2026-01-02 18:01:43 +01:00

140 lines
4.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_COACHING) == EFFECT_COACHING);
}
DOUBLE_BATTLE_TEST("Coaching raises Attack and Defense of ally by 1 stage each")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching bypasses Protect")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_PROTECT) == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_PROTECT); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching bypasses Crafty Shield")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CRAFTY_SHIELD) == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_CRAFTY_SHIELD); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching fails if all allies are is semi-invulnerable")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FLY) == EFFECT_SEMI_INVULNERABLE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_HAWLUCHA);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_FLY, target: opponentLeft); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
MESSAGE("Hawlucha used Fly!");
MESSAGE("Wobbuffet used Coaching!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Hawlucha's Attack rose!");
MESSAGE("Hawlucha's Defense rose!");
}
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Coaching fails in single battles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_COACHING); }
} SCENE {
MESSAGE("But it failed!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, player);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
}
DOUBLE_BATTLE_TEST("Coaching fails if there's no ally")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: playerRight); }
TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
MESSAGE("Wynaut fainted!");
MESSAGE("Wobbuffet used Coaching!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
MESSAGE("But it failed!");
}
}
AI_DOUBLE_BATTLE_TEST("AI uses Coaching")
{
u32 move;
PARAMETRIZE { move = MOVE_HEADBUTT; }
PARAMETRIZE { move = MOVE_DAZZLING_GLEAM; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_COACHING, MOVE_POUND); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(move); }
} WHEN {
if (move == MOVE_HEADBUTT)
TURN { EXPECT_MOVE(opponentLeft, MOVE_COACHING); }
else
TURN { NOT_EXPECT_MOVE(opponentLeft, MOVE_COACHING); }
}
}