包括以下: 精灵 宝可梦 训练师 训练家 背包 包包 技能 招式 口袋领航员 宝可梦导航仪 濒死 昏厥 烧伤 灼伤 命中率 命中 注:指招式的命中,对战内宝可梦的能力仍叫做命中率
397 lines
17 KiB
C++
397 lines
17 KiB
C++
.set LOCALID_GREETER, 1
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.set LOCALID_GUIDE, 2
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.set LOCALID_SCOTT, 4
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BattleFrontier_ReceptionGate_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_ReceptionGate_OnFrame
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_ReceptionGate_OnTransition
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.byte 0
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BattleFrontier_ReceptionGate_OnTransition:
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setflag FLAG_LANDMARK_BATTLE_FRONTIER
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end
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BattleFrontier_ReceptionGate_OnFrame:
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map_script_2 VAR_HAS_ENTERED_BATTLE_FRONTIER, 0, BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering
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.2byte 0
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BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering::
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lockall
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setvar VAR_HAS_ENTERED_BATTLE_FRONTIER, 1
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_GREETER, Common_Movement_Delay48
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
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waitmovement 0
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goto BattleFrontier_ReceptionGate_EventScript_ScottScene
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end
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BattleFrontier_ReceptionGate_EventScript_ScottScene::
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IssueFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_ITEM
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message BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass
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waitfanfare
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waitmessage
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msgbox BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass, MSGBOX_DEFAULT
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setflag FLAG_SYS_FRONTIER_PASS
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_GUIDE, Common_Movement_WalkInPlaceFasterUp
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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applymovement LOCALID_GUIDE, Common_Movement_ExclamationMark
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
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applymovement LOCALID_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit
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waitmovement 0
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removeobject LOCALID_SCOTT
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releaseall
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end
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BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter:
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walk_up
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walk_up
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walk_left
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_PlayerFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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@ Unused
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BattleFrontier_ReceptionGate_Movement_WalkDown:
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walk_down
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walk_down
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottExit:
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_ReceptionGate_Movement_GreeterFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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BattleFrontier_ReceptionGate_EventScript_Greeter::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FacilityGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFacilities, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich2
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waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BF_RECEPTIONIST
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special ShowScrollableMultichoice
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waitstate
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_BattleTower
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case 1, BattleFrontier_ReceptionGate_EventScript_BattleDome
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePalace
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case 3, BattleFrontier_ReceptionGate_EventScript_BattleArena
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case 4, BattleFrontier_ReceptionGate_EventScript_BattleFactory
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case 5, BattleFrontier_ReceptionGate_EventScript_BattlePike
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case 6, BattleFrontier_ReceptionGate_EventScript_BattlePyramid
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case 7, BattleFrontier_ReceptionGate_EventScript_RankingHall
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case 8, BattleFrontier_ReceptionGate_EventScript_ExchangeCorner
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case 9, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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end
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BattleFrontier_ReceptionGate_EventScript_BattleTower::
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msgbox BattleFrontier_ReceptionGate_Text_BattleTowerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleDome::
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msgbox BattleFrontier_ReceptionGate_Text_BattleDomeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePalace::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePalaceInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleArena::
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msgbox BattleFrontier_ReceptionGate_Text_BattleArenaInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleFactory::
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msgbox BattleFrontier_ReceptionGate_Text_BattleFactoryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePike::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePikeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePyramid::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePyramidInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RankingHall::
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msgbox BattleFrontier_ReceptionGate_Text_RankingHallInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExchangeCorner::
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msgbox BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_RulesGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToRules, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhat
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waitmessage
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multichoice 15, 0, MULTI_FRONTIER_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_LevelMode
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case 1, BattleFrontier_ReceptionGate_EventScript_Level50
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case 2, BattleFrontier_ReceptionGate_EventScript_OpenLevel
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case 3, BattleFrontier_ReceptionGate_EventScript_MonEntry
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case 4, BattleFrontier_ReceptionGate_EventScript_HoldItems
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case 5, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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end
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BattleFrontier_ReceptionGate_EventScript_LevelMode::
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msgbox BattleFrontier_ReceptionGate_Text_LevelModeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_Level50::
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msgbox BattleFrontier_ReceptionGate_Text_Level50Info, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_OpenLevel::
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msgbox BattleFrontier_ReceptionGate_Text_OpenLevelInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_MonEntry::
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msgbox BattleFrontier_ReceptionGate_Text_MonEntryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_HoldItems::
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msgbox BattleFrontier_ReceptionGate_Text_HoldItemsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FrontierPassGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich1
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waitmessage
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multichoice 16, 4, MULTI_FRONTIER_PASS_INFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_Symbols
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case 1, BattleFrontier_ReceptionGate_EventScript_RecordBattle
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePoints
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case 3, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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end
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BattleFrontier_ReceptionGate_EventScript_Symbols::
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msgbox BattleFrontier_ReceptionGate_Text_SymbolsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RecordBattle::
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msgbox BattleFrontier_ReceptionGate_Text_RecordedBattleInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePoints::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePointsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay:
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.string "你是第一次来吗?\n请走这边!$"
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BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier:
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.string "这里是宝可梦对战的最前线!\n欢迎来到对战开拓区!$"
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BattleFrontier_ReceptionGate_Text_IssueFrontierPass:
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.string "每一位新的来访者都会\n得到一张开拓区通行证。\p有了它就可以参加\n对战开拓区各种设施。\p给,这是你的!$"
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BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass:
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.string "{PLAYER}得到了\n开拓区通行证。$"
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BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass:
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.string "{PLAYER}把训练家卡片\n放进了开拓区通行证里。$"
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BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier:
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.string "希望你喜欢\n对战开拓区的一切!$"
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BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame:
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.string "???:嗨,这不是{PLAYER}{KUN}吗!\n你来了!$"
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BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay:
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.string "导游:啊,亚希达先生!\n您好!$"
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BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere:
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.string "亚希达:很高兴能在这儿看见你,\n真的很高兴!\p希望你能在这儿好好转转,\n每个地方都去看看吧。\p当然,也希望你能在这里\n体会到战斗的精华。\p我在这儿也有住处,\n有空的话就过来歇歇脚吧。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFacilities:
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.string "我负责向你介绍\n对战开拓区的各种设施。$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich2:
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.string "你想知道什么?$"
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BattleFrontier_ReceptionGate_Text_BattleTowerInfo:
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.string "它是一座巨大的塔,被视作\n对战开拓区的标志。\p塔里面有四种对战房间,\n单人、双人、多人和\l联线多人对战房间。$"
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BattleFrontier_ReceptionGate_Text_BattleDomeInfo:
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.string "对战巨蛋是那个好像一只\n巨大的蛋的建筑。\p里面会举行\n被称为对战锦标赛的活动。\p对战锦标赛有两种路线\n——单人和双人\l对战。$"
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BattleFrontier_ReceptionGate_Text_BattlePalaceInfo:
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.string "对战宫殿是对战开拓区\n右侧的红色建筑。\p里面有两种对战大厅,分别\n进行单人和双打对战。$"
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BattleFrontier_ReceptionGate_Text_BattleArenaInfo:
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.string "对战竞技场是位于\n对战开拓区中央偏右的\l道场一样的建筑。\p对战竞技场里面会举行\n名叫三回合定胜负锦标赛的活动。$"
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BattleFrontier_ReceptionGate_Text_BattleFactoryInfo:
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.string "对战工厂就是离我们\n最近的那个大型建筑。\p里面举行\n交换式对战。\p交换式对战分两种,\n分别是单人和双人\l对战。$"
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BattleFrontier_ReceptionGate_Text_BattlePikeInfo:
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.string "对战水管是位于\n对战开拓区中央偏左的\l像宝可梦一样的建筑。\p里面会举行\n选择式对战。$"
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BattleFrontier_ReceptionGate_Text_BattlePyramidInfo:
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.string "对战金字塔就是那个\n巨大的金字塔。\p里面会举行\n追寻式战斗。$"
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BattleFrontier_ReceptionGate_Text_RankingHallInfo:
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.string "排行榜位于\n对战塔附近。\p你可以在那里看到\n活跃在对战开拓区的\l训练家们所留下的\l非凡的成绩。$"
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BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo:
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.string "交换服务中心位于\n对战塔附近。\p你可以用在对战开拓区\n得到的对战点数交换一些\l非同寻常的奖品。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToRules:
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.string "我负责向你介绍\n对战开拓区各设施里\l通用的一些\l基本规则。$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhat:
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.string "你想知道什么?$"
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BattleFrontier_ReceptionGate_Text_LevelModeInfo:
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.string "对战开拓区里的\n每种挑战都分成两种——\l50级和自由级。$"
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BattleFrontier_ReceptionGate_Text_Level50Info:
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.string "50级允许50级或以下的\n宝可梦参加。\p但是请记住,你并不会碰上\n使用50级以下宝可梦的\l训练家。\p这是对战开拓区的\n入门级战斗,\p如果你是新手,\n可以先来挑战它。$"
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BattleFrontier_ReceptionGate_Text_OpenLevelInfo:
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.string "自由级对于\n参加宝可梦\l没有等级限制。\p你的对手的宝可梦等级\n会根据你自己的宝可梦等级\l而改变。\p但是,你不会碰上\n使用60级以下宝可梦的训练家。$"
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BattleFrontier_ReceptionGate_Text_MonEntryInfo:
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.string "大部分宝可梦都可以参加\n所有设施里面的挑战,\p但蛋和某些特定的宝可梦\n不能参加。\p参加挑战的宝可梦数量\n根据挑战的不同而不同,\p但所有设施都不可以\n选择同样的两只\l或以上宝可梦参加。$"
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BattleFrontier_ReceptionGate_Text_HoldItemsInfo:
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.string "参加对战开拓区的\n挑战时,每只宝可梦\l携带的物品都不能相同。\p参加之前请先确认\n每只参加的宝可梦\l都携带了不同的物品。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass:
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.string "我负责向你介绍开拓区通行证。$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich1:
|
||
.string "你想知道什么?$"
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BattleFrontier_ReceptionGate_Text_SymbolsInfo:
|
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.string "对战开拓区中有\n七种设施。\p在每一设施中,训练家的能力\n如果能够被认可,\l就能够得到一枚象征作为奖励。\p要想得到印记,训练家也许\n得连续打败许多其他训练家,\l也许得在同一活动中不断胜出。\p确实,想要得到印记并不容易,\n祝你好运!$"
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BattleFrontier_ReceptionGate_Text_RecordedBattleInfo:
|
||
.string "可以在你的开拓区通行证上面\n记录下你的某一场战斗。\p你可以记录你与你的\n朋友们的战斗,\p或者记录下在对战开拓区\n进行过的一场战斗,包括\l在对战水管或对战金字塔里\l进行的比赛。\p战斗结束时你可以选择\n是否要记录战斗。$"
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BattleFrontier_ReceptionGate_Text_BattlePointsInfo:
|
||
.string "对战点数是送给\n对战开拓区中战斗非常出色的\l训练家的奖励。\p你可以在交换服务中心\n用你的对战点数\l兑换其他奖品。$"
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