1178 lines
26 KiB
C
Executable File
1178 lines
26 KiB
C
Executable File
static const union AnimCmd sAnim_StayStill[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpFaceSouth[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpFaceNorth[] =
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{
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ANIMCMD_FRAME(1, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpFaceWest[] =
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{
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ANIMCMD_FRAME(2, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpFaceEast[] =
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{
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ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoSouth[] =
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{
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ANIMCMD_FRAME(3, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoNorth[] =
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{
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoWest[] =
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{
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ANIMCMD_FRAME(5, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_FRAME(6, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoEast[] =
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{
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ANIMCMD_FRAME(5, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(6, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastSouth[] =
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{
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ANIMCMD_FRAME(3, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastNorth[] =
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{
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastWest[] =
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{
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ANIMCMD_FRAME(5, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_FRAME(6, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastEast[] =
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{
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ANIMCMD_FRAME(5, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(6, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFasterSouth[] =
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{
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ANIMCMD_FRAME(3, 2),
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(3, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFasterNorth[] =
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{
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ANIMCMD_FRAME(4, 2),
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ANIMCMD_FRAME(1, 2),
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ANIMCMD_FRAME(4, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(1, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFasterWest[] =
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{
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ANIMCMD_FRAME(5, 2),
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ANIMCMD_FRAME(2, 2),
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ANIMCMD_FRAME(6, 2),
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ANIMCMD_FRAME(2, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFasterEast[] =
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{
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ANIMCMD_FRAME(5, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(6, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastestSouth[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(3, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastestNorth[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_FRAME(4, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastestWest[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(6, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_QuintyPlumpGoFastestEast[] =
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{
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ANIMCMD_FRAME(5, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(6, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_FaceSouth[] =
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{
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ANIMCMD_FRAME(0, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_FaceNorth[] =
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{
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ANIMCMD_FRAME(1, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_FaceWest[] =
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{
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ANIMCMD_FRAME(2, 16),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_FaceEast[] =
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{
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ANIMCMD_FRAME(2, 16, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoSouth[] =
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{
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ANIMCMD_FRAME(3, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoNorth[] =
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{
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ANIMCMD_FRAME(5, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_FRAME(6, 8),
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ANIMCMD_FRAME(1, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoWest[] =
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{
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ANIMCMD_FRAME(7, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_FRAME(8, 8),
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ANIMCMD_FRAME(2, 8),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoEast[] =
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{
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ANIMCMD_FRAME(7, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 8, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastSouth[] =
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{
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ANIMCMD_FRAME(3, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastNorth[] =
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{
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ANIMCMD_FRAME(5, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_FRAME(6, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastWest[] =
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{
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ANIMCMD_FRAME(7, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastEast[] =
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{
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ANIMCMD_FRAME(7, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFasterSouth[] =
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{
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ANIMCMD_FRAME(3, 2),
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(4, 2),
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFasterNorth[] =
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{
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ANIMCMD_FRAME(5, 2),
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ANIMCMD_FRAME(1, 2),
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ANIMCMD_FRAME(6, 2),
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ANIMCMD_FRAME(1, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFasterWest[] =
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{
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ANIMCMD_FRAME(7, 2),
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ANIMCMD_FRAME(2, 2),
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ANIMCMD_FRAME(8, 2),
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ANIMCMD_FRAME(2, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFasterEast[] =
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{
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ANIMCMD_FRAME(7, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 2, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 2, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastestSouth[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastestNorth[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_FRAME(6, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastestWest[] =
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{
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ANIMCMD_FRAME(7, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GoFastestEast[] =
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{
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ANIMCMD_FRAME(7, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_RunSouth[] =
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{
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(9, 3),
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ANIMCMD_FRAME(13, 5),
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ANIMCMD_FRAME(9, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_RunNorth[] =
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{
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ANIMCMD_FRAME(14, 5),
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ANIMCMD_FRAME(10, 3),
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ANIMCMD_FRAME(15, 5),
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ANIMCMD_FRAME(10, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_RunWest[] =
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{
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(11, 3),
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ANIMCMD_FRAME(17, 5),
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ANIMCMD_FRAME(11, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_RunEast[] =
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{
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ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(11, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(17, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(11, 3, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_FieldMove[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_FRAME(3, 4),
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ANIMCMD_FRAME(4, 8),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_GetOnOffSurfBlobSouth[] =
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{
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ANIMCMD_FRAME(9, 32),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GetOnOffSurfBlobNorth[] =
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{
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ANIMCMD_FRAME(10, 32),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GetOnOffSurfBlobWest[] =
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{
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ANIMCMD_FRAME(11, 32),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_GetOnOffSurfBlobEast[] =
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{
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ANIMCMD_FRAME(11, 32, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_BunnyHoppyBackWheelSouth[] =
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{
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ANIMCMD_FRAME(9, 4),
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ANIMCMD_FRAME(10, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyBackWheelNorth[] =
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{
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ANIMCMD_FRAME(13, 4),
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ANIMCMD_FRAME(14, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyBackWheelWest[] =
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{
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ANIMCMD_FRAME(17, 4),
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ANIMCMD_FRAME(18, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyBackWheelEast[] =
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{
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ANIMCMD_FRAME(17, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyFrontWheelSouth[] =
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{
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ANIMCMD_FRAME(11, 4),
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ANIMCMD_FRAME(12, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyFrontWheelNorth[] =
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{
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ANIMCMD_FRAME(15, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyFrontWheelWest[] =
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{
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ANIMCMD_FRAME(19, 4),
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ANIMCMD_FRAME(20, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BunnyHoppyFrontWheelEast[] =
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{
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ANIMCMD_FRAME(19, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(20, 4, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieBackWheelSouth[] =
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{
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ANIMCMD_FRAME(9, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieBackWheelNorth[] =
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{
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ANIMCMD_FRAME(13, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieBackWheelWest[] =
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{
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ANIMCMD_FRAME(17, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieBackWheelEast[] =
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{
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ANIMCMD_FRAME(17, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieFrontWheelSouth[] =
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{
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ANIMCMD_FRAME(11, 4),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieFrontWheelNorth[] =
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{
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ANIMCMD_FRAME(15, 4),
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ANIMCMD_FRAME(1, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieFrontWheelWest[] =
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{
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ANIMCMD_FRAME(19, 4),
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ANIMCMD_FRAME(2, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_StandingWheelieFrontWheelEast[] =
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|
{
|
|
ANIMCMD_FRAME(19, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_MovingWheelieSouth[] =
|
|
{
|
|
ANIMCMD_FRAME(21, 4),
|
|
ANIMCMD_FRAME(10, 4),
|
|
ANIMCMD_FRAME(22, 4),
|
|
ANIMCMD_FRAME(10, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_MovingWheelieNorth[] =
|
|
{
|
|
ANIMCMD_FRAME(23, 4),
|
|
ANIMCMD_FRAME(14, 4),
|
|
ANIMCMD_FRAME(24, 4),
|
|
ANIMCMD_FRAME(14, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_MovingWheelieWest[] =
|
|
{
|
|
ANIMCMD_FRAME(25, 4),
|
|
ANIMCMD_FRAME(18, 4),
|
|
ANIMCMD_FRAME(26, 4),
|
|
ANIMCMD_FRAME(18, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_MovingWheelieEast[] =
|
|
{
|
|
ANIMCMD_FRAME(25, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(26, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(18, 4, .hFlip = TRUE),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_BerryTreeStage0[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 32),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_BerryTreeStage1[] =
|
|
{
|
|
ANIMCMD_FRAME(1, 32),
|
|
ANIMCMD_FRAME(2, 32),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_BerryTreeStage2[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 48),
|
|
ANIMCMD_FRAME(4, 48),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_BerryTreeStage3[] =
|
|
{
|
|
ANIMCMD_FRAME(5, 32),
|
|
ANIMCMD_FRAME(5, 32),
|
|
ANIMCMD_FRAME(6, 32),
|
|
ANIMCMD_FRAME(6, 32),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_BerryTreeStage4[] =
|
|
{
|
|
ANIMCMD_FRAME(7, 48),
|
|
ANIMCMD_FRAME(7, 48),
|
|
ANIMCMD_FRAME(8, 48),
|
|
ANIMCMD_FRAME(8, 48),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_NurseBow[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(9, 32),
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RockBreak[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(1, 8),
|
|
ANIMCMD_FRAME(2, 8),
|
|
ANIMCMD_FRAME(3, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_TreeCut[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 6),
|
|
ANIMCMD_FRAME(1, 6),
|
|
ANIMCMD_FRAME(2, 6),
|
|
ANIMCMD_FRAME(3, 6),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_TakeOutRodSouth[] =
|
|
{
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(9, 4),
|
|
ANIMCMD_FRAME(10, 4),
|
|
ANIMCMD_FRAME(11, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_TakeOutRodNorth[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 4),
|
|
ANIMCMD_FRAME(5, 4),
|
|
ANIMCMD_FRAME(6, 4),
|
|
ANIMCMD_FRAME(7, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_TakeOutRodWest[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(1, 4),
|
|
ANIMCMD_FRAME(2, 4),
|
|
ANIMCMD_FRAME(3, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_TakeOutRodEast[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PutAwayRodSouth[] =
|
|
{
|
|
ANIMCMD_FRAME(11, 4),
|
|
ANIMCMD_FRAME(10, 6),
|
|
ANIMCMD_FRAME(9, 6),
|
|
ANIMCMD_FRAME(8, 6),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PutAwayRodNorth[] =
|
|
{
|
|
ANIMCMD_FRAME(7, 4),
|
|
ANIMCMD_FRAME(6, 6),
|
|
ANIMCMD_FRAME(5, 6),
|
|
ANIMCMD_FRAME(4, 6),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PutAwayRodWest[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 4),
|
|
ANIMCMD_FRAME(2, 4),
|
|
ANIMCMD_FRAME(1, 4),
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PutAwayRodEast[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(2, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(1, 4, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HookedPokemonSouth[] =
|
|
{
|
|
ANIMCMD_FRAME(10, 6),
|
|
ANIMCMD_FRAME(11, 6),
|
|
ANIMCMD_LOOP(1),
|
|
ANIMCMD_FRAME(11, 30),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HookedPokemonNorth[] =
|
|
{
|
|
ANIMCMD_FRAME(6, 6),
|
|
ANIMCMD_FRAME(7, 6),
|
|
ANIMCMD_LOOP(1),
|
|
ANIMCMD_FRAME(7, 30),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HookedPokemonWest[] =
|
|
{
|
|
ANIMCMD_FRAME(2, 6),
|
|
ANIMCMD_FRAME(3, 6),
|
|
ANIMCMD_LOOP(1),
|
|
ANIMCMD_FRAME(3, 30),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HookedPokemonEast[] =
|
|
{
|
|
ANIMCMD_FRAME(2, 6, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(3, 6, .hFlip = TRUE),
|
|
ANIMCMD_LOOP(1),
|
|
ANIMCMD_FRAME(3, 30, .hFlip = TRUE),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouthStart[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
|
|
AFFINEANIMCMD_LOOP(7),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouth[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
|
|
AFFINEANIMCMD_LOOP(15),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
|
|
AFFINEANIMCMD_LOOP(15),
|
|
AFFINEANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackEast[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackWest[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipEast[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1),
|
|
AFFINEANIMCMD_LOOP(8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipWest[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1),
|
|
AFFINEANIMCMD_LOOP(8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HoOhFlapWings[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 8),
|
|
ANIMCMD_FRAME(4, 8),
|
|
ANIMCMD_FRAME(3, 8),
|
|
ANIMCMD_FRAME(4, 8),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_HoOhStayStill[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 16),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Inanimate[] = {
|
|
sAnim_StayStill,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_QuintyPlump[] = {
|
|
sAnim_QuintyPlumpFaceSouth,
|
|
sAnim_QuintyPlumpFaceNorth,
|
|
sAnim_QuintyPlumpFaceWest,
|
|
sAnim_QuintyPlumpFaceEast,
|
|
sAnim_QuintyPlumpGoSouth,
|
|
sAnim_QuintyPlumpGoNorth,
|
|
sAnim_QuintyPlumpGoWest,
|
|
sAnim_QuintyPlumpGoEast,
|
|
sAnim_QuintyPlumpGoFastSouth,
|
|
sAnim_QuintyPlumpGoFastNorth,
|
|
sAnim_QuintyPlumpGoFastWest,
|
|
sAnim_QuintyPlumpGoFastEast,
|
|
sAnim_QuintyPlumpGoFasterSouth,
|
|
sAnim_QuintyPlumpGoFasterNorth,
|
|
sAnim_QuintyPlumpGoFasterWest,
|
|
sAnim_QuintyPlumpGoFasterEast,
|
|
sAnim_QuintyPlumpGoFastestSouth,
|
|
sAnim_QuintyPlumpGoFastestNorth,
|
|
sAnim_QuintyPlumpGoFastestWest,
|
|
sAnim_QuintyPlumpGoFastestEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Standard[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoNorth,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_HoOh[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_HoOhFlapWings,
|
|
sAnim_HoOhStayStill,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_GroudonSide[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoEast,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestEast,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RayquazaCoiledAwake[] =
|
|
{
|
|
ANIMCMD_FRAME(1, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RayquazaFlyUp[] =
|
|
{
|
|
ANIMCMD_FRAME(4, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RayquazaCoiledAsleep[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RayquazaCoiledMouthOpen[] =
|
|
{
|
|
ANIMCMD_FRAME(2, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_RayquazaNormal[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
// Identical to sAnim_RayquazaCoiledAsleep
|
|
static const union AnimCmd sAnim_RayquazaFaceSouth[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
// Identical to sAnim_RayquazaCoiledAsleep
|
|
static const union AnimCmd sAnim_RayquazaFaceNorth[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
// Identical to sAnim_RayquazaCoiledAsleep
|
|
static const union AnimCmd sAnim_RayquazaFaceWest[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
// Identical to sAnim_RayquazaNormal
|
|
static const union AnimCmd sAnim_RayquazaFaceEast[] =
|
|
{
|
|
ANIMCMD_FRAME(3, 1),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
// Though they correspond to facing/walking movements, Rayquaza doesn't have
|
|
// equivalent images aside from flying up. Its other frames aside from the 'normal'
|
|
// frame are for the sequence where it awakens on Sky Pillar.
|
|
// The corresponding facing/walking movements are commented alongside
|
|
static const union AnimCmd *const sAnimTable_Rayquaza[] = {
|
|
sAnim_RayquazaFaceSouth, // Face South
|
|
sAnim_RayquazaFaceNorth, // Face North
|
|
sAnim_RayquazaFaceWest, // Face West
|
|
sAnim_RayquazaFaceEast, // Face East
|
|
sAnim_RayquazaCoiledAsleep, // Go South
|
|
sAnim_RayquazaFlyUp, // Go North
|
|
sAnim_RayquazaCoiledMouthOpen, // Go West
|
|
sAnim_RayquazaNormal, // Go East
|
|
sAnim_RayquazaCoiledAsleep, // Go fast South
|
|
sAnim_RayquazaFlyUp, // Go fast North
|
|
sAnim_RayquazaCoiledAwake, // Go fast West
|
|
sAnim_RayquazaNormal, // Go fast East
|
|
sAnim_RayquazaCoiledAsleep, // Go faster South
|
|
sAnim_RayquazaFlyUp, // Go faster North
|
|
sAnim_RayquazaCoiledMouthOpen, // Go faster West
|
|
sAnim_RayquazaNormal, // Go faster East
|
|
sAnim_RayquazaCoiledAsleep, // Go fastest South
|
|
sAnim_RayquazaFlyUp, // Go fastest North
|
|
sAnim_RayquazaCoiledMouthOpen, // Go fastest West
|
|
sAnim_RayquazaNormal, // Go fastest East
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_BrendanMayNormal[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoNorth,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
sAnim_RunSouth,
|
|
sAnim_RunNorth,
|
|
sAnim_RunWest,
|
|
sAnim_RunEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_AcroBike[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoNorth,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
sAnim_BunnyHoppyBackWheelSouth,
|
|
sAnim_BunnyHoppyBackWheelNorth,
|
|
sAnim_BunnyHoppyBackWheelWest,
|
|
sAnim_BunnyHoppyBackWheelEast,
|
|
sAnim_BunnyHoppyFrontWheelSouth,
|
|
sAnim_BunnyHoppyFrontWheelNorth,
|
|
sAnim_BunnyHoppyFrontWheelWest,
|
|
sAnim_BunnyHoppyFrontWheelEast,
|
|
sAnim_StandingWheelieBackWheelSouth,
|
|
sAnim_StandingWheelieBackWheelNorth,
|
|
sAnim_StandingWheelieBackWheelWest,
|
|
sAnim_StandingWheelieBackWheelEast,
|
|
sAnim_StandingWheelieFrontWheelSouth,
|
|
sAnim_StandingWheelieFrontWheelNorth,
|
|
sAnim_StandingWheelieFrontWheelWest,
|
|
sAnim_StandingWheelieFrontWheelEast,
|
|
sAnim_MovingWheelieSouth,
|
|
sAnim_MovingWheelieNorth,
|
|
sAnim_MovingWheelieWest,
|
|
sAnim_MovingWheelieEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Surfing[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoNorth,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
sAnim_GetOnOffSurfBlobSouth,
|
|
sAnim_GetOnOffSurfBlobNorth,
|
|
sAnim_GetOnOffSurfBlobWest,
|
|
sAnim_GetOnOffSurfBlobEast,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Nurse[] = {
|
|
sAnim_FaceSouth,
|
|
sAnim_FaceNorth,
|
|
sAnim_FaceWest,
|
|
sAnim_FaceEast,
|
|
sAnim_GoSouth,
|
|
sAnim_GoNorth,
|
|
sAnim_GoWest,
|
|
sAnim_GoEast,
|
|
sAnim_GoFastSouth,
|
|
sAnim_GoFastNorth,
|
|
sAnim_GoFastWest,
|
|
sAnim_GoFastEast,
|
|
sAnim_GoFasterSouth,
|
|
sAnim_GoFasterNorth,
|
|
sAnim_GoFasterWest,
|
|
sAnim_GoFasterEast,
|
|
sAnim_GoFastestSouth,
|
|
sAnim_GoFastestNorth,
|
|
sAnim_GoFastestWest,
|
|
sAnim_GoFastestEast,
|
|
sAnim_NurseBow,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_FieldMove[] = {
|
|
sAnim_FieldMove,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_BerryTree[] = {
|
|
sAnim_BerryTreeStage0,
|
|
sAnim_BerryTreeStage1,
|
|
sAnim_BerryTreeStage2,
|
|
sAnim_BerryTreeStage3,
|
|
sAnim_BerryTreeStage4,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_BreakableRock[] = {
|
|
sAnim_StayStill,
|
|
sAnim_RockBreak,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_CuttableTree[] = {
|
|
sAnim_StayStill,
|
|
sAnim_TreeCut,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnimTable_Fishing[] = {
|
|
sAnim_TakeOutRodSouth,
|
|
sAnim_TakeOutRodNorth,
|
|
sAnim_TakeOutRodWest,
|
|
sAnim_TakeOutRodEast,
|
|
sAnim_PutAwayRodSouth,
|
|
sAnim_PutAwayRodNorth,
|
|
sAnim_PutAwayRodWest,
|
|
sAnim_PutAwayRodEast,
|
|
sAnim_HookedPokemonSouth,
|
|
sAnim_HookedPokemonNorth,
|
|
sAnim_HookedPokemonWest,
|
|
sAnim_HookedPokemonEast,
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = {
|
|
sAffineAnim_KyogreGroudon_GoSouthStart, // Used by Kyogre/Groudon when awakened
|
|
sAffineAnim_KyogreGroudon_GoSouth, // Used by Kyogre/Groudon when awakened
|
|
sAffineAnim_KyogreGroudon_AttackWest, // Used by Kyogre during Sootopolis fight
|
|
sAffineAnim_KyogreGroudon_AttackEast, // Unused
|
|
sAffineAnim_KyogreGroudon_DipWest, // Unused
|
|
sAffineAnim_KyogreGroudon_DipEast, // Unused
|
|
};
|
|
|
|
// For animations with alternating steps
|
|
static const struct StepAnimTable sStepAnimTables[] = {
|
|
{
|
|
.anims = sAnimTable_QuintyPlump,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_Standard,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_BrendanMayNormal,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_AcroBike,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_Surfing,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_Nurse,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{
|
|
.anims = sAnimTable_Fishing,
|
|
.animPos = {1, 3, 0, 2},
|
|
},
|
|
{},
|
|
};
|