43 lines
1.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Mist prevents stat reductions from opposing moves")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MIST) == EFFECT_MIST);
ASSUME(GetMoveEffect(MOVE_GROWL) == EFFECT_ATTACK_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_MIST); MOVE(opponent, MOVE_GROWL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
MESSAGE("Your team became shrouded in mist!");
MESSAGE("The opposing Wobbuffet used Growl!");
MESSAGE("Wobbuffet is protected by the mist!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mist's protection considers Contrary") // Eg. If a move would reduce stats due to Contrary, it will be protected by Mist.
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MIST) == EFFECT_MIST);
ASSUME(GetMoveEffect(MOVE_SWAGGER) == EFFECT_SWAGGER);
PLAYER(SPECIES_SNIVY) { Ability(ABILITY_CONTRARY); Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_MIST); MOVE(opponent, MOVE_SWAGGER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
MESSAGE("Your team became shrouded in mist!");
MESSAGE("The opposing Wobbuffet used Swagger!");
MESSAGE("Snivy is protected by the mist!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
MESSAGE("Snivy became confused!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}