pokeemmo/test/battle/ability/inner_focus.c
Eduardo Quezada 99cb40d896
Added test support for 5 battle configs (#5914)
Co-authored-by: sbird <sbird@no.tld>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-02-09 22:29:23 +01:00

58 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Inner Focus prevents intimidate")
{
s16 turnOneHit;
s16 turnTwoHit;
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
HP_BAR(player, captureDamage: &turnOneHit);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS);
MESSAGE("The opposing Zubat's Inner Focus prevents stat loss!");
HP_BAR(player, captureDamage: &turnTwoHit);
} THEN {
EXPECT_EQ(turnOneHit, turnTwoHit);
}
}
SINGLE_BATTLE_TEST("Inner Focus prevents flinching")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
} WHEN {
TURN { MOVE(player, MOVE_FAKE_OUT);
MOVE(opponent, MOVE_TACKLE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
NONE_OF { MESSAGE("The opposing Zubat flinched and couldn't move!"); }
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
}
}
SINGLE_BATTLE_TEST("Mold Breaker ignores Inner Focus")
{
GIVEN {
PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); };
OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
} WHEN {
TURN { MOVE(player, MOVE_FAKE_OUT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
MESSAGE("The opposing Zubat flinched and couldn't move!");
}
}