93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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}
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SINGLE_BATTLE_TEST("Toxic inflicts bad poison")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Toxic can't bad poison a poison or steel type")
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{
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u32 species;
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PARAMETRIZE { species = SPECIES_BELDUM; }
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PARAMETRIZE { species = SPECIES_BULBASAUR; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Toxic cannot miss if used by a Poison-type (Gen6+)")
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{
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u32 species, gen;
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bool32 hit;
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PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_5; }
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PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = FALSE; gen = GEN_5; }
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PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_6; }
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PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = TRUE; gen = GEN_6; }
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GIVEN {
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WITH_CONFIG(GEN_CONFIG_TOXIC_NEVER_MISS, gen);
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ASSUME(GetSpeciesType(SPECIES_NIDORAN_M, 0) == TYPE_POISON);
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PLAYER(species);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC, hit: FALSE); }
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} SCENE {
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if (hit) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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}
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}
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AI_SINGLE_BATTLE_TEST("AI avoids toxic when it can not poison target")
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{
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u32 species, ability;
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PARAMETRIZE { species = SPECIES_SNORLAX; ability = ABILITY_IMMUNITY; }
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PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
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PARAMETRIZE { species = SPECIES_NACLI; ability = ABILITY_PURIFYING_SALT; }
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PARAMETRIZE { species = SPECIES_BULBASAUR; ability = ABILITY_OVERGROW; }
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
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PLAYER(species) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_TOXIC); }
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} WHEN {
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TURN { SCORE_EQ(opponent, MOVE_CELEBRATE, MOVE_TOXIC); } // Both get -10
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}
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}
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