Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用 送神山码头文本错误翻译修复 城市名称统一补全为XX市/镇 哈奇老人相关的文本调整 海员统一修正为水手 标点符号重复使用修复 小遥错字修复 汉化优化
324 lines
11 KiB
C++
324 lines
11 KiB
C++
.set LOCALID_RIVAL, 2
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Route103_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, Route103_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, Route103_OnLoad
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.byte 0
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Route103_OnTransition:
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call Common_EventScript_SetupRivalGfxId
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call ProfBirch_EventScript_UpdateLocation
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end
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Route103_OnLoad:
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call_if_set FLAG_SYS_GAME_CLEAR, Route103_EventScript_OpenAlteringCave
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end
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Route103_EventScript_OpenAlteringCave::
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setmetatile 45, 5, METATILE_General_CaveEntrance_Top, TRUE
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setmetatile 45, 6, METATILE_General_CaveEntrance_Bottom, FALSE
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return
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Route103_EventScript_Rival::
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lockall
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, Route103_EventScript_RivalMay
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goto_if_eq VAR_RESULT, FEMALE, Route103_EventScript_RivalBrendan
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end
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Route103_EventScript_RivalMay::
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msgbox Route103_Text_MayRoute103Pokemon, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_MAY, TRUE
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applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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msgbox Route103_Text_MayLetsBattle, MSGBOX_DEFAULT
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switch VAR_STARTER_MON
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case 0, Route103_EventScript_StartMayBattleTreecko
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case 1, Route103_EventScript_StartMayBattleTorchic
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case 2, Route103_EventScript_StartMayBattleMudkip
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end
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Route103_EventScript_RivalBrendan::
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msgbox Route103_Text_BrendanRoute103Pokemon, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_BRENDAN, TRUE
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applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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msgbox Route103_Text_BrendanLetsBattle, MSGBOX_DEFAULT
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switch VAR_STARTER_MON
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case 0, Route103_EventScript_StartBrendanBattleTreecko
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case 1, Route103_EventScript_StartBrendanBattleTorchic
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case 2, Route103_EventScript_StartBrendanBattleMudkip
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end
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Route103_EventScript_StartMayBattleTreecko::
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trainerbattle_no_intro TRAINER_MAY_ROUTE_103_TREECKO, Route103_Text_MayDefeated
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goto Route103_EventScript_AfterMayBattle
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end
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Route103_EventScript_StartMayBattleTorchic::
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trainerbattle_no_intro TRAINER_MAY_ROUTE_103_TORCHIC, Route103_Text_MayDefeated
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goto Route103_EventScript_AfterMayBattle
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end
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Route103_EventScript_StartMayBattleMudkip::
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trainerbattle_no_intro TRAINER_MAY_ROUTE_103_MUDKIP, Route103_Text_MayDefeated
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goto Route103_EventScript_AfterMayBattle
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end
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Route103_EventScript_StartBrendanBattleTreecko::
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trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_TREECKO, Route103_Text_BrendanDefeated
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goto Route103_EventScript_AfterBrendanBattle
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end
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Route103_EventScript_StartBrendanBattleTorchic::
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trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_TORCHIC, Route103_Text_BrendanDefeated
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goto Route103_EventScript_AfterBrendanBattle
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end
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Route103_EventScript_StartBrendanBattleMudkip::
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trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_MUDKIP, Route103_Text_BrendanDefeated
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goto Route103_EventScript_AfterBrendanBattle
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end
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Route103_EventScript_AfterMayBattle::
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msgbox Route103_Text_MayTimeToHeadBack, MSGBOX_DEFAULT
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goto Route103_EventScript_RivalExit
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end
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Route103_EventScript_AfterBrendanBattle::
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msgbox Route103_Text_BrendanTimeToHeadBack, MSGBOX_DEFAULT
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goto Route103_EventScript_RivalExit
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end
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Route103_EventScript_RivalExit::
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closemessage
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switch VAR_FACING
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case DIR_SOUTH, Route103_EventScript_RivalExitFacingSouth
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case DIR_NORTH, Route103_EventScript_RivalExitFacingNorth
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case DIR_WEST, Route103_EventScript_RivalExitFacingEastOrWest
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case DIR_EAST, Route103_EventScript_RivalExitFacingEastOrWest
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end
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Route103_EventScript_RivalExitFacingNorth::
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applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1
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waitmovement 0
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playse SE_LEDGE
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalExitFacingEastOrWest::
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applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
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waitmovement 0
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playse SE_LEDGE
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalExitFacingSouth::
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
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waitmovement 0
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playse SE_LEDGE
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalEnd::
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removeobject LOCALID_RIVAL
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setvar VAR_BIRCH_LAB_STATE, 4
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
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setflag FLAG_DEFEATED_RIVAL_ROUTE103
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setvar VAR_OLDALE_RIVAL_STATE, 1
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clearflag FLAG_HIDE_OLDALE_TOWN_RIVAL
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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Route103_Movement_RivalExitFacingNorth1:
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walk_left
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walk_down
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step_end
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Route103_Movement_RivalExitFacingNorth2:
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jump_2_down
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delay_16
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walk_down
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walk_down
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walk_down
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walk_down
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step_end
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Route103_Movement_WatchRivalExitFacingNorth:
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delay_16
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delay_4
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walk_in_place_faster_left
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delay_16
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walk_in_place_faster_down
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step_end
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Route103_Movement_RivalExit1:
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walk_down
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step_end
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Route103_Movement_RivalExit2:
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jump_2_down
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delay_16
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walk_down
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walk_down
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walk_down
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step_end
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Route103_Movement_WatchRivalExitFacingEastOrWest:
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delay_16
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walk_in_place_faster_down
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step_end
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Route103_EventScript_Boy::
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msgbox Route103_Text_ShouldHaveBroughtPotion, MSGBOX_NPC
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end
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Route103_EventScript_Man::
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msgbox Route103_Text_ShortcutToOldale, MSGBOX_NPC
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end
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Route103_EventScript_RouteSign::
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msgbox Route103_Text_RouteSign, MSGBOX_SIGN
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end
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Route103_EventScript_Daisy::
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trainerbattle_single TRAINER_DAISY, Route103_Text_DaisyIntro, Route103_Text_DaisyDefeated
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msgbox Route103_Text_DaisyPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Amy::
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trainerbattle_double TRAINER_AMY_AND_LIV_1, Route103_Text_AmyIntro, Route103_Text_AmyDefeated, Route103_Text_AmyNotEnoughPokemon, Route102_EventScript_AmyRegisterMatchCallAfterBattle
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, Route102_EventScript_AmyRematch
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msgbox Route103_Text_AmyPostBattle, MSGBOX_AUTOCLOSE
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end
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Route102_EventScript_AmyRegisterMatchCallAfterBattle::
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msgbox Route103_Text_AmyLivRegister, MSGBOX_DEFAULT
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register_matchcall TRAINER_AMY_AND_LIV_1
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release
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end
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Route102_EventScript_AmyRematch::
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trainerbattle_rematch_double TRAINER_AMY_AND_LIV_1, Route103_Text_AmyRematchIntro, Route103_Text_AmyRematchDefeated, Route103_Text_AmyRematchNotEnoughPokemon
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msgbox Route103_Text_AmyRematchPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Liv::
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trainerbattle_double TRAINER_AMY_AND_LIV_1, Route103_Text_LivIntro, Route103_Text_LivDefeated, Route103_Text_LivNotEnoughPokemon, Route102_EventScript_LivRegisterMatchCallAfterBattle
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, Route102_EventScript_LivRematch
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msgbox Route103_Text_LivPostBattle, MSGBOX_AUTOCLOSE
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end
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Route102_EventScript_LivRegisterMatchCallAfterBattle::
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msgbox Route103_Text_AmyLivRegister, MSGBOX_DEFAULT
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register_matchcall TRAINER_AMY_AND_LIV_1
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release
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end
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Route102_EventScript_LivRematch::
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trainerbattle_rematch_double TRAINER_AMY_AND_LIV_1, Route103_Text_LivRematchIntro, Route103_Text_LivRematchDefeated, Route103_Text_LivRematchNotEnoughPokemon
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msgbox Route103_Text_LivRematchPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Andrew::
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trainerbattle_single TRAINER_ANDREW, Route103_Text_AndrewIntro, Route103_Text_AndrewDefeated
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msgbox Route103_Text_AndrewPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Miguel::
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trainerbattle_single TRAINER_MIGUEL_1, Route103_Text_MiguelIntro, Route103_Text_MiguelDefeated, Route102_EventScript_MiguelRegisterMatchCallAfterBattle
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, Route103_EventScript_MiguelRematch
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msgbox Route103_Text_MiguelPostBattle, MSGBOX_DEFAULT
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release
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end
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Route102_EventScript_MiguelRegisterMatchCallAfterBattle::
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special PlayerFaceTrainerAfterBattle
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waitmovement 0
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msgbox Route103_Text_MiguelRegister, MSGBOX_DEFAULT
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register_matchcall TRAINER_MIGUEL_1
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release
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end
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Route103_EventScript_MiguelRematch::
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trainerbattle_rematch TRAINER_MIGUEL_1, Route103_Text_MiguelRematchIntro, Route103_Text_MiguelRematchDefeated
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msgbox Route103_Text_MiguelRematchPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Marcos::
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trainerbattle_single TRAINER_MARCOS, Route103_Text_MarcosIntro, Route103_Text_MarcosDefeated
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msgbox Route103_Text_MarcosPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Rhett::
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trainerbattle_single TRAINER_RHETT, Route103_Text_RhettIntro, Route103_Text_RhettDefeated
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msgbox Route103_Text_RhettPostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Pete::
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trainerbattle_single TRAINER_PETE, Route103_Text_PeteIntro, Route103_Text_PeteDefeated
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msgbox Route103_Text_PetePostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_EventScript_Isabelle::
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trainerbattle_single TRAINER_ISABELLE, Route103_Text_IsabelleIntro, Route103_Text_IsabelleDefeated
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msgbox Route103_Text_IsabellePostBattle, MSGBOX_AUTOCLOSE
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end
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Route103_Text_MayRoute103Pokemon:
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.string "小遥:我看看……在103号道路\n发现的宝可梦有……$"
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Route103_Text_MayLetsBattle:
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.string "呀,你好,{PLAYER}{KUN}!\p……啊,看来爸爸送给你\n一只宝可梦。\p既然我们都有宝可梦了,\n来一场小小的战斗吧!\p让我教你\n训练家是什么样的!$"
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Route103_Text_MayDefeated:
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.string "哇!太厉害了!\n{PLAYER}{KUN},你真棒!$"
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Route103_Text_MayTimeToHeadBack:
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.string "小遥:我想我明白爸爸\n为什么会对你青睐有加了。\p我是说,虽然你才刚得到\n那只宝可梦,但它已经很喜欢你了。\p也许你能轻易\n与任何宝可梦相处。\p好了,\n我们该回研究所去了。$"
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Route103_Text_BrendanRoute103Pokemon:
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.string "小悠:好,那么103号道路上\n有这个和这个……$"
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Route103_Text_BrendanLetsBattle:
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.string "嗨,{PLAYER}!\p……啊,看来老爸给你了一只宝可梦。\p既然这样,我们来\n切磋一下吧?\p我会教你如何才能\n成为一个训练家的!$"
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Route103_Text_BrendanDefeated:
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.string "呵,{PLAYER},看来你并没那么笨。$"
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Route103_Text_BrendanTimeToHeadBack:
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.string "小悠:我想我明白了,\n我明白老爸为什么会对你\l青睐有加了。\p看,即使你才刚刚得到宝可梦,\n它已经开始喜欢你了。\p{PLAYER},我感觉你很容易\n就能和任何宝可梦交朋友。\p我们该回研究所去了。$"
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Route103_Text_ShouldHaveBroughtPotion:
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.string "我的宝可梦已经很累了……\n我本该买点伤药的……$"
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Route103_Text_ShortcutToOldale:
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.string "如果从这儿渡海,\n就能到达古玫镇。\p呵呵呵,这条捷径会派上不少用场的。$"
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Route103_Text_RouteSign:
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.string "103号道路\n{DOWN_ARROW}古玫镇$"
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