* Sets neutral nature and ability 0 as default in trainer control * add config to generate a random ability * minor correction * move config to battle.h * fixed compiling
27 lines
942 B
C
27 lines
942 B
C
static const struct TrainerMon sParty_StevenPartner[] = {
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{
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.species = SPECIES_METANG,
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.lvl = 42,
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.nature = NATURE_BRAVE,
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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.ev = TRAINER_PARTY_EVS(0, 252, 252, 0, 6, 0),
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.moves = {MOVE_LIGHT_SCREEN, MOVE_PSYCHIC, MOVE_REFLECT, MOVE_METAL_CLAW},
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},
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{
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.species = SPECIES_SKARMORY,
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.lvl = 43,
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.nature = NATURE_IMPISH,
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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.ev = TRAINER_PARTY_EVS(252, 0, 0, 0, 6, 252),
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.moves = {MOVE_TOXIC, MOVE_AERIAL_ACE, MOVE_PROTECT, MOVE_STEEL_WING},
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},
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{
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.species = SPECIES_AGGRON,
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.lvl = 44,
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.nature = NATURE_ADAMANT,
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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.ev = TRAINER_PARTY_EVS(0, 252, 0, 0, 252, 6),
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.moves = {MOVE_THUNDER, MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_DRAGON_CLAW},
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}
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};
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