95 lines
3.1 KiB
C
95 lines
3.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_STONE_AXE) == EFFECT_STONE_AXE);
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}
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SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STONE_AXE); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(opponent);
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MESSAGE("Pointed stones float in the air around the opposing team!");
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MESSAGE("2 sent out Wobbuffet!");
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HP_BAR(opponent, damage: maxHP / 8);
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MESSAGE("Pointed stones dug into the opposing Wobbuffet!");
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}
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}
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SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_STONE_AXE); }
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TURN { MOVE(player, MOVE_STONE_AXE); }
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TURN { MOVE(player, MOVE_STONE_AXE); }
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TURN { MOVE(player, MOVE_STONE_AXE); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(opponent);
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MESSAGE("Pointed stones float in the air around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(opponent);
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NOT MESSAGE("Pointed stones float in the air around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(opponent);
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NOT MESSAGE("Pointed stones float in the air around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(opponent);
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NOT MESSAGE("Pointed stones float in the air around the opposing team!");
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / 8);
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MESSAGE("Pointed stones dug into the opposing Wynaut!");
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}
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}
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SINGLE_BATTLE_TEST("Stone Axe sets up hazards after any ability activation")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); }
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} WHEN {
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TURN { MOVE(player, MOVE_STONE_AXE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR);
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MESSAGE("Pointed stones float in the air around the opposing team!");
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}
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}
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SINGLE_BATTLE_TEST("Stone Axe fails to set up hazards if user faints")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
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} WHEN {
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TURN { MOVE(player, MOVE_STONE_AXE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
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HP_BAR(player);
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MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
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NOT MESSAGE("Pointed stones float in the air around the opposing team!");
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}
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}
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