230 lines
10 KiB
PHP
230 lines
10 KiB
PHP
SootopolisCity_Gym_1F_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_Gym_1F_OnFrame
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map_script MAP_SCRIPT_ON_RESUME, SootopolisCity_Gym_1F_OnResume
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map_script MAP_SCRIPT_ON_LOAD, SootopolisCity_Gym_1F_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_Gym_1F_OnTransition
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.byte 0
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SootopolisCity_Gym_1F_OnTransition:
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setvar VAR_ICE_STEP_COUNT, 1
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end
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SootopolisCity_Gym_1F_OnResume:
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setstepcallback STEP_CB_SOOTOPOLIS_ICE
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end
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SootopolisCity_Gym_1F_OnLoad:
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call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
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special SetSootopolisGymCrackedIceMetatiles
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end
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SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles::
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goto_if_lt VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_StopCheckingStairs @ All stairs ice
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goto_if_lt VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_OpenFirstStairs
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goto_if_lt VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs
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setmetatile 8, 4, METATILE_SootopolisGym_Stairs, FALSE
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setmetatile 8, 5, METATILE_SootopolisGym_Stairs, FALSE
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SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs::
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setmetatile 8, 10, METATILE_SootopolisGym_Stairs, FALSE
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setmetatile 8, 11, METATILE_SootopolisGym_Stairs, FALSE
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SootopolisCity_Gym_1F_EventScript_OpenFirstStairs::
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setmetatile 8, 15, METATILE_SootopolisGym_Stairs, FALSE
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setmetatile 8, 16, METATILE_SootopolisGym_Stairs, FALSE
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SootopolisCity_Gym_1F_EventScript_StopCheckingStairs::
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return
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SootopolisCity_Gym_1F_OnFrame:
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map_script_2 VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs
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map_script_2 VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs
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map_script_2 VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs
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map_script_2 VAR_ICE_STEP_COUNT, 0, SootopolisCity_Gym_1F_EventScript_FallThroughIce
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.2byte 0
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SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs::
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addvar VAR_ICE_STEP_COUNT, 1
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delay 40
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playse SE_ICE_STAIRS
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call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
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special DrawWholeMapView
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end
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SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs::
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addvar VAR_ICE_STEP_COUNT, 1
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delay 40
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playse SE_ICE_STAIRS
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call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
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special DrawWholeMapView
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end
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SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs::
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addvar VAR_ICE_STEP_COUNT, 1
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delay 40
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playse SE_ICE_STAIRS
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call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
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special DrawWholeMapView
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end
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SootopolisCity_Gym_1F_EventScript_FallThroughIce::
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lockall
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delay 20
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Gym_1F_Movement_FallThroughIce
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waitmovement 0
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playse SE_FALL
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delay 60
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warphole MAP_SOOTOPOLIS_CITY_GYM_B1F
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waitstate
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end
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SootopolisCity_Gym_1F_Movement_FallThroughIce:
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set_invisible
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step_end
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SootopolisCity_Gym_1F_EventScript_Juan::
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trainerbattle_single TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanIntro, SootopolisCity_Gym_1F_Text_JuanDefeat, SootopolisCity_Gym_1F_EventScript_JuanDefeated, NO_MUSIC
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, SootopolisCity_Gym_1F_EventScript_JuanRematch
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goto_if_unset FLAG_RECEIVED_TM_WATER_PULSE, SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2
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goto_if_unset FLAG_BADGE06_GET, SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge
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msgbox SootopolisCity_Gym_1F_Text_JuanPostBattle, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_Gym_1F_EventScript_JuanDefeated::
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message SootopolisCity_Gym_1F_Text_ReceivedRainBadge
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waitmessage
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call Common_EventScript_PlayGymBadgeFanfare
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msgbox SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis, MSGBOX_DEFAULT
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setflag FLAG_DEFEATED_SOOTOPOLIS_GYM
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setflag FLAG_BADGE08_GET
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setflag FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS
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setflag FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN
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setflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
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setvar VAR_SOOTOPOLIS_CITY_STATE, 6
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clearflag FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1
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setvar VAR_0x8008, 8
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call Common_EventScript_SetGymTrainers
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call SootopolisCity_Gym_1F_EventScript_GiveWaterPulse
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closemessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox SootopolisCity_Gym_1F_Text_RegisteredJuan, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_JUAN_MATCH_CALL
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release
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end
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SootopolisCity_Gym_1F_EventScript_GiveWaterPulse::
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giveitem ITEM_TM_WATER_PULSE
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM_WATER_PULSE
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return
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SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2::
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giveitem ITEM_TM_WATER_PULSE
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM_WATER_PULSE
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release
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end
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SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge::
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msgbox SootopolisCity_Gym_1F_Text_GoGetFortreeBadge, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_Gym_1F_EventScript_JuanRematch::
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trainerbattle_rematch_double TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanPreRematch, SootopolisCity_Gym_1F_Text_JuanRematchDefeat, SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons
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msgbox SootopolisCity_Gym_1F_Text_JuanPostRematch, MSGBOX_AUTOCLOSE
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end
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SootopolisCity_Gym_1F_EventScript_GymGuide::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_SOOTOPOLIS_GYM, SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory
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msgbox SootopolisCity_Gym_1F_Text_GymGuideAdvice, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory::
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msgbox SootopolisCity_Gym_1F_Text_GymGuidePostVictory, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_Gym_1F_EventScript_LeftGymStatue::
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lockall
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goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified
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goto SootopolisCity_Gym_1F_EventScript_GymStatue
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end
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SootopolisCity_Gym_1F_EventScript_RightGymStatue::
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lockall
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goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified
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goto SootopolisCity_Gym_1F_EventScript_GymStatue
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end
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SootopolisCity_Gym_1F_EventScript_GymStatueCertified::
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msgbox SootopolisCity_Gym_1F_Text_GymStatueCertified, MSGBOX_DEFAULT
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releaseall
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end
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SootopolisCity_Gym_1F_EventScript_GymStatue::
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msgbox SootopolisCity_Gym_1F_Text_GymStatue, MSGBOX_DEFAULT
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releaseall
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end
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SootopolisCity_Gym_1F_Text_GymGuideAdvice:
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.string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}?\p琉璃市的道馆馆主亚当\n是使用水属性宝可梦的大师,\p但要走到他面前,还要\n先通过冰结成的地面…\p很抱歉,我只能\n给你这一点建议。\p这条路,你要凭\n自己的智慧通过!$"
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SootopolisCity_Gym_1F_Text_GymGuidePostVictory:
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.string "哟,被誉为丰缘第一的亚当\n都输给你了!\p好了!看看你的训练家卡,\p如果你得到了所有徽章,\n就向宝可梦联盟出发吧!$"
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SootopolisCity_Gym_1F_Text_JuanIntro:
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.string "我问你,\n你知道吗?\l啊,我没必要这样。\p是我教给了米可利\n关于宝可梦的一切。\p我曾经放弃了\n道馆馆主的职位,\p而把道馆交托给\n米可利。\p但是,由于某种原因,\n我不得不回来。\p好了,话说得够多了,\n开始战斗吧,\p你将会看到\n我们的艺术,\p由我和宝可梦\n共同塑造的水之幻影!$"
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@ NOTE: This defeat text actually causes a buffer overflow. It's about 50 bytes too long for
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@ the gDisplayedStringBattle buffer that it's put into, and it stomps all over the gBattleTextBuffs
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@ after, as well as the otherwise unused array after that. One wonders if that's the reason for
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@ the existence of that unused array of ints.
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SootopolisCity_Gym_1F_Text_JuanDefeat:
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.string "啊哈哈哈哈,不错!\n很好,你赢了。\p从你身上我感觉到了\n能战胜一切的耀目光芒。\p但是,比起我,甚至比起米可利,\n你还缺少一种优雅。\p也许我可以暂且\n借给你一套衣服?\p… … … … … …\n… … … … … …\p哈哈哈,玩笑而已!\p比起衣服,我该给你的\n是这个,雨滴徽章!$"
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SootopolisCity_Gym_1F_Text_ReceivedRainBadge:
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.string "{PLAYER}从亚当处\n得到了雨滴徽章。$"
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SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis:
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.string "有了雨滴徽章,\n所有宝可梦都会听从\l你的命令,\p同时你可以使用\n秘传学习器攀瀑\l攀登瀑布。\p这个给你,不要忘了\n我们这次战斗…$"
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SootopolisCity_Gym_1F_Text_ExplainWaterPulse:
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.string "我给你的这个招式学习器\n里面是水之波动。\p使用时偶尔会因它的超音波\n使目标陷入混乱。\p… … … … … …$"
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SootopolisCity_Gym_1F_Text_RegisteredJuan:
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.string "把道馆馆主亚当的信息\n登记进宝可梦导航仪里。$"
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SootopolisCity_Gym_1F_Text_JuanPostBattle:
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.string "收集了丰缘地区所有\n道馆徽章之后,就该\l向最后的目的地出发了,\p那就是宝可梦联盟。\p向丰缘地区最东方的\n彩悠市前进吧,\p宝可梦联盟\n就在彼方。$"
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SootopolisCity_Gym_1F_Text_GoGetFortreeBadge:
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.string "丰缘地区中还剩下\n一枚徽章,\p如果你想挑战宝可梦\n联盟,你必须先获得\l茵郁市的道馆的徽章。$"
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SootopolisCity_Gym_1F_Text_GymStatue:
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.string "琉璃市宝可梦道馆$"
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SootopolisCity_Gym_1F_Text_GymStatueCertified:
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.string "琉璃市宝可梦道馆\p亚当认可的训练家:\n{PLAYER}$"
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SootopolisCity_Gym_1F_Text_JuanPreRematch:
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.string "亚当:啊,这道馆\n本已回归了平静…\p但我们年轻的台风又卷回来,\n给予我们再一次试炼!\p来吧,朋友!\p只要你喜欢,\n我随时可以与你一同起舞!$"
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SootopolisCity_Gym_1F_Text_JuanRematchDefeat:
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.string "啊哈哈,你赢了!\n你又打败了我!$"
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SootopolisCity_Gym_1F_Text_JuanPostRematch:
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.string "亚当:如果我请你成为\n我的学生,你肯定会拒绝。\p我想做一件衣服\n送给你,\p但我想\n你同样会拒绝。\p但是,我的朋友,这本就是\n一种高贵的标志!$"
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SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons:
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.string "亚当:啊,这道馆\n本已回归了平静…\p但我们年轻的台风又卷回来,\n给予我们再一次试炼!\p来吧,朋友!\p我随时可以与你一同起舞…\p啊,不不不,\n你只带了一只宝可梦。\p我希望你能至少\n带两只宝可梦来。$"
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