2025-02-12 09:30:59 -03:00

24 lines
679 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_LASER_FOCUS].effect == EFFECT_LASER_FOCUS);
}
SINGLE_BATTLE_TEST("Laser Focus causes the user's move used on the next turn to result in a Critical Hit")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_LASER_FOCUS) == EFFECT_LASER_FOCUS);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_LASER_FOCUS); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASER_FOCUS, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
MESSAGE("A critical hit!");
}
}