
|
|
BtlController_Complete(battler);
|
|
}
|
|
|
|
static inline bool32 IsAcePokemon(u32 chosenMonId, u32 pokemonInBattle, u32 battler)
|
|
{
|
|
return gAiThinkingStruct->aiFlags[battler] & AI_FLAG_ACE_POKEMON
|
|
&& (chosenMonId == CalculateEnemyPartyCountInSide(battler) - 1)
|
|
&& CountAIAliveNonEggMonsExcept(PARTY_SIZE) != pokemonInBattle;
|
|
}
|
|
|
|
static inline bool32 IsDoubleAcePokemon(u32 chosenMonId, u32 pokemonInBattle, u32 battler)
|
|
{
|
|
return gAiThinkingStruct->aiFlags[battler] & AI_FLAG_DOUBLE_ACE_POKEMON
|
|
&& (chosenMonId == CalculateEnemyPartyCountInSide(battler) - 1)
|
|
&& (chosenMonId == CalculateEnemyPartyCountInSide(battler) - 2)
|
|
&& CountAIAliveNonEggMonsExcept(PARTY_SIZE) != pokemonInBattle
|
|
&& CountAIAliveNonEggMonsExcept(PARTY_SIZE-1) != pokemonInBattle;
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(u32 battler)
|
|
{
|
|
s32 chosenMonId;
|
|
s32 pokemonInBattle = 1;
|
|
enum SwitchType switchType = SWITCH_AFTER_KO;
|
|
|
|
// Choosing Revival Blessing target
|
|
if (gBattleResources->bufferA[battler][1] == PARTY_ACTION_CHOOSE_FAINTED_MON)
|
|
{
|
|
chosenMonId = gSelectedMonPartyId = GetFirstFaintedPartyIndex(battler);
|
|
}
|
|
// Switching out
|
|
else if (gBattleStruct->AI_monToSwitchIntoId[battler] == PARTY_SIZE)
|
|
{
|
|
if (IsSwitchOutEffect(GetMoveEffect(gCurrentMove)) || gAiLogicData->ejectButtonSwitch || gAiLogicData->ejectPackSwitch)
|
|
switchType = SWITCH_MID_BATTLE;
|
|
|
|
// reset the AI data to consider the correct on-field state at time of switch
|
|
SetBattlerAiData(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), gAiLogicData);
|
|
if (IsDoubleBattle())
|
|
SetBattlerAiData(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT), gAiLogicData);
|
|
|
|
chosenMonId = GetMostSuitableMonToSwitchInto(battler, switchType);
|
|
if (chosenMonId == PARTY_SIZE)
|
|
{
|
|
s32 battler1, battler2, firstId, lastId;
|
|
|
|
if (!IsDoubleBattle())
|
|
{
|
|
battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
}
|
|
else
|
|
{
|
|
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
pokemonInBattle = 2;
|
|
}
|
|
|
|
GetAIPartyIndexes(battler, &firstId, &lastId);
|
|
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
|
|
{
|
|
if (!IsValidForBattle(&gEnemyParty[chosenMonId])
|
|
|| chosenMonId == gBattlerPartyIndexes[battler1]
|
|
|| chosenMonId == gBattlerPartyIndexes[battler2])
|
|
continue;
|
|
|
|
if (!IsAcePokemon(chosenMonId, pokemonInBattle, battler)
|
|
&& !IsDoubleAcePokemon(chosenMonId, pokemonInBattle, battler))
|
|
break;
|
|
}
|
|
}
|
|
gBattleStruct->monToSwitchIntoId[battler] = chosenMonId;
|
|
GetBattlerPartyState(battler)->sentOut = TRUE;
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = gBattleStruct->AI_monToSwitchIntoId[battler];
|
|
gBattleStruct->AI_monToSwitchIntoId[battler] = PARTY_SIZE;
|
|
gBattleStruct->monToSwitchIntoId[battler] = chosenMonId;
|
|
GetBattlerPartyState(battler)->sentOut = TRUE;
|
|
}
|
|
#if TESTING
|
|
TestRunner_Battle_CheckSwitch(battler, chosenMonId);
|
|
#endif // TESTING
|
|
BtlController_EmitChosenMonReturnValue(battler, B_COMM_TO_ENGINE, chosenMonId, NULL);
|
|
BtlController_Complete(battler);
|
|
}
|
|
|
|
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
|
|
{
|
|
u16 i, count;
|
|
|
|
for (i = 0, count = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (i != slotToIgnore
|
|
&& IsValidForBattle(&gEnemyParty[i]))
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
BtlController_HandleIntroTrainerBallThrow(battler, 0, NULL, 0, Intro_TryShinyAnimShowHealthbox);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_OPPONENT, TRUE);
|
|
}
|
|
|
|
static void OpponentHandleEndLinkBattle(u32 battler)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
{
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
BtlController_Complete(battler);
|
|
}
|