2025-06-11 09:13:37 +02:00

23 lines
612 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_CALM_MIND) == EFFECT_CALM_MIND);
}
SINGLE_BATTLE_TEST("Calm Mind increases the user's Sp. Attack and Sp. Defense by 1 stage each")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CALM_MIND); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CALM_MIND, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 1);
}
}