pokeemmo/test/battle/ability/prism_armor.c
khbsd e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00

26 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Prism Armor reduces damage to Super Effective moves by 0.75", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; }
PARAMETRIZE { ability = ABILITY_LEVITATE; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[0] == TYPE_PSYCHIC);
ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[1] == TYPE_PSYCHIC);
ASSUME(gMovesInfo[MOVE_DARK_PULSE].type == TYPE_DARK);
ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0));
ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0));
PLAYER(SPECIES_NECROZMA);
OPPONENT(SPECIES_WEEZING) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_DARK_PULSE); }
} SCENE {
HP_BAR(player, captureDamage: &results[i].damage);
MESSAGE("It's super effective!");
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
}
}