29 lines
1.0 KiB
C
29 lines
1.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Expanding Force's power increases by 50% if the user is affected by Psychic Terrain", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_EXPANDING_FORCE) == EFFECT_EXPANDING_FORCE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_EXPANDING_FORCE); }
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} SCENE {
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MESSAGE("Wobbuffet used Expanding Force!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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// 1.3 Terrain boost x 1.5 effect boost = 1.95 boost
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.95), results[1].damage);
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else
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// 1.5 Terrain boost x 1.5 effect boost = 2.25 boost
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.25), results[1].damage);
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}
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}
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