pokeemmo/src/data/object_events/object_event_anims.h
2021-04-06 17:55:29 -04:00

1178 lines
26 KiB
C
Executable File

static const union AnimCmd sAnim_StayStill[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpFaceSouth[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpFaceNorth[] =
{
ANIMCMD_FRAME(1, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpFaceWest[] =
{
ANIMCMD_FRAME(2, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpFaceEast[] =
{
ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoSouth[] =
{
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoNorth[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoWest[] =
{
ANIMCMD_FRAME(5, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(6, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoEast[] =
{
ANIMCMD_FRAME(5, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(6, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastSouth[] =
{
ANIMCMD_FRAME(3, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
ANIMCMD_FRAME(0, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastNorth[] =
{
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
ANIMCMD_FRAME(1, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastWest[] =
{
ANIMCMD_FRAME(5, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastEast[] =
{
ANIMCMD_FRAME(5, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_FRAME(6, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFasterSouth[] =
{
ANIMCMD_FRAME(3, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(3, 2, .hFlip = TRUE),
ANIMCMD_FRAME(0, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFasterNorth[] =
{
ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(4, 2, .hFlip = TRUE),
ANIMCMD_FRAME(1, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFasterWest[] =
{
ANIMCMD_FRAME(5, 2),
ANIMCMD_FRAME(2, 2),
ANIMCMD_FRAME(6, 2),
ANIMCMD_FRAME(2, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFasterEast[] =
{
ANIMCMD_FRAME(5, 2, .hFlip = TRUE),
ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
ANIMCMD_FRAME(6, 2, .hFlip = TRUE),
ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastestSouth[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(3, 1, .hFlip = TRUE),
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastestNorth[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(4, 1, .hFlip = TRUE),
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastestWest[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(6, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_QuintyPlumpGoFastestEast[] =
{
ANIMCMD_FRAME(5, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
ANIMCMD_FRAME(6, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_FaceSouth[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_FaceNorth[] =
{
ANIMCMD_FRAME(1, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_FaceWest[] =
{
ANIMCMD_FRAME(2, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_FaceEast[] =
{
ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoSouth[] =
{
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoNorth[] =
{
ANIMCMD_FRAME(5, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(6, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoWest[] =
{
ANIMCMD_FRAME(7, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoEast[] =
{
ANIMCMD_FRAME(7, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_FRAME(8, 8, .hFlip = TRUE),
ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastSouth[] =
{
ANIMCMD_FRAME(3, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastNorth[] =
{
ANIMCMD_FRAME(5, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastWest[] =
{
ANIMCMD_FRAME(7, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastEast[] =
{
ANIMCMD_FRAME(7, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFasterSouth[] =
{
ANIMCMD_FRAME(3, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFasterNorth[] =
{
ANIMCMD_FRAME(5, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(6, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFasterWest[] =
{
ANIMCMD_FRAME(7, 2),
ANIMCMD_FRAME(2, 2),
ANIMCMD_FRAME(8, 2),
ANIMCMD_FRAME(2, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFasterEast[] =
{
ANIMCMD_FRAME(7, 2, .hFlip = TRUE),
ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
ANIMCMD_FRAME(8, 2, .hFlip = TRUE),
ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastestSouth[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(4, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastestNorth[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(6, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastestWest[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(8, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GoFastestEast[] =
{
ANIMCMD_FRAME(7, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RunSouth[] =
{
ANIMCMD_FRAME(12, 5),
ANIMCMD_FRAME(9, 3),
ANIMCMD_FRAME(13, 5),
ANIMCMD_FRAME(9, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RunNorth[] =
{
ANIMCMD_FRAME(14, 5),
ANIMCMD_FRAME(10, 3),
ANIMCMD_FRAME(15, 5),
ANIMCMD_FRAME(10, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RunWest[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(11, 3),
ANIMCMD_FRAME(17, 5),
ANIMCMD_FRAME(11, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RunEast[] =
{
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_FRAME(11, 3, .hFlip = TRUE),
ANIMCMD_FRAME(17, 5, .hFlip = TRUE),
ANIMCMD_FRAME(11, 3, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_FieldMove[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_FRAME(4, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GetOnOffSurfBlobSouth[] =
{
ANIMCMD_FRAME(9, 32),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GetOnOffSurfBlobNorth[] =
{
ANIMCMD_FRAME(10, 32),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GetOnOffSurfBlobWest[] =
{
ANIMCMD_FRAME(11, 32),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_GetOnOffSurfBlobEast[] =
{
ANIMCMD_FRAME(11, 32, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelSouth[] =
{
ANIMCMD_FRAME(9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelNorth[] =
{
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelWest[] =
{
ANIMCMD_FRAME(17, 4),
ANIMCMD_FRAME(18, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyBackWheelEast[] =
{
ANIMCMD_FRAME(17, 4, .hFlip = TRUE),
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelSouth[] =
{
ANIMCMD_FRAME(11, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelNorth[] =
{
ANIMCMD_FRAME(15, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelWest[] =
{
ANIMCMD_FRAME(19, 4),
ANIMCMD_FRAME(20, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BunnyHoppyFrontWheelEast[] =
{
ANIMCMD_FRAME(19, 4, .hFlip = TRUE),
ANIMCMD_FRAME(20, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieBackWheelSouth[] =
{
ANIMCMD_FRAME(9, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieBackWheelNorth[] =
{
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieBackWheelWest[] =
{
ANIMCMD_FRAME(17, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieBackWheelEast[] =
{
ANIMCMD_FRAME(17, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieFrontWheelSouth[] =
{
ANIMCMD_FRAME(11, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieFrontWheelNorth[] =
{
ANIMCMD_FRAME(15, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieFrontWheelWest[] =
{
ANIMCMD_FRAME(19, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_StandingWheelieFrontWheelEast[] =
{
ANIMCMD_FRAME(19, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MovingWheelieSouth[] =
{
ANIMCMD_FRAME(21, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(22, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_MovingWheelieNorth[] =
{
ANIMCMD_FRAME(23, 4),
ANIMCMD_FRAME(14, 4),
ANIMCMD_FRAME(24, 4),
ANIMCMD_FRAME(14, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_MovingWheelieWest[] =
{
ANIMCMD_FRAME(25, 4),
ANIMCMD_FRAME(18, 4),
ANIMCMD_FRAME(26, 4),
ANIMCMD_FRAME(18, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_MovingWheelieEast[] =
{
ANIMCMD_FRAME(25, 4, .hFlip = TRUE),
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
ANIMCMD_FRAME(26, 4, .hFlip = TRUE),
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_BerryTreeStage0[] =
{
ANIMCMD_FRAME(0, 32),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BerryTreeStage1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(2, 32),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BerryTreeStage2[] =
{
ANIMCMD_FRAME(3, 48),
ANIMCMD_FRAME(4, 48),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BerryTreeStage3[] =
{
ANIMCMD_FRAME(5, 32),
ANIMCMD_FRAME(5, 32),
ANIMCMD_FRAME(6, 32),
ANIMCMD_FRAME(6, 32),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BerryTreeStage4[] =
{
ANIMCMD_FRAME(7, 48),
ANIMCMD_FRAME(7, 48),
ANIMCMD_FRAME(8, 48),
ANIMCMD_FRAME(8, 48),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NurseBow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(9, 32),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RockBreak[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TreeCut[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(2, 6),
ANIMCMD_FRAME(3, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TakeOutRodSouth[] =
{
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(11, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TakeOutRodNorth[] =
{
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(5, 4),
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(7, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TakeOutRodWest[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(3, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TakeOutRodEast[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PutAwayRodSouth[] =
{
ANIMCMD_FRAME(11, 4),
ANIMCMD_FRAME(10, 6),
ANIMCMD_FRAME(9, 6),
ANIMCMD_FRAME(8, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PutAwayRodNorth[] =
{
ANIMCMD_FRAME(7, 4),
ANIMCMD_FRAME(6, 6),
ANIMCMD_FRAME(5, 6),
ANIMCMD_FRAME(4, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PutAwayRodWest[] =
{
ANIMCMD_FRAME(3, 4),
ANIMCMD_FRAME(2, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PutAwayRodEast[] =
{
ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HookedPokemonSouth[] =
{
ANIMCMD_FRAME(10, 6),
ANIMCMD_FRAME(11, 6),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(11, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_HookedPokemonNorth[] =
{
ANIMCMD_FRAME(6, 6),
ANIMCMD_FRAME(7, 6),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(7, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_HookedPokemonWest[] =
{
ANIMCMD_FRAME(2, 6),
ANIMCMD_FRAME(3, 6),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(3, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_HookedPokemonEast[] =
{
ANIMCMD_FRAME(2, 6, .hFlip = TRUE),
ANIMCMD_FRAME(3, 6, .hFlip = TRUE),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(3, 30, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouthStart[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_LOOP(7),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouth[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_LOOP(15),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_LOOP(15),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackEast[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackWest[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipEast[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1),
AFFINEANIMCMD_LOOP(8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipWest[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
AFFINEANIMCMD_LOOP(8),
AFFINEANIMCMD_END,
};
static const union AnimCmd sAnim_HoOhFlapWings[] =
{
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_HoOhStayStill[] =
{
ANIMCMD_FRAME(3, 16),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAnimTable_Inanimate[] = {
sAnim_StayStill,
};
static const union AnimCmd *const sAnimTable_QuintyPlump[] = {
sAnim_QuintyPlumpFaceSouth,
sAnim_QuintyPlumpFaceNorth,
sAnim_QuintyPlumpFaceWest,
sAnim_QuintyPlumpFaceEast,
sAnim_QuintyPlumpGoSouth,
sAnim_QuintyPlumpGoNorth,
sAnim_QuintyPlumpGoWest,
sAnim_QuintyPlumpGoEast,
sAnim_QuintyPlumpGoFastSouth,
sAnim_QuintyPlumpGoFastNorth,
sAnim_QuintyPlumpGoFastWest,
sAnim_QuintyPlumpGoFastEast,
sAnim_QuintyPlumpGoFasterSouth,
sAnim_QuintyPlumpGoFasterNorth,
sAnim_QuintyPlumpGoFasterWest,
sAnim_QuintyPlumpGoFasterEast,
sAnim_QuintyPlumpGoFastestSouth,
sAnim_QuintyPlumpGoFastestNorth,
sAnim_QuintyPlumpGoFastestWest,
sAnim_QuintyPlumpGoFastestEast,
};
static const union AnimCmd *const sAnimTable_Standard[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoNorth,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
};
static const union AnimCmd *const sAnimTable_HoOh[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_HoOhFlapWings,
sAnim_HoOhStayStill,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
};
static const union AnimCmd *const sAnimTable_GroudonSide[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoEast,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastEast,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterEast,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestEast,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
};
static const union AnimCmd sAnim_RayquazaCoiledAwake[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RayquazaFlyUp[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RayquazaCoiledAsleep[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RayquazaCoiledMouthOpen[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_RayquazaNormal[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_JUMP(0),
};
// Identical to sAnim_RayquazaCoiledAsleep
static const union AnimCmd sAnim_RayquazaFaceSouth[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
// Identical to sAnim_RayquazaCoiledAsleep
static const union AnimCmd sAnim_RayquazaFaceNorth[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
// Identical to sAnim_RayquazaCoiledAsleep
static const union AnimCmd sAnim_RayquazaFaceWest[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
// Identical to sAnim_RayquazaNormal
static const union AnimCmd sAnim_RayquazaFaceEast[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_JUMP(0),
};
// Though they correspond to facing/walking movements, Rayquaza doesn't have
// equivalent images aside from flying up. Its other frames aside from the 'normal'
// frame are for the sequence where it awakens on Sky Pillar.
// The corresponding facing/walking movements are commented alongside
static const union AnimCmd *const sAnimTable_Rayquaza[] = {
sAnim_RayquazaFaceSouth, // Face South
sAnim_RayquazaFaceNorth, // Face North
sAnim_RayquazaFaceWest, // Face West
sAnim_RayquazaFaceEast, // Face East
sAnim_RayquazaCoiledAsleep, // Go South
sAnim_RayquazaFlyUp, // Go North
sAnim_RayquazaCoiledMouthOpen, // Go West
sAnim_RayquazaNormal, // Go East
sAnim_RayquazaCoiledAsleep, // Go fast South
sAnim_RayquazaFlyUp, // Go fast North
sAnim_RayquazaCoiledAwake, // Go fast West
sAnim_RayquazaNormal, // Go fast East
sAnim_RayquazaCoiledAsleep, // Go faster South
sAnim_RayquazaFlyUp, // Go faster North
sAnim_RayquazaCoiledMouthOpen, // Go faster West
sAnim_RayquazaNormal, // Go faster East
sAnim_RayquazaCoiledAsleep, // Go fastest South
sAnim_RayquazaFlyUp, // Go fastest North
sAnim_RayquazaCoiledMouthOpen, // Go fastest West
sAnim_RayquazaNormal, // Go fastest East
};
static const union AnimCmd *const sAnimTable_BrendanMayNormal[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoNorth,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
sAnim_RunSouth,
sAnim_RunNorth,
sAnim_RunWest,
sAnim_RunEast,
};
static const union AnimCmd *const sAnimTable_AcroBike[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoNorth,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
sAnim_BunnyHoppyBackWheelSouth,
sAnim_BunnyHoppyBackWheelNorth,
sAnim_BunnyHoppyBackWheelWest,
sAnim_BunnyHoppyBackWheelEast,
sAnim_BunnyHoppyFrontWheelSouth,
sAnim_BunnyHoppyFrontWheelNorth,
sAnim_BunnyHoppyFrontWheelWest,
sAnim_BunnyHoppyFrontWheelEast,
sAnim_StandingWheelieBackWheelSouth,
sAnim_StandingWheelieBackWheelNorth,
sAnim_StandingWheelieBackWheelWest,
sAnim_StandingWheelieBackWheelEast,
sAnim_StandingWheelieFrontWheelSouth,
sAnim_StandingWheelieFrontWheelNorth,
sAnim_StandingWheelieFrontWheelWest,
sAnim_StandingWheelieFrontWheelEast,
sAnim_MovingWheelieSouth,
sAnim_MovingWheelieNorth,
sAnim_MovingWheelieWest,
sAnim_MovingWheelieEast,
};
static const union AnimCmd *const sAnimTable_Surfing[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoNorth,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
sAnim_GetOnOffSurfBlobSouth,
sAnim_GetOnOffSurfBlobNorth,
sAnim_GetOnOffSurfBlobWest,
sAnim_GetOnOffSurfBlobEast,
};
static const union AnimCmd *const sAnimTable_Nurse[] = {
sAnim_FaceSouth,
sAnim_FaceNorth,
sAnim_FaceWest,
sAnim_FaceEast,
sAnim_GoSouth,
sAnim_GoNorth,
sAnim_GoWest,
sAnim_GoEast,
sAnim_GoFastSouth,
sAnim_GoFastNorth,
sAnim_GoFastWest,
sAnim_GoFastEast,
sAnim_GoFasterSouth,
sAnim_GoFasterNorth,
sAnim_GoFasterWest,
sAnim_GoFasterEast,
sAnim_GoFastestSouth,
sAnim_GoFastestNorth,
sAnim_GoFastestWest,
sAnim_GoFastestEast,
sAnim_NurseBow,
};
static const union AnimCmd *const sAnimTable_FieldMove[] = {
sAnim_FieldMove,
};
static const union AnimCmd *const sAnimTable_BerryTree[] = {
sAnim_BerryTreeStage0,
sAnim_BerryTreeStage1,
sAnim_BerryTreeStage2,
sAnim_BerryTreeStage3,
sAnim_BerryTreeStage4,
};
static const union AnimCmd *const sAnimTable_BreakableRock[] = {
sAnim_StayStill,
sAnim_RockBreak,
};
static const union AnimCmd *const sAnimTable_CuttableTree[] = {
sAnim_StayStill,
sAnim_TreeCut,
};
static const union AnimCmd *const sAnimTable_Fishing[] = {
sAnim_TakeOutRodSouth,
sAnim_TakeOutRodNorth,
sAnim_TakeOutRodWest,
sAnim_TakeOutRodEast,
sAnim_PutAwayRodSouth,
sAnim_PutAwayRodNorth,
sAnim_PutAwayRodWest,
sAnim_PutAwayRodEast,
sAnim_HookedPokemonSouth,
sAnim_HookedPokemonNorth,
sAnim_HookedPokemonWest,
sAnim_HookedPokemonEast,
};
static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = {
sAffineAnim_KyogreGroudon_GoSouthStart, // Used by Kyogre/Groudon when awakened
sAffineAnim_KyogreGroudon_GoSouth, // Used by Kyogre/Groudon when awakened
sAffineAnim_KyogreGroudon_AttackWest, // Used by Kyogre during Sootopolis fight
sAffineAnim_KyogreGroudon_AttackEast, // Unused
sAffineAnim_KyogreGroudon_DipWest, // Unused
sAffineAnim_KyogreGroudon_DipEast, // Unused
};
// For animations with alternating steps
static const struct StepAnimTable sStepAnimTables[] = {
{
.anims = sAnimTable_QuintyPlump,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_Standard,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_BrendanMayNormal,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_AcroBike,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_Surfing,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_Nurse,
.animPos = {1, 3, 0, 2},
},
{
.anims = sAnimTable_Fishing,
.animPos = {1, 3, 0, 2},
},
{},
};