93 lines
3.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
}
SINGLE_BATTLE_TEST("Toxic inflicts bad poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic can't bad poison a poison or steel type")
{
u32 species;
PARAMETRIZE { species = SPECIES_BELDUM; }
PARAMETRIZE { species = SPECIES_BULBASAUR; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Toxic cannot miss if used by a Poison-type (Gen6+)")
{
u32 species, gen;
bool32 hit;
PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_5; }
PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = FALSE; gen = GEN_5; }
PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_6; }
PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = TRUE; gen = GEN_6; }
GIVEN {
WITH_CONFIG(GEN_CONFIG_TOXIC_NEVER_MISS, gen);
ASSUME(GetSpeciesType(SPECIES_NIDORAN_M, 0) == TYPE_POISON);
PLAYER(species);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC, hit: FALSE); }
} SCENE {
if (hit) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
} else {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
}
}
AI_SINGLE_BATTLE_TEST("AI avoids toxic when it can not poison target")
{
u32 species, ability;
PARAMETRIZE { species = SPECIES_SNORLAX; ability = ABILITY_IMMUNITY; }
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { species = SPECIES_NACLI; ability = ABILITY_PURIFYING_SALT; }
PARAMETRIZE { species = SPECIES_BULBASAUR; ability = ABILITY_OVERGROW; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
PLAYER(species) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_TOXIC); }
} WHEN {
TURN { SCORE_EQ(opponent, MOVE_CELEBRATE, MOVE_TOXIC); } // Both get -10
}
}