140 lines
4.4 KiB
C
140 lines
4.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_COACHING) == EFFECT_COACHING);
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}
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DOUBLE_BATTLE_TEST("Coaching raises Attack and Defense of ally by 1 stage each")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching bypasses Protect")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_PROTECT) == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_PROTECT); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching bypasses Crafty Shield")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_CRAFTY_SHIELD) == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_CRAFTY_SHIELD); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching fails if all allies are is semi-invulnerable")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FLY) == EFFECT_SEMI_INVULNERABLE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_HAWLUCHA);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_FLY, target: opponentLeft); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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MESSAGE("Hawlucha used Fly!");
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MESSAGE("Wobbuffet used Coaching!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Hawlucha's Attack rose!");
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MESSAGE("Hawlucha's Defense rose!");
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}
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Coaching fails in single battles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_COACHING); }
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} SCENE {
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MESSAGE("But it failed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, player);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Coaching fails if there's no ally")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SCRATCH, target: playerRight); }
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TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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MESSAGE("Wynaut fainted!");
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MESSAGE("Wobbuffet used Coaching!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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MESSAGE("But it failed!");
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}
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}
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AI_DOUBLE_BATTLE_TEST("AI uses Coaching")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HEADBUTT; }
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PARAMETRIZE { move = MOVE_DAZZLING_GLEAM; }
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_COACHING, MOVE_POUND); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(move); }
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} WHEN {
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if (move == MOVE_HEADBUTT)
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TURN { EXPECT_MOVE(opponentLeft, MOVE_COACHING); }
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else
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TURN { NOT_EXPECT_MOVE(opponentLeft, MOVE_COACHING); }
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}
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}
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