RoamerX db73674ea3 修正部分专有名词为官译+修正招式详情中文字与图标位置+修复R键投球图颜色错误
包括以下:
精灵	宝可梦
训练师	训练家
背包	包包
技能	招式
口袋领航员	宝可梦导航仪
濒死	昏厥
烧伤	灼伤
命中率	命中	注:指招式的命中,对战内宝可梦的能力仍叫做命中率
2025-04-11 15:14:45 +08:00

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PHP
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.set LOCALID_ATTENDANT, 1
.set LOCALID_NURSE, 2
.set LOCALID_GIRL, 4
.set LOCALID_MAN, 5
TrainerHill_Entrance_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, TrainerHill_Entrance_OnResume
map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, TrainerHill_Entrance_OnReturn
map_script MAP_SCRIPT_ON_TRANSITION, TrainerHill_Entrance_OnTransition
map_script MAP_SCRIPT_ON_LOAD, TrainerHill_Entrance_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, TrainerHill_Entrance_OnFrame
.byte 0
TrainerHill_Entrance_OnTransition:
setflag FLAG_LANDMARK_TRAINER_HILL
getplayerxy VAR_TEMP_D, VAR_RESULT
end
@ Unused
TrainerHill_Entrance_OnWarp:
end
TrainerHill_Entrance_OnResume:
trainerhill_resumetimer
setvar VAR_TEMP_0, 0
trainerhill_getusingereader
goto_if_eq VAR_RESULT, FALSE, TrainerHill_Entrance_EventScript_TryFaceAttendant @ VAR_RESULT always FALSE here
setobjectxy OBJ_EVENT_ID_PLAYER, 9, 6
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant
end
TrainerHill_Entrance_EventScript_TryFaceAttendant::
trainerhill_getwon
goto_if_eq VAR_RESULT, TRUE, TrainerHill_Entrance_EventScript_PlayerDontFaceAttendant
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant
end
TrainerHill_Entrance_EventScript_PlayerDontFaceAttendant::
end
TrainerHill_Entrance_OnReturn:
addobject LOCALID_NURSE
addobject LOCALID_ATTENDANT
addobject LOCALID_MAN
addobject LOCALID_GIRL
end
TrainerHill_Entrance_OnLoad:
call_if_eq VAR_TEMP_D, 17, TrainerHill_Entrance_EventScript_OpenCounterDoor
end
TrainerHill_Entrance_EventScript_OpenCounterDoor::
setmetatile 17, 10, METATILE_TrainerHill_GreenFloorTile, FALSE
return
TrainerHill_Entrance_OnFrame:
map_script_2 VAR_TEMP_0, 0, TrainerHill_Entrance_EventScript_ExitChallenge
map_script_2 VAR_TEMP_D, 17, TrainerHill_Entrance_EventScript_ExitElevator
map_script_2 VAR_TEMP_5, 1, TrainerHill_Entrance_EventScript_EntryTrigger
map_script_2 VAR_TEMP_1, 1, TrainerHill_EventScript_WarpToEntranceCounter
.2byte 0
TrainerHill_Entrance_EventScript_ExitElevator::
lockall
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerExitElevator
waitmovement 0
setmetatile 17, 10, METATILE_TrainerHill_CounterDoor, TRUE
special DrawWholeMapView
playse SE_CLICK
waitse
setvar VAR_TEMP_D, 0
releaseall
end
TrainerHill_Entrance_EventScript_ExitChallenge::
setvar VAR_TEMP_0, 1
trainerhill_getstatus
switch VAR_RESULT
case TRAINER_HILL_PLAYER_STATUS_LOST, TrainerHill_Entrance_EventScript_ExitChallengeLost
case TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED, TrainerHill_Entrance_EventScript_ExitChallengeECard
case TRAINER_HILL_PLAYER_STATUS_NORMAL, TrainerHill_Entrance_EventScript_EndExitChallenge
TrainerHill_Entrance_EventScript_ExitChallengeLost::
lockall
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant
msgbox TrainerHill_Entrance_Text_TooBadTremendousEffort, MSGBOX_DEFAULT
goto TrainerHill_Entrance_EventScript_PlayerExitChallenge
TrainerHill_Entrance_EventScript_ExitChallengeECard::
lockall
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant
msgbox TrainerHill_Entrance_Text_MovedReceptionHereForSwitch, MSGBOX_DEFAULT
TrainerHill_Entrance_EventScript_PlayerExitChallenge::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PushPlayerBackFromCounter
waitmovement 0
setvar VAR_TRAINER_HILL_IS_ACTIVE, 0
special HealPlayerParty
callnative UpdateFollowingPokemon
releaseall
TrainerHill_Entrance_EventScript_EndExitChallenge::
end
TrainerHill_Entrance_EventScript_Nurse::
setvar VAR_0x800B, LOCALID_NURSE
call Common_EventScript_PkmnCenterNurse
waitmessage
waitbuttonpress
release
end
TrainerHill_Entrance_EventScript_Attendant::
lock
faceplayer
trainerhill_inchallenge
goto_if_eq VAR_RESULT, FALSE, TrainerHill_Entrance_EventScript_ThanksForPlaying
msgbox TrainerHill_Entrance_Text_HopeYouGiveItYourBest, MSGBOX_DEFAULT
goto TrainerHill_Entrance_EventScript_AttendantEnd
TrainerHill_Entrance_EventScript_ThanksForPlaying::
msgbox TrainerHill_Entrance_Text_ThankYouForPlaying, MSGBOX_DEFAULT
TrainerHill_Entrance_EventScript_AttendantEnd::
release
end
TrainerHill_Entrance_EventScript_EntryTrigger::
lockall
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PlayerFaceAttendant
goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_Closed
msgbox TrainerHill_Entrance_Text_WelcomeToTrainerHill, MSGBOX_DEFAULT
trainerhill_getsaved
call_if_eq VAR_RESULT, FALSE, TrainerHill_Entrance_EventScript_SaveGame
trainerhill_allfloorsused
goto_if_eq VAR_RESULT, TRUE, TrainerHill_Entrance_EventScript_AllFloorsUsed
msgbox TrainerHill_Entrance_Text_TrainersUpToFloorX, MSGBOX_DEFAULT
goto TrainerHill_Entrance_EventScript_AskChallengeTrainers
TrainerHill_Entrance_EventScript_AllFloorsUsed::
msgbox TrainerHill_Entrance_Text_TrainersInEveryRoom, MSGBOX_DEFAULT
TrainerHill_Entrance_EventScript_AskChallengeTrainers::
message TrainerHill_Entrance_Text_LikeToChallengeTrainers
waitmessage
multichoice 15, 6, MULTI_YESNOINFO, FALSE
switch VAR_RESULT
case 0, TrainerHill_Entrance_EventScript_ChooseChallenge
case 1, TrainerHill_Entrance_EventScript_CancelEntry
case 2, TrainerHill_Entrance_EventScript_Info
case MULTI_B_PRESSED, TrainerHill_Entrance_EventScript_CancelEntry
end
TrainerHill_Entrance_EventScript_Info::
msgbox TrainerHill_Entrance_Text_ExplainTrainerHill, MSGBOX_DEFAULT
goto TrainerHill_Entrance_EventScript_AskChallengeTrainers
end
TrainerHill_Entrance_EventScript_ChooseChallenge::
multichoice 13, 2, MULTI_TAG_MATCH_TYPE, FALSE
switch VAR_RESULT
case 4, TrainerHill_Entrance_EventScript_CancelEntry
case MULTI_B_PRESSED, TrainerHill_Entrance_EventScript_CancelEntry
trainerhill_setmode VAR_RESULT
setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
setvar VAR_TEMP_5, 0
special HealPlayerParty
callnative UpdateFollowingPokemon
msgbox TrainerHill_Entrance_Text_TimeProgessGetSetGo, MSGBOX_DEFAULT
trainerhill_start
releaseall
end
TrainerHill_Entrance_EventScript_CancelEntry::
setvar VAR_TEMP_5, 0
msgbox TrainerHill_Entrance_Text_PleaseVisitUsAgain, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PushPlayerBackFromCounter
waitmovement 0
releaseall
end
TrainerHill_Entrance_EventScript_SaveGame::
msgbox TrainerHill_Entrance_Text_SaveGameBeforeEnter, MSGBOX_DEFAULT
trainerhill_setsaved
setvar VAR_TEMP_5, 1
call Common_EventScript_SaveGame
goto_if_eq VAR_RESULT, FALSE, TrainerHill_Entrance_EventScript_SaveFailed
trainerhill_setsaved
return
TrainerHill_Entrance_EventScript_SaveFailed::
trainerhill_clearsaved
goto TrainerHill_Entrance_EventScript_CancelEntry
end
TrainerHill_Entrance_EventScript_Closed::
msgbox TrainerHill_Entrance_Text_StillGettingReady, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Entrance_Movement_PushPlayerBackFromCounter
waitmovement 0
releaseall
end
TrainerHill_Entrance_Movement_PlayerFaceAttendant:
face_right
step_end
TrainerHill_Entrance_Movement_PushPlayerBackFromCounter:
walk_down
step_end
@ Unused
TrainerHill_Entrance_Movement_FaceUp:
face_up
step_end
TrainerHill_Entrance_Movement_PlayerExitElevator:
walk_down
walk_down
step_end
TrainerHill_Entrance_EventScript_Records::
lockall
fadescreen FADE_TO_BLACK
special ShowTrainerHillRecords
waitstate
releaseall
end
TrainerHill_Entrance_EventScript_Man::
goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_ManTrainerHillClosed
msgbox TrainerHill_Entrance_Text_WhatSortOfTrainersAreAhead, MSGBOX_NPC
end
TrainerHill_Entrance_EventScript_ManTrainerHillClosed::
msgbox TrainerHill_Entrance_Text_CantWaitToTestTheWaters, MSGBOX_NPC
end
TrainerHill_Entrance_EventScript_Girl::
goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_GirlTrainerHillClosed
msgbox TrainerHill_Entrance_Text_FriendsTryingToReachTimeBoardTop, MSGBOX_NPC
end
TrainerHill_Entrance_EventScript_GirlTrainerHillClosed::
msgbox TrainerHill_Entrance_Text_DoYouKnowWhenTheyOpen, MSGBOX_NPC
end
TrainerHill_Entrance_EventScript_Clerk::
lock
faceplayer
message gText_HowMayIServeYou
waitmessage
goto_if_set FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_ExpandedPokemart
pokemart TrainerHill_Entrance_Pokemart_Basic
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
TrainerHill_Entrance_Pokemart_Basic:
.2byte ITEM_SUPER_POTION
.2byte ITEM_ANTIDOTE
.2byte ITEM_PARALYZE_HEAL
.2byte ITEM_AWAKENING
.2byte ITEM_X_SPEED
.2byte ITEM_X_SP_ATK
.2byte ITEM_X_ATTACK
.2byte ITEM_X_DEFENSE
.2byte ITEM_DIRE_HIT
.2byte ITEM_GUARD_SPEC
.2byte ITEM_X_ACCURACY
pokemartlistend
TrainerHill_Entrance_EventScript_ExpandedPokemart::
pokemart TrainerHill_Entrance_Pokemart_Expanded
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
TrainerHill_Entrance_Pokemart_Expanded:
.2byte ITEM_HYPER_POTION
.2byte ITEM_MAX_POTION
.2byte ITEM_FULL_RESTORE
.2byte ITEM_FULL_HEAL
.2byte ITEM_REVIVE
.2byte ITEM_X_SPEED
.2byte ITEM_X_SP_ATK
.2byte ITEM_X_ATTACK
.2byte ITEM_X_DEFENSE
.2byte ITEM_DIRE_HIT
.2byte ITEM_GUARD_SPEC
.2byte ITEM_X_ACCURACY
pokemartlistend
TrainerHill_Entrance_Text_StillGettingReady:
.string "这里是训练家之山,\n你可以在这里与许多其他训练家\l组队战斗。\p不过很抱歉我们正在进行准备\n请您下次再来!$"
TrainerHill_Entrance_Text_WelcomeToTrainerHill:
.string "欢迎!\p这里是训练家之山\n在这里你可以与其他的\l训练家进行对战$"
TrainerHill_Entrance_Text_SaveGameBeforeEnter:
.string "你是第一次来这儿吗?\p在进入之前请先\n保存进度。$"
TrainerHill_Entrance_Text_TrainersUpToFloorX:
.string "唔,我看看…\n现在这儿的训练家正在…\p{STR_VAR_1}楼。$"
TrainerHill_Entrance_Text_TrainersInEveryRoom:
.string "唔,我看看…\n现在这儿的训练家正在…\p好像每间房间里\n都有训练家。$"
TrainerHill_Entrance_Text_LikeToChallengeTrainers:
.string "你想要挑战\n等候着的训练家吗?$"
TrainerHill_Entrance_Text_TimeProgessGetSetGo:
.string "我会为你计时的,\n祝你好运!\p记下你的成绩…\p创造自己的纪录…\p去吧$"
TrainerHill_Entrance_Text_PleaseVisitUsAgain:
.string "下次再来!$"
TrainerHill_Entrance_Text_TooBadTremendousEffort:
.string "真不幸。\p你一定为战斗付出了\n极大的努力。\p再来试试吧$"
TrainerHill_Entrance_Text_HopeYouGiveItYourBest:
.string "希望你能尽力。$"
TrainerHill_Entrance_Text_MovedReceptionHereForSwitch:
.string "训练家移动的时候,\n就显得有些混乱。\p为避免这种情况\n我们就把接待处搬到这儿来了。\p很抱歉对你造成了不便。$"
TrainerHill_Entrance_Text_ThankYouForPlaying:
.string "感谢你来此游玩!$"
TrainerHill_Entrance_Text_ExplainTrainerHill:
.string "我们训练家之山这里有一种\n叫做限时进攻的活动,\p是计算你从这个\n柜台跑到顶层老板\l那里的用时的游戏。\p最快的成绩会贴在那边的\n时间板上。跟你的\l朋友比试吧。\p一路上的战斗中\n你既不能获得经验点数,\l也不能获得金钱。$"
@ Unused
TrainerHill_Entrance_Text_NeedAtLeastTwoPokemon:
.string "哦,对不起,但是\n你只有一只宝可梦。\p你最少需要两只宝可梦\n来参加这个活动。$"
TrainerHill_Roof_Text_YouFinallyCameBravo:
.string "嗯,嗯!\p你终于来了\n是啊,你来了!\p等不要说话\n我知道你为什么会\l一个人单独走到这里来\p你要来见我这个\n训练家之山的老板,因为…\p你希望和我组队\n呀—呵!\p…呃\n不是吗?\p不管怎样我一路看着你上来。\n完美的战斗!勇气可嘉!$"
TrainerHill_Roof_Text_HaveTheMostMarvelousGift:
.string "像你这样杰出的人,当然\n只有最杰出的礼物才配得上你!$"
TrainerHill_Roof_Text_FullUpBeBackLaterForThis:
.string "哦,不,包包已经塞满了!\n以后再来拿走这个吧!$"
TrainerHill_Roof_Text_GotHereMarvelouslyQuickly:
.string "啊,等等!\n你来得可真快啊。\p真让我吃惊你不必\n这么急着来见我的!\p真棒接待处的\n时间板需要更新了!$"
TrainerHill_Roof_Text_YouWerentVeryQuick:
.string "呃,噢…\n你来得并不是很快。$"
TrainerHill_Roof_Text_ArriveZippierNextTime:
.string "也许下次你快一点来\n我会更高兴的。\p那样我将会很高兴\n和你一同组队!\p下次再见朋友$"
@ Unused
TrainerHill_Roof_Text_BuiltTrainerHillToFindPartner:
.string "我建这训练家之山\n的原因只有一个!\p就是要找到最合适的\n搭档来组成职业队伍!$"
TrainerHill_Entrance_Text_ChallengeTime:
.string "{STR_VAR_1}分{STR_VAR_2}。{STR_VAR_3}秒。$"
TrainerHill_Entrance_Text_WhatSortOfTrainersAreAhead:
.string "谁关心前面会有什么样的\n训练家和宝可梦的组合呢?\p我只知道我要打倒每一个\n挡住我的路的人!$"
TrainerHill_Entrance_Text_CantWaitToTestTheWaters:
.string "听说各地的强大训练家\n都会来到训练家之山。\p我已经跃跃欲试了\p我要打倒每一个\n挡住我的路的人!$"
TrainerHill_Entrance_Text_FriendsTryingToReachTimeBoardTop:
.string "看到那边的时间板了吗?\p我和朋友正在比试\n谁能更快到达山顶。$"
TrainerHill_Entrance_Text_DoYouKnowWhenTheyOpen:
.string "你知道这里什么时候\n才会开门吗?\p我一直在这儿等着\n成为这里的第一个挑战者!$"
TrainerHill_Elevator_Text_ReturnToReception:
.string "现在请你回到\n接待处好吗?$"