2026-01-02 18:01:43 +01:00

103 lines
3.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_ME_FIRST) == EFFECT_ME_FIRST);
}
SINGLE_BATTLE_TEST("Me First copies the move from the target and increases it's power by 1.5", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_ME_FIRST; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Me First fails if target uses a status move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ME_FIRST); MOVE(opponent, MOVE_GROWL); }
} SCENE {
MESSAGE("Wobbuffet used Me First!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Me First fails if target moves first")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_ME_FIRST); }
} SCENE {
MESSAGE("Wobbuffet used Me First!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Me First: If a Consecutively Executed Move is copied, the boost only applies to the first hit")
{
s16 dmg[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_ME_FIRST); MOVE(opponent, MOVE_OUTRAGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ME_FIRST, player);
HP_BAR(opponent, captureDamage: &dmg[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_OUTRAGE, player);
HP_BAR(opponent, captureDamage: &dmg[1]);
} THEN {
EXPECT_MUL_EQ(dmg[1], Q_4_12(1.5), dmg[0]);
}
}
SINGLE_BATTLE_TEST("Me First can be selected if users holds Assault Vest")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); Item(ITEM_ASSAULT_VEST); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_ME_FIRST); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ME_FIRST, player);
}
}
SINGLE_BATTLE_TEST("Me First deducts power points from itself, not the copied move")
{
ASSUME(GetMovePP(MOVE_ME_FIRST) == 20);
ASSUME(GetMovePP(MOVE_POUND) == 35);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); Moves(MOVE_ME_FIRST); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); Moves(MOVE_POUND); }
} WHEN {
TURN { MOVE(player, MOVE_ME_FIRST); MOVE(opponent, MOVE_POUND); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ME_FIRST, player);
} THEN {
EXPECT_EQ(opponent->pp[0], 34);
EXPECT_EQ(player->pp[0], 19);
}
}
// TO_DO_BATTLE_TEST: Not everything has been tested