2025-04-22 16:50:58 +08:00

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.set LOCALID_HINT_GIVER, 2
BattleFrontier_BattlePikeThreePathRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnWarp
.byte 0
BattleFrontier_BattlePikeThreePathRoom_OnFrame:
map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_5, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom
map_script_2 VAR_TEMP_5, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint
.2byte 0
BattleFrontier_BattlePikeThreePathRoom_OnWarp:
map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth
.2byte 0
BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
frontier_getstatus
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby::
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge::
lockall
message BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume
waitmessage
pike_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_CHALLENGE_STATUS, 255
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge, MSGBOX_DEFAULT
closemessage
releaseall
frontier_settrainers
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant::
frontier_get FRONTIER_DATA_BATTLE_NUM @ Room number
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1
case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3
case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5
case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7
case 9, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9
case 11, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11
case 13, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge::
frontier_saveparty
message BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData
waitmessage
special LoadPlayerParty
pike_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit, MSGBOX_YESNO
switch VAR_RESULT
case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
switch VAR_RESULT
case 0, BattleFrontier_BattlePike_EventScript_Retire
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom::
pike_sethintroom
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint
setvar VAR_TEMP_5, 255
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint::
setvar VAR_TEMP_5, 1
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint::
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
releaseall
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
waitmovement 0
setvar VAR_TEMP_5, 255
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver::
pike_gethint
goto_if_eq VAR_RESULT, PIKE_HINT_BRAIN, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose, MSGBOX_YESNO
switch VAR_RESULT
case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint::
pike_gethintroomid
switch VAR_RESULT
case PIKE_ROOM_LEFT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint
case PIKE_ROOM_CENTER, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint
case PIKE_ROOM_RIGHT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint::
pike_gethint
switch VAR_RESULT
case PIKE_HINT_NOSTALGIA, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia
case PIKE_HINT_WHISPERING, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering
case PIKE_HINT_POKEMON, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon
case PIKE_HINT_PEOPLE, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer:
walk_left
walk_left
walk_down
walk_down
walk_down
walk_down
step_end
BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
face_down
step_end
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "你现在在\n1号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "你现在在\n3号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "你现在在\n5号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "你现在在\n7号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "你现在在\n9号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "你现在在\n11号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "你现在在\n13号房间……$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "你要继续\n你的挑战吗?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "你要记录你的挑战\n并离开游戏吗?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "你要离开\n选择式对战挑战吗?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "我们一直等你回来……\p在继续你的选择式对战\n挑战前,让我保存游戏……$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "请好好享受你的选择式对战\n挑战吧……$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "正在为你保存记录……\n请稍等……$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "道路被阻断了!\n并且没有退路了……$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "请原谅,但……\p你是否觉得选择\n道路很困难?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "我知道……\n我对我的不礼貌表示道歉……$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "哦,让我看看……有一些关于\n右边道路的事……$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "哦,让我看看……有一些关于\n中间道路的事……$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "哦,让我看看……有一些关于\n左边道路的事……$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "似乎有宝可梦在里面的感觉……$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "是……训练家吗?\n感觉到好像有人在里面……$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "好像听得到轻声细语般的声音……$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "不知道为什么,\n有股熟悉的氛围……$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "我很抱歉地说……\p一件可怕的事没错一件恐怖的事\n将要降临到你头上……\p我劝你要万分小心\n做好最坏的打算。$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "无论哪道门后都有一股很可怕的感觉……$"