559 lines
18 KiB
PHP
559 lines
18 KiB
PHP
.set LOCALID_WALLY, 6
|
||
.set LOCALID_WALLYS_UNCLE, 7
|
||
.set LOCALID_SCOTT, 11
|
||
|
||
MauvilleCity_MapScripts::
|
||
map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
|
||
.byte 0
|
||
|
||
MauvilleCity_OnTransition:
|
||
setflag FLAG_VISITED_MAUVILLE_CITY
|
||
clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
|
||
clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
|
||
setflag FLAG_SYS_TV_START
|
||
clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
|
||
setvar VAR_MAUVILLE_GYM_STATE, 0
|
||
call_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
|
||
end
|
||
|
||
MauvilleCity_EventScript_MoveWattsonBackToGym::
|
||
clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
|
||
setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
|
||
setflag FLAG_WATTSON_REMATCH_AVAILABLE
|
||
return
|
||
|
||
MauvilleCity_EventScript_Boy::
|
||
msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
|
||
end
|
||
|
||
MauvilleCity_EventScript_Maniac::
|
||
msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
|
||
end
|
||
|
||
MauvilleCity_EventScript_Woman::
|
||
msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
|
||
end
|
||
|
||
MauvilleCity_EventScript_RichBoy::
|
||
msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
|
||
end
|
||
|
||
MauvilleCity_EventScript_CitySign::
|
||
msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
|
||
end
|
||
|
||
MauvilleCity_EventScript_GymSign::
|
||
msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
|
||
end
|
||
|
||
MauvilleCity_EventScript_BikeShopSign::
|
||
msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
|
||
end
|
||
|
||
MauvilleCity_EventScript_GameCornerSign::
|
||
msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
|
||
end
|
||
|
||
MauvilleCity_EventScript_SchoolKidM::
|
||
lock
|
||
faceplayer
|
||
goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
|
||
msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
|
||
setflag FLAG_TV_EXPLAINED
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_TVExplained::
|
||
msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_WallysUncle::
|
||
lock
|
||
faceplayer
|
||
goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
|
||
msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
|
||
waitmovement 0
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_UncleAskPlayerToBattleWally::
|
||
msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
|
||
waitmovement 0
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_Wally::
|
||
lockall
|
||
goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
|
||
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
|
||
msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
|
||
msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
|
||
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
|
||
waitmovement 0
|
||
playse SE_PIN
|
||
applymovement LOCALID_WALLY, Common_Movement_ExclamationMark
|
||
waitmovement 0
|
||
applymovement LOCALID_WALLY, Common_Movement_Delay48
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
|
||
goto MauvilleCity_EventScript_BattleWallyPrompt
|
||
end
|
||
|
||
MauvilleCity_EventScript_BattleWallyPrompt::
|
||
call_if_eq VAR_RESULT, YES, MauvilleCity_EventScript_BattleWally
|
||
goto_if_eq VAR_RESULT, NO, MauvilleCity_EventScript_DeclineWallyBattle
|
||
closemessage
|
||
switch VAR_FACING
|
||
case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
|
||
case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
|
||
end
|
||
|
||
MauvilleCity_EventScript_WallyAndUncleExitNorth::
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
|
||
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth1
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
|
||
waitmovement 0
|
||
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
|
||
waitmovement 0
|
||
delay 30
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
|
||
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth2
|
||
waitmovement 0
|
||
goto MauvilleCity_EventScript_DefeatedWally
|
||
end
|
||
|
||
MauvilleCity_EventScript_WallyAndUncleExitEast::
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
|
||
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast1
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
|
||
waitmovement 0
|
||
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
|
||
waitmovement 0
|
||
delay 30
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
|
||
applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
|
||
applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast2
|
||
waitmovement 0
|
||
goto MauvilleCity_EventScript_DefeatedWally
|
||
end
|
||
|
||
MauvilleCity_EventScript_DefeatedWally::
|
||
removeobject LOCALID_WALLY
|
||
removeobject LOCALID_WALLYS_UNCLE
|
||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
|
||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
|
||
setflag FLAG_DEFEATED_WALLY_MAUVILLE
|
||
setvar VAR_WALLY_CALL_STEP_COUNTER, 0
|
||
setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
|
||
call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth
|
||
call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast
|
||
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
|
||
closemessage
|
||
addvar VAR_SCOTT_STATE, 1
|
||
call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottExitNorth
|
||
call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottExitEast
|
||
removeobject LOCALID_SCOTT
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_EventScript_ScottApproachPlayerNorth::
|
||
addobject LOCALID_SCOTT
|
||
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth
|
||
waitmovement 0
|
||
return
|
||
|
||
MauvilleCity_EventScript_ScottApproachPlayerEast::
|
||
setobjectxyperm LOCALID_SCOTT, 12, 13
|
||
addobject LOCALID_SCOTT
|
||
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast
|
||
waitmovement 0
|
||
return
|
||
|
||
MauvilleCity_EventScript_ScottExitNorth::
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
|
||
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitNorth
|
||
waitmovement 0
|
||
return
|
||
|
||
MauvilleCity_EventScript_ScottExitEast::
|
||
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
|
||
applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitEast
|
||
waitmovement 0
|
||
return
|
||
|
||
MauvilleCity_EventScript_BattleWally::
|
||
msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
|
||
trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
|
||
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
|
||
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
|
||
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
|
||
return
|
||
|
||
MauvilleCity_EventScript_DeclineWallyBattle::
|
||
setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
|
||
msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_WallyRequestBattleAgain::
|
||
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
|
||
waitmovement 0
|
||
msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
|
||
goto MauvilleCity_EventScript_BattleWallyPrompt
|
||
end
|
||
|
||
MauvilleCity_Movement_WallyExitNorth1:
|
||
walk_left
|
||
walk_left
|
||
walk_down
|
||
walk_down
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallyExitEast1:
|
||
walk_down
|
||
walk_down
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallyExitNorth2:
|
||
delay_16
|
||
delay_16
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
delay_8
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallyExitEast2:
|
||
delay_16
|
||
delay_16
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
delay_8
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchWallyExitNorth2:
|
||
delay_16
|
||
delay_8
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchWallyExitEast2:
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchScottExitNorth:
|
||
delay_16
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchScottExitEast:
|
||
delay_16
|
||
delay_16
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchWallyExitEast1:
|
||
delay_16
|
||
walk_in_place_faster_down
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerWatchWallyExitNorth1:
|
||
delay_16
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleExitNorth1:
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleExitEast1:
|
||
walk_left
|
||
walk_down
|
||
walk_down
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_PlayerFaceUncleNorth:
|
||
delay_16
|
||
delay_8
|
||
delay_4
|
||
walk_in_place_faster_down
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleApproachPlayerNorth:
|
||
walk_right
|
||
walk_right
|
||
walk_in_place_faster_up
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleApproachPlayerEast:
|
||
walk_right
|
||
walk_up
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleExitNorth2:
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_WallysUncleExitEast2:
|
||
walk_down
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_ScottApproachPlayerNorth:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_in_place_faster_up
|
||
step_end
|
||
|
||
MauvilleCity_Movement_ScottApproachPlayerEast:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_up
|
||
step_end
|
||
|
||
MauvilleCity_Movement_ScottExitNorth:
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_Movement_ScottExitEast:
|
||
walk_down
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
walk_left
|
||
step_end
|
||
|
||
MauvilleCity_EventScript_Wattson::
|
||
lock
|
||
faceplayer
|
||
goto_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
|
||
goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_EventScript_CompletedNewMauville
|
||
goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
|
||
msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
|
||
giveitem ITEM_BASEMENT_KEY
|
||
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
|
||
setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
|
||
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_BegunNewMauville::
|
||
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_CompletedNewMauville::
|
||
msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
|
||
giveitem ITEM_TM_THUNDERBOLT
|
||
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
|
||
setflag FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON
|
||
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_ReceivedThunderbolt::
|
||
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
|
||
release
|
||
end
|
||
|
||
MauvilleCity_EventScript_RegisterWallyCall::
|
||
lockall
|
||
pokenavcall MauvilleCity_Text_WallyPokenavCall
|
||
waitmessage
|
||
delay 30
|
||
playfanfare MUS_REGISTER_MATCH_CALL
|
||
msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
|
||
waitfanfare
|
||
closemessage
|
||
delay 30
|
||
setflag FLAG_ENABLE_WALLY_MATCH_CALL
|
||
clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
|
||
releaseall
|
||
end
|
||
|
||
MauvilleCity_Text_UncleHesTooPeppy:
|
||
.string "叔叔:我想,是宝可梦\n让那孩子打起精神来的…\l但他好像有点兴奋过头了…$"
|
||
|
||
MauvilleCity_Text_WallyWantToChallengeGym:
|
||
.string "满充:好啦,叔叔,拜托了,\p我想挑战这个道馆,\n我想试试我变得多强了。\p好吗?求你了,好吗?$"
|
||
|
||
MauvilleCity_Text_UncleYourePushingIt:
|
||
.string "叔叔:好了,好了,满充,\p自从你开始和宝可梦旅行以来,\n确实成长了不少,\p但你不觉得现在就去挑战道馆\n还太早了吗?$"
|
||
|
||
MauvilleCity_Text_WallyWeCanBeatAnyone:
|
||
.string "满充:我不这么认为,\p只要和拉鲁拉丝齐心协力的话,\n我们就能打败任何人!$"
|
||
|
||
MauvilleCity_Text_WallyWillYouBattleMe:
|
||
.string "满充:噢,你好,{PLAYER}!\p自从我们上次见面,\n我已经变得更强了。\p{PLAYER},我想向你和叔叔\n证明这点。\p{PLAYER},拜托了,\n和我战斗吧?$"
|
||
|
||
MauvilleCity_Text_WallyMyUncleWontKnowImStrong:
|
||
.string "满充:呃…{PLAYER},如果你不跟我战斗,\n叔叔就不会相信\l我真的变强了。$"
|
||
|
||
MauvilleCity_Text_UncleCanYouBattleWally:
|
||
.string "叔叔:你是{PLAYER}{KUN}吧?\n为了满充,\l能请你和他战斗一次吗?\p我想他现在这样\n是不可能听得进劝说的。$"
|
||
|
||
MauvilleCity_Text_WallyPleaseBattleMe:
|
||
.string "满充:{PLAYER},拜托了!\n我们战斗吧。$"
|
||
|
||
MauvilleCity_Text_WallyHereICome:
|
||
.string "满充:{PLAYER},谢谢。\p好…我要上了!$"
|
||
|
||
MauvilleCity_Text_WallyDefeat:
|
||
.string "满充:… … … … … … …\p… … … … … … … …\p我输了…$"
|
||
|
||
MauvilleCity_Text_WallyIllGoBackToVerdanturf:
|
||
.string "满充:叔叔…\n我会回绿茵镇的…$"
|
||
|
||
MauvilleCity_Text_ThankYouNotEnoughToBattle:
|
||
.string "{PLAYER},谢谢。\n做一个训练家也没那么容易,是吗?\p仅仅是让自己的宝可梦去战斗\n还不够,这样并不会成为\l真正的训练家。$"
|
||
|
||
MauvilleCity_Text_UncleNoNeedToBeDown:
|
||
.string "叔叔:满充,\n不要这么沮丧。\p想想是什么激励着你\n要变得越来越强的?\p好了,我们回家吧,\n大家都在等你呢。$"
|
||
|
||
MauvilleCity_Text_UncleVisitUsSometime:
|
||
.string "叔叔:{PLAYER}{KUN},我刚刚才想起来,\n你就是那位看着满充\l抓到他的第一只宝可梦的\l训练家吧?\p有空的话,\n可以来绿茵镇转转吗?\l我想满充也会很高兴的。$"
|
||
|
||
|
||
MauvilleCity_Text_WallyPokenavCall:
|
||
.string "… … … … … …\n… … … … …哔!\p满充:啊,{PLAYER}!\p我只是想告诉你\n我叔叔刚给我买了个宝可梦导航仪!\p现在我随时都\n可以和你联系了,{PLAYER}!\p… … … … … …\n… … … … …咔哒!$"
|
||
|
||
MauvilleCity_Text_RegisteredWally:
|
||
.string "把满充的信息\n登记到宝可梦导航仪里。$"
|
||
|
||
MauvilleCity_Text_ScottYouDidntHoldBack:
|
||
.string "亚希达:嘿嘿…\n我刚才一直在看你们的战斗!\p那个叫满充的男孩是你的朋友,\n对吗?\p但你击败他的时候\n没有任何犹豫。\p没错!这才是\n真正的宝可梦战斗!\p我所仰慕的就是这样的训练家!\p… … … … … …\n我会为你加油的!$"
|
||
|
||
MauvilleCity_Text_WattsonNeedFavorTakeKey:
|
||
.string "铁旋:嗨,{PLAYER}{KUN}!\n你看起来挺精神嘛!\l不错,不错,啊哈哈哈哈!\p好!我决定了!\n{PLAYER}{KUN},我需要帮助!\p紫堇市这里有一个\n叫做新紫堇的地下区域。\p{PLAYER}{KUN},希望你能\n去那里关掉发电器。\p最近发电器的运转有些失控,\n现在那里不是很安全。\p给,这是\n进入新紫堇的钥匙。$"
|
||
|
||
MauvilleCity_Text_WattsonWontBeChallenge:
|
||
.string "铁旋:不用担心,\n这对你应该是小菜一碟。\p新紫堇的入口\n在110号道路近海用冲浪一下就到了。\p很简单的,我相信你!\n啊哈哈哈哈!$"
|
||
|
||
MauvilleCity_Text_WattsonThanksTakeTM:
|
||
.string "铁旋:啊哈哈哈哈!\p我就知道,{PLAYER}{KUN}!我就知道\n叫你去肯定没问题!\p这是我的谢礼——\n十万伏特的招式学习器!\p来,收下它吧!$"
|
||
|
||
MauvilleCity_Text_WattsonYoungTakeCharge:
|
||
.string "铁旋:啊哈哈哈哈!\p我最喜欢看到年轻人\n挑起重担,引领这个时代!$"
|
||
|
||
MauvilleCity_Text_NurseHurtMonBackToHealth:
|
||
.string "你知道么,看着宝可梦去战斗\n真是太棒了…\p但如果你的宝可梦受了伤,\n就得赶快帮它治疗。$"
|
||
|
||
MauvilleCity_Text_AllSortsOfPeopleComeThrough:
|
||
.string "这个镇子的道路\n通向四面八方,\p因此在这里\n能见到各式各样的人。$"
|
||
|
||
MauvilleCity_Text_RydelVeryGenerous:
|
||
.string "你去过风野的自行车行了吗?\p那里的主人风野\n是个很大方的人。$"
|
||
|
||
MauvilleCity_Text_PokemonCanJumpYouOnBike:
|
||
.string "就算你骑着自行车,\n野生宝可梦也会跳出来袭击你。$"
|
||
|
||
MauvilleCity_Text_CitySign:
|
||
.string "紫堇市\n“洋溢着欢乐气息的城市!”$"
|
||
|
||
MauvilleCity_Text_GymSign:
|
||
.string "紫堇市宝可梦道馆\n馆主:铁旋\l“一个活力与电力四射的男人!”$"
|
||
|
||
MauvilleCity_Text_BikeShopSign:
|
||
.string "“骑车到砂石路上去,\n晃动爱车的灵魂!”\l风野自行车行$"
|
||
|
||
MauvilleCity_Text_GameCornerSign:
|
||
.string "“大家的游乐场!”\n紫堇市游戏中心$"
|
||
|
||
MauvilleCity_Text_ExplainTV:
|
||
.string "嗨,你看电视了吗?\p最近电视台\n设立了很多新节目。\p电视太棒了,有一次\n我意外地发现我朋友上电视了。\p而且有时候电视台根本不告诉你\n你就会出现在荧屏上了。\p希望哪天我也能上电视,\p所以你要\n经常看电视哦。$"
|
||
|
||
MauvilleCity_Text_BeenCheckingOutTV:
|
||
.string "嗨,你看过电视了吗?$"
|