300 lines
9.9 KiB
PHP
300 lines
9.9 KiB
PHP
SSTidalCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame
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.byte 0
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SSTidalCorridor_OnFrame:
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map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_ScottScene
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT, SSTidalCorridor_EventScript_DepartSlateportForLilycove
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE, SSTidalCorridor_EventScript_DepartLilycoveForSlateport
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_RIGHT, SSTidalCorridor_EventScript_HalfwayToLilycove
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map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_LEFT, SSTidalCorridor_EventScript_ArrivedInSlateport
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.2byte 0
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SSTidalCorridor_EventScript_DepartSlateportForLilycove::
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special SetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_DepartLilycoveForSlateport::
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_LILYCOVE
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalRooms_EventScript_HalfwayToSlateport::
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special SetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT
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playse SE_DING_DONG
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msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT
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return
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SSTidalRooms_EventScript_ArrivedInLilycove::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInLilycove, MSGBOX_DEFAULT
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return
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SSTidalCorridor_EventScript_ReachedStepCount::
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_HalfwayToLilycove
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_ArrivedInSlateport
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end
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SSTidalCorridor_EventScript_HalfwayToLilycove::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_LILYCOVE
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_ArrivedInSlateport::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT
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lockall
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalRooms_EventScript_ArrivedInSlateport::
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special ResetSSTidalFlag
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT
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playse SE_DING_DONG
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msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT
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return
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SSTidalRooms_EventScript_ProgessCruiseAfterBed::
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switch VAR_SS_TIDAL_STATE
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case SS_TIDAL_DEPART_SLATEPORT, SSTidalRooms_EventScript_ArrivedInLilycove
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case SS_TIDAL_HALFWAY_LILYCOVE, SSTidalRooms_EventScript_ArrivedInLilycove
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case SS_TIDAL_DEPART_LILYCOVE, SSTidalRooms_EventScript_HalfwayToSlateport
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case SS_TIDAL_HALFWAY_SLATEPORT, SSTidalRooms_EventScript_ArrivedInSlateport
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return
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SSTidalCorridor_EventScript_Briney::
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msgbox SSTidalCorridor_Text_BrineyWelcomeAboard, MSGBOX_NPC
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end
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SSTidalCorridor_EventScript_Peeko::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_WINGULL, CRY_MODE_NORMAL
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msgbox SSTidalCorridor_Text_Peeko, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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SSTidalCorridor_EventScript_Cabin1Sign::
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msgbox SSTidalCorridor_Text_Cabin1, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin2Sign::
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msgbox SSTidalCorridor_Text_Cabin2, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin3Sign::
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msgbox SSTidalCorridor_Text_Cabin3, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_Cabin4Sign::
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msgbox SSTidalCorridor_Text_Cabin4, MSGBOX_SIGN
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end
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SSTidalCorridor_EventScript_ExitSailor::
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lock
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faceplayer
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE, SSTidalCorridor_EventScript_ExitLilycove
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT, SSTidalCorridor_EventScript_ExitSlateport
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msgbox SSTidalCorridor_Text_CanRestInCabin2, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_ExitLilycove::
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setrespawn HEAL_LOCATION_LILYCOVE_CITY
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msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
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call_if_set FLAG_RECEIVED_TM_SNATCH, SSTidalCorridor_EventScript_HideSnatchGiver
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warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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SSTidalCorridor_EventScript_ExitSlateport::
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setrespawn HEAL_LOCATION_SLATEPORT_CITY
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msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
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call_if_set FLAG_RECEIVED_TM_SNATCH, SSTidalCorridor_EventScript_HideSnatchGiver
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warp MAP_SLATEPORT_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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SSTidalCorridor_EventScript_HideSnatchGiver::
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setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER
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return
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SSTidalCorridor_EventScript_Porthole::
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lockall
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole
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goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole
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msgbox SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole, MSGBOX_DEFAULT
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releaseall
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end
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SSTidalCorridor_EventScript_LookThroughPorthole::
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special LookThroughPorthole
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waitstate
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end
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SSTidalCorridor_EventScript_Sailor::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_EnjoyYourCruise
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call SSTidalCorridor_EventScript_CheckIfTrainersDefeated
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msgbox SSTidalCorridor_Text_VisitOtherCabins, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_EnjoyYourCruise::
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msgbox SSTidalCorridor_Text_EnjoyYourCruise, MSGBOX_DEFAULT
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release
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end
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SSTidalCorridor_EventScript_CheckIfTrainersDefeated::
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goto_if_not_defeated TRAINER_PHILLIP, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_LEONARD, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_COLTON, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_MICAH, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_THOMAS, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_LEA_AND_JED, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_GARRET, SSTidalCorridor_EventScript_TrainerNotDefeated
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goto_if_not_defeated TRAINER_NAOMI, SSTidalCorridor_EventScript_TrainerNotDefeated
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setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS
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goto SSTidalCorridor_EventScript_EnjoyYourCruise
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return
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SSTidalCorridor_EventScript_TrainerNotDefeated::
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return
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SSTidalCorridor_EventScript_ScottScene::
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lockall
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applymovement LOCALID_SS_TIDAL_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit
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applymovement LOCALID_SS_TIDAL_EXIT_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement LOCALID_SS_TIDAL_SCOTT, SSTidalCorridor_Movement_ScottExit
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waitmovement 0
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playse SE_EXIT
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waitse
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removeobject LOCALID_SS_TIDAL_SCOTT
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applymovement LOCALID_SS_TIDAL_EXIT_SAILOR, SSTidalCorridor_Movement_SailorReturn
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waitmovement 0
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delay 30
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setflag FLAG_MET_SCOTT_ON_SS_TIDAL
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setvar VAR_SS_TIDAL_SCOTT_STATE, 1
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releaseall
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end
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SSTidalCorridor_Movement_ScottApproachPlayer:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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SSTidalCorridor_Movement_ScottExit:
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walk_in_place_faster_down
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delay_16
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delay_16
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delay_16
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delay_16
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walk_down
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walk_left
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step_end
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SSTidalCorridor_Movement_PlayerWatchScottExit:
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delay_16
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_down
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step_end
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SSTidalCorridor_Movement_SailorMoveForScott:
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delay_16
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walk_right
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walk_right
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walk_in_place_faster_up
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delay_16
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walk_in_place_faster_left
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step_end
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SSTidalCorridor_Movement_SailorReturn:
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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SSTidalCorridor_Text_ScottBattleFrontierInvite:
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.string "亚希达:哎呀呀!\n{PLAYER}{KUN},{PLAYER}{KUN}!\p虽然我有事要临时下船,\n但能见到你真是太高兴了!\p祝贺你成为联盟冠军!\p有个地方我想邀请像你\n这样的人前往,\p那就是……\n对战开拓区!\p那是什么地方?\n去了就知道啦!\p我已经和船长\n打过招呼了,\p你下次乘船的时候,\n就可以直接前往\l对战开拓区了。\p就这样,{PLAYER}{KUN},\n我在对战开拓区等你!$"
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SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage:
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.string "本渡轮专为驶过急流\n而设计建造。\p我们希望能和您共度美好的旅程。\n请自由参观本船。$"
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SSTidal_Text_HopeYouEnjoyVoyage:
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.string "希望您能在本渡轮上\n度过美好的旅程。$"
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SSTidal_Text_MadeLandInSlateport:
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.string "我们已经到达凯那市。\n感谢您的乘坐。$"
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SSTidal_Text_MadeLandInLilycove:
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.string "我们已经到达水静市。\n感谢您的乘坐。$"
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SSTidalCorridor_Text_CanRestInCabin2:
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.string "船要过一会儿才能\n到达目的地,\p你可以在船舱里稍事休息。\n你的船舱号是2号,\p那里的床很柔软舒适,\n我保证你会感觉很舒服的!$"
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SSTidalCorridor_Text_WeveArrived:
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.string "我们到了!$"
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SSTidalCorridor_Text_VisitOtherCabins:
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.string "去其它船舱转转吧,\n厌烦了漫长旅程的训练家\l一个个都跃跃欲试。$"
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SSTidalCorridor_Text_EnjoyYourCruise:
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.string "旅途愉快!$"
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SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole:
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.string "舷窗外地平线\n愈加宽广。$"
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SSTidalCorridor_Text_BrineyWelcomeAboard:
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.string "哈奇:欢迎上船,{PLAYER}{KUN}!\p我被选作破浪号的\n荣誉船长了!\p现在你可以叫我哈奇船长了!\p其实我本已是退休的人了,\n但当我看见这艘雄伟的渡轮时……\p怎么说呢,它唤醒了我心中的\n水手之魂!$"
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SSTidalCorridor_Text_Peeko:
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.string "小皮:皮可皮可……$"
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SSTidalCorridor_Text_Cabin1:
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.string "1号船舱$"
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SSTidalCorridor_Text_Cabin2:
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.string "2号船舱$"
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SSTidalCorridor_Text_Cabin3:
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.string "3号船舱$"
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SSTidalCorridor_Text_Cabin4:
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.string "4号船舱$"
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