pokeemmo/src/battle_dynamax.c
2024-01-12 03:02:48 +09:00

1297 lines
47 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_scripts.h"
#include "battle_script_commands.h"
#include "data.h"
#include "event_data.h"
#include "graphics.h"
#include "item.h"
#include "pokemon.h"
#include "random.h"
#include "sprite.h"
#include "string_util.h"
#include "util.h"
#include "constants/abilities.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_string_ids.h"
#include "constants/flags.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
static u8 GetMaxPowerTier(u16 move);
// Constant Data
static const u16 sMaxMoveTable[NUMBER_OF_MON_TYPES] =
{
[TYPE_NORMAL] = MOVE_MAX_STRIKE,
[TYPE_FIGHTING] = MOVE_MAX_KNUCKLE,
[TYPE_FLYING] = MOVE_MAX_AIRSTREAM,
[TYPE_POISON] = MOVE_MAX_OOZE,
[TYPE_GROUND] = MOVE_MAX_QUAKE,
[TYPE_ROCK] = MOVE_MAX_ROCKFALL,
[TYPE_BUG] = MOVE_MAX_FLUTTERBY,
[TYPE_GHOST] = MOVE_MAX_PHANTASM,
[TYPE_STEEL] = MOVE_MAX_STEELSPIKE,
[TYPE_FIRE] = MOVE_MAX_FLARE,
[TYPE_WATER] = MOVE_MAX_GEYSER,
[TYPE_GRASS] = MOVE_MAX_OVERGROWTH,
[TYPE_ELECTRIC] = MOVE_MAX_LIGHTNING,
[TYPE_PSYCHIC] = MOVE_MAX_MINDSTORM,
[TYPE_ICE] = MOVE_MAX_HAILSTORM,
[TYPE_DRAGON] = MOVE_MAX_WYRMWIND,
[TYPE_DARK] = MOVE_MAX_DARKNESS,
[TYPE_FAIRY] = MOVE_MAX_STARFALL,
};
struct GMaxMove
{
u16 species;
u8 moveType;
u16 gmaxMove;
};
static const struct GMaxMove sGMaxMoveTable[] =
{
{SPECIES_VENUSAUR_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_VINE_LASH},
{SPECIES_BLASTOISE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_CANNONADE},
{SPECIES_CHARIZARD_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_WILDFIRE},
{SPECIES_BUTTERFREE_GIGANTAMAX, TYPE_BUG, MOVE_G_MAX_BEFUDDLE},
{SPECIES_PIKACHU_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_VOLT_CRASH},
{SPECIES_MEOWTH_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_GOLD_RUSH},
{SPECIES_MACHAMP_GIGANTAMAX, TYPE_FIGHTING, MOVE_G_MAX_CHI_STRIKE},
{SPECIES_GENGAR_GIGANTAMAX, TYPE_GHOST, MOVE_G_MAX_TERROR},
{SPECIES_KINGLER_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_FOAM_BURST},
{SPECIES_LAPRAS_GIGANTAMAX, TYPE_ICE, MOVE_G_MAX_RESONANCE},
{SPECIES_EEVEE_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_CUDDLE},
{SPECIES_SNORLAX_GIGANTAMAX, TYPE_NORMAL, MOVE_G_MAX_REPLENISH},
{SPECIES_GARBODOR_GIGANTAMAX, TYPE_POISON, MOVE_G_MAX_MALODOR},
{SPECIES_MELMETAL_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_MELTDOWN},
{SPECIES_RILLABOOM_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_DRUM_SOLO},
{SPECIES_CINDERACE_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_FIREBALL},
{SPECIES_INTELEON_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_HYDROSNIPE},
{SPECIES_CORVIKNIGHT_GIGANTAMAX, TYPE_FLYING, MOVE_G_MAX_WIND_RAGE},
{SPECIES_ORBEETLE_GIGANTAMAX, TYPE_PSYCHIC, MOVE_G_MAX_GRAVITAS},
{SPECIES_DREDNAW_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_STONESURGE},
{SPECIES_COALOSSAL_GIGANTAMAX, TYPE_ROCK, MOVE_G_MAX_VOLCALITH},
{SPECIES_FLAPPLE_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_TARTNESS},
{SPECIES_APPLETUN_GIGANTAMAX, TYPE_GRASS, MOVE_G_MAX_SWEETNESS},
{SPECIES_SANDACONDA_GIGANTAMAX, TYPE_GROUND, MOVE_G_MAX_SANDBLAST},
{SPECIES_TOXTRICITY_AMPED_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
{SPECIES_TOXTRICITY_LOW_KEY_GIGANTAMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
{SPECIES_CENTISKORCH_GIGANTAMAX, TYPE_FIRE, MOVE_G_MAX_CENTIFERNO},
{SPECIES_HATTERENE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_SMITE},
{SPECIES_GRIMMSNARL_GIGANTAMAX, TYPE_DARK, MOVE_G_MAX_SNOOZE},
{SPECIES_ALCREMIE_GIGANTAMAX, TYPE_FAIRY, MOVE_G_MAX_FINALE},
{SPECIES_COPPERAJAH_GIGANTAMAX, TYPE_STEEL, MOVE_G_MAX_STEELSURGE},
{SPECIES_DURALUDON_GIGANTAMAX, TYPE_DRAGON, MOVE_G_MAX_DEPLETION},
{SPECIES_URSHIFU_SINGLE_STRIKE_STYLE_GIGANTAMAX,TYPE_DARK, MOVE_G_MAX_ONE_BLOW},
{SPECIES_URSHIFU_RAPID_STRIKE_STYLE_GIGANTAMAX, TYPE_WATER, MOVE_G_MAX_RAPID_FLOW},
};
// forward declarations
static void SpriteCb_DynamaxTrigger(struct Sprite *);
// Returns whether a battler is Dynamaxed.
bool32 IsDynamaxed(u16 battlerId)
{
if (gBattleStruct->dynamax.dynamaxed[battlerId]
/*|| IsRaidBoss(battlerId)*/)
return TRUE;
return FALSE;
}
// Returns whether a battler can Dynamax.
bool32 CanDynamax(u16 battlerId)
{
u16 species = gBattleMons[battlerId].species;
u16 holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
// Check if Dynamax battle flag is set. This needs to be defined in include/config/battle.h
#if B_FLAG_DYNAMAX_BATTLE != 0
if (!FlagGet(B_FLAG_DYNAMAX_BATTLE))
#endif
return FALSE;
// Check if Player has a Dynamax Band.
if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT))
&& !CheckBagHasItem(ITEM_DYNAMAX_BAND, 1))
return FALSE;
// Check if species isn't allowed to Dynamax.
if (GET_BASE_SPECIES_ID(species) == SPECIES_ZACIAN
|| GET_BASE_SPECIES_ID(species) == SPECIES_ZAMAZENTA
|| GET_BASE_SPECIES_ID(species) == SPECIES_ETERNATUS)
return FALSE;
// Cannot Dynamax if you can Mega Evolve or use a Z-Move
if (holdEffect == HOLD_EFFECT_MEGA_STONE || holdEffect == HOLD_EFFECT_Z_CRYSTAL)
return FALSE;
// Cannot Dynamax if your side has already or will Dynamax.
if (gBattleStruct->dynamax.alreadyDynamaxed[GetBattlerSide(battlerId)]
|| gBattleStruct->dynamax.dynamaxed[BATTLE_PARTNER(battlerId)]
|| gBattleStruct->dynamax.toDynamax & gBitTable[BATTLE_PARTNER(battlerId)])
return FALSE;
// TODO: Cannot Dynamax in a Max Raid if you don't have Dynamax Energy.
// if (gBattleTypeFlags & BATTLE_TYPE_RAID && gBattleStruct->raid.dynamaxEnergy != battlerId)
// return FALSE;
// No checks failed, all set!
return TRUE;
}
// Returns whether a battler is transformed into a Gigantamax form.
bool32 IsGigantamaxed(u16 battlerId)
{
struct Pokemon *mon = &GetSideParty(GetBattlerSide(battlerId))[gBattlerPartyIndexes[battlerId]];
if ((gSpeciesInfo[gBattleMons[battlerId].species].isGigantamax) && GetMonData(mon, MON_DATA_GIGANTAMAX_FACTOR))
return TRUE;
return FALSE;
}
// Applies the HP Multiplier for Dynamaxed Pokemon and Raid Bosses.
void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon)
{
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA)
return;
else
{
u32 scale = 150 + 5 * GetMonData(mon, MON_DATA_DYNAMAX_LEVEL);
u32 hp = (GetMonData(mon, MON_DATA_HP) * scale + 99) / 100;
u32 maxHP = (GetMonData(mon, MON_DATA_MAX_HP) * scale + 99) / 100;
SetMonData(mon, MON_DATA_HP, &hp);
SetMonData(mon, MON_DATA_MAX_HP, &maxHP);
}
}
// Returns the non-Dynamax HP of a Pokemon.
u16 GetNonDynamaxHP(u16 battlerId)
{
if (!IsDynamaxed(battlerId) || gBattleMons[battlerId].species == SPECIES_SHEDINJA)
return gBattleMons[battlerId].hp;
else
{
u16 mult = UQ_4_12(1.0/1.5); // placeholder
u16 hp = UQ_4_12_TO_INT((gBattleMons[battlerId].hp * mult) + UQ_4_12_ROUND);
return hp;
}
}
// Returns the non-Dynamax Max HP of a Pokemon.
u16 GetNonDynamaxMaxHP(u32 battlerId)
{
if (!IsDynamaxed(battlerId) || gBattleMons[battlerId].species == SPECIES_SHEDINJA)
return gBattleMons[battlerId].maxHP;
else
{
u16 mult = UQ_4_12(1.0/1.5); // placeholder
u16 maxHP = UQ_4_12_TO_INT((gBattleMons[battlerId].maxHP * mult) + UQ_4_12_ROUND);
return maxHP;
}
}
// Sets flags used for Dynamaxing and checks Gigantamax forms.
void PrepareBattlerForDynamax(u16 battlerId)
{
u8 side = GetBattlerSide(battlerId);
gBattleStruct->dynamax.alreadyDynamaxed[side] = TRUE;
gBattleStruct->dynamax.dynamaxed[battlerId] = TRUE;
gBattleStruct->dynamax.dynamaxTurns[battlerId] = DYNAMAX_TURNS_COUNT;
// Substitute is removed upon Dynamaxing.
gBattleMons[battlerId].status2 &= ~STATUS2_SUBSTITUTE;
ClearBehindSubstituteBit(battlerId);
// Choiced Moves are reset upon Dynamaxing.
gBattleStruct->choicedMove[battlerId] = MOVE_NONE;
// Try Gigantamax form change.
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)) // Ditto cannot Gigantamax.
TryBattleFormChange(battlerId, FORM_CHANGE_BATTLE_GIGANTAMAX);
}
// Unsets the flags used for Dynamaxing and reverts max HP if needed.
void UndoDynamax(u16 battlerId)
{
u8 side = GetBattlerSide(battlerId);
u8 monId = gBattlerPartyIndexes[battlerId];
// Revert HP if battler is still Dynamaxed.
if (IsDynamaxed(battlerId))
{
struct Pokemon *mon = (side == B_SIDE_PLAYER) ? &gPlayerParty[monId] : &gEnemyParty[monId];
u16 mult = UQ_4_12(1.0/1.5); // placeholder
gBattleMons[battlerId].hp = UQ_4_12_TO_INT((GetMonData(mon, MON_DATA_HP) * mult + 1) + UQ_4_12_ROUND); // round up
SetMonData(mon, MON_DATA_HP, &gBattleMons[battlerId].hp);
}
// Makes sure there are no Dynamax flags set, including on switch / faint.
gBattleStruct->dynamax.dynamaxed[battlerId] = FALSE;
gBattleStruct->dynamax.dynamaxTurns[battlerId] = 0;
// Undo form change if needed.
if (IsGigantamaxed(battlerId))
TryBattleFormChange(battlerId, FORM_CHANGE_END_BATTLE);
}
// Certain moves are blocked by Max Guard that normally ignore protection.
bool32 IsMoveBlockedByMaxGuard(u16 move)
{
switch (move)
{
case MOVE_BLOCK:
case MOVE_FLOWER_SHIELD:
case MOVE_GEAR_UP:
case MOVE_MAGNETIC_FLUX:
case MOVE_PHANTOM_FORCE:
case MOVE_PSYCH_UP:
case MOVE_SHADOW_FORCE:
case MOVE_TEATIME:
case MOVE_TRANSFORM:
return TRUE;
}
return FALSE;
}
// Weight-based moves (and some other moves in Raids) are blocked by Dynamax.
bool32 IsMoveBlockedByDynamax(u16 move)
{
// TODO: Certain moves are banned in raids.
switch (gBattleMoves[move].effect)
{
case EFFECT_HEAT_CRASH:
case EFFECT_LOW_KICK:
return TRUE;
}
return FALSE;
}
// Returns whether a move should be converted into a Max Move.
bool32 ShouldUseMaxMove(u16 battlerId, u16 baseMove)
{
// TODO: Raid bosses do not always use Max Moves.
// if (IsRaidBoss(battlerId))
// return !IsRaidBossUsingRegularMove(battlerId, baseMove);
return IsDynamaxed(battlerId) || gBattleStruct->dynamax.toDynamax & gBitTable[battlerId];
}
static u16 GetTypeBasedMaxMove(u16 battlerId, u16 type)
{
// Gigantamax check
u32 i;
u16 species = gBattleMons[battlerId].species;
u16 targetSpecies = SPECIES_NONE;
if (!gSpeciesInfo[species].isGigantamax)
targetSpecies = GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_GIGANTAMAX);
if (targetSpecies != SPECIES_NONE)
species = targetSpecies;
if (gSpeciesInfo[species].isGigantamax)
{
for (i = 0; i < ARRAY_COUNT(sGMaxMoveTable); i++)
{
if (sGMaxMoveTable[i].species == species && sGMaxMoveTable[i].moveType == type)
return sGMaxMoveTable[i].gmaxMove;
}
}
// Regular Max Move
if (sMaxMoveTable[type] == MOVE_NONE) // failsafe
return sMaxMoveTable[0];
return sMaxMoveTable[type];
}
// Returns the appropriate Max Move or G-Max Move for a battler to use.
u16 GetMaxMove(u16 battlerId, u16 baseMove)
{
u16 move = baseMove;
if (baseMove == MOVE_NONE) // for move display
{
return MOVE_NONE;
}
else if (baseMove == MOVE_STRUGGLE)
{
return MOVE_STRUGGLE;
}
else if (gBattleMoves[baseMove].category == BATTLE_CATEGORY_STATUS)
{
move = MOVE_MAX_GUARD;
}
else if (gBattleStruct->dynamicMoveType)
{
move = GetTypeBasedMaxMove(battlerId, gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK);
gBattleStruct->dynamax.categories[battlerId] = gBattleMoves[baseMove].category;
}
else
{
move = GetTypeBasedMaxMove(battlerId, gBattleMoves[baseMove].type);
gBattleStruct->dynamax.categories[battlerId] = gBattleMoves[baseMove].category;
}
return move;
}
// First value is for Fighting, Poison and Multi-Attack. The second is for everything else.
enum
{
MAX_POWER_TIER_1, // 70 or 90 damage
MAX_POWER_TIER_2, // 75 or 100 damage
MAX_POWER_TIER_3, // 80 or 110 damage
MAX_POWER_TIER_4, // 85 or 120 damage
MAX_POWER_TIER_5, // 90 or 130 damage
MAX_POWER_TIER_6, // 95 or 140 damage
MAX_POWER_TIER_7, // 100 or 130 damage
MAX_POWER_TIER_8, // 100 or 150 damage
};
// Gets the base power of a Max Move.
u8 GetMaxMovePower(u16 move)
{
u8 tier;
// G-Max Drum Solo, G-Max Hydrosnipe, and G-Max Fireball always have 160 base power.
if (gBattleMoves[GetMaxMove(gBattlerAttacker, move)].argument == MAX_EFFECT_FIXED_POWER)
return 160;
// Exceptions to all other rules below:
switch (move)
{
case MOVE_TRIPLE_KICK: return 80;
case MOVE_GEAR_GRIND: return 100;
case MOVE_DUAL_WINGBEAT: return 100;
case MOVE_TRIPLE_AXEL: return 140;
}
tier = GetMaxPowerTier(move);
if (gBattleMoves[move].type == TYPE_FIGHTING
|| gBattleMoves[move].type == TYPE_POISON
|| move == MOVE_MULTI_ATTACK)
{
switch (tier)
{
default:
case MAX_POWER_TIER_1: return 70;
case MAX_POWER_TIER_2: return 75;
case MAX_POWER_TIER_3: return 80;
case MAX_POWER_TIER_4: return 85;
case MAX_POWER_TIER_5: return 90;
case MAX_POWER_TIER_6: return 95;
case MAX_POWER_TIER_7: return 100;
case MAX_POWER_TIER_8: return 100;
}
}
else
{
switch (tier)
{
default:
case MAX_POWER_TIER_1: return 90;
case MAX_POWER_TIER_2: return 100;
case MAX_POWER_TIER_3: return 110;
case MAX_POWER_TIER_4: return 120;
case MAX_POWER_TIER_5: return 130;
case MAX_POWER_TIER_6: return 140;
case MAX_POWER_TIER_7: return 130;
case MAX_POWER_TIER_8: return 150;
}
}
}
static u8 GetMaxPowerTier(u16 move)
{
if (gBattleMoves[move].strikeCount >= 2 && gBattleMoves[move].strikeCount <= 5)
{
switch(gBattleMoves[move].power)
{
case 0 ... 25: return MAX_POWER_TIER_2;
case 26 ... 30: return MAX_POWER_TIER_3;
case 31 ... 35: return MAX_POWER_TIER_4;
case 36 ... 50: return MAX_POWER_TIER_5;
default:
case 51 ... 60: return MAX_POWER_TIER_6;
}
}
switch (gBattleMoves[move].effect)
{
case EFFECT_BIDE:
case EFFECT_SUPER_FANG:
case EFFECT_LEVEL_DAMAGE:
case EFFECT_PSYWAVE:
case EFFECT_COUNTER:
case EFFECT_PRESENT:
case EFFECT_BEAT_UP:
case EFFECT_WEATHER_BALL:
case EFFECT_FLING:
case EFFECT_ELECTRO_BALL:
case EFFECT_METAL_BURST:
case EFFECT_TERRAIN_PULSE:
case EFFECT_PUNISHMENT:
case EFFECT_TRUMP_CARD:
case EFFECT_FIXED_DAMAGE_ARG:
case EFFECT_SPIT_UP:
case EFFECT_NATURAL_GIFT:
case EFFECT_MIRROR_COAT:
case EFFECT_FINAL_GAMBIT:
//case EFFECT_DRAGON_DARTS:
return MAX_POWER_TIER_2;
case EFFECT_OHKO:
case EFFECT_RETURN:
case EFFECT_FRUSTRATION:
case EFFECT_HEAT_CRASH:
case EFFECT_STORED_POWER:
case EFFECT_GYRO_BALL:
return MAX_POWER_TIER_5;
case EFFECT_MAGNITUDE:
case EFFECT_WRING_OUT:
return MAX_POWER_TIER_6;
case EFFECT_FLAIL:
case EFFECT_LOW_KICK:
return MAX_POWER_TIER_7;
case EFFECT_MULTI_HIT:
switch(gBattleMoves[move].power)
{
case 0 ... 15: return MAX_POWER_TIER_1;
case 16 ... 18: return MAX_POWER_TIER_2;
case 19 ... 20: return MAX_POWER_TIER_4;
default:
case 21 ... 25: return MAX_POWER_TIER_5;
}
}
switch (gBattleMoves[move].power)
{
case 0 ... 40: return MAX_POWER_TIER_1;
case 45 ... 50: return MAX_POWER_TIER_2;
case 55 ... 60: return MAX_POWER_TIER_3;
case 65 ... 70: return MAX_POWER_TIER_4;
case 75 ... 100: return MAX_POWER_TIER_5;
case 110 ... 140: return MAX_POWER_TIER_6;
default:
case 150 ... 250: return MAX_POWER_TIER_8;
}
}
// Returns whether a move is a Max Move or not.
bool32 IsMaxMove(u16 move)
{
return move >= FIRST_MAX_MOVE && move <= LAST_MAX_MOVE;
}
// Returns the full name of a Max Move for the move usage text.
const u8 *GetMaxMoveName(u16 move)
{
if (IsMaxMove(move))
return gMaxMoveNames[move - FIRST_MAX_MOVE];
else
return gMaxMoveNames[0]; // Failsafe
}
// Assigns the multistring to use for the "Damage Non- Types" G-Max effect.
void ChooseDamageNonTypesString(u8 type)
{
switch (type)
{
case TYPE_GRASS:
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRAPPED_WITH_VINES;
break;
case TYPE_WATER:
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CAUGHT_IN_VORTEX;
break;
case TYPE_FIRE:
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SURROUNDED_BY_FIRE;
break;
case TYPE_ROCK:
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SURROUNDED_BY_ROCKS;
break;
}
}
// Returns the status effect that should be applied by a G-Max Move.
static u32 GetMaxMoveStatusEffect(u16 move)
{
u8 maxEffect = gBattleMoves[move].argument;
switch (maxEffect)
{
// Status 1
case MAX_EFFECT_PARALYZE_FOES:
return STATUS1_PARALYSIS;
case MAX_EFFECT_POISON_FOES:
return STATUS1_POISON;
case MAX_EFFECT_POISON_PARALYZE_FOES:
{
static const u8 sStunShockEffects[] = {STATUS1_PARALYSIS, STATUS1_POISON};
return RandomElement(RNG_G_MAX_STUN_SHOCK, sStunShockEffects);
}
case MAX_EFFECT_EFFECT_SPORE_FOES:
{
static const u8 sBefuddleEffects[] = {STATUS1_PARALYSIS, STATUS1_POISON, STATUS1_SLEEP};
return RandomElement(RNG_G_MAX_BEFUDDLE, sBefuddleEffects);
}
// Status 2
case MAX_EFFECT_CONFUSE_FOES:
case MAX_EFFECT_CONFUSE_FOES_PAY_DAY:
return STATUS2_CONFUSION;
case MAX_EFFECT_INFATUATE_FOES:
return STATUS2_INFATUATION;
case MAX_EFFECT_MEAN_LOOK:
return STATUS2_ESCAPE_PREVENTION;
case MAX_EFFECT_TORMENT_FOES:
return STATUS2_TORMENT;
default:
return STATUS1_NONE;
}
}
// CALLNATIVE FUNCTIONS
#define CMD_ARGS(...) const struct __attribute__((packed)) { u8 opcode; MEMBERS(__VA_ARGS__) const u8 nextInstr[0]; } *const cmd = (const void *)gBattlescriptCurrInstr
#define NATIVE_ARGS(...) CMD_ARGS(void (*func)(void), ##__VA_ARGS__)
#define MEMBERS(...) VARARG_8(MEMBERS_, __VA_ARGS__)
#define MEMBERS_0()
#define MEMBERS_1(a) a;
#define MEMBERS_2(a, b) a; b;
#define MEMBERS_3(a, b, c) a; b; c;
#define MEMBERS_4(a, b, c, d) a; b; c; d;
#define MEMBERS_5(a, b, c, d, e) a; b; c; d; e;
#define MEMBERS_6(a, b, c, d, e, f) a; b; c; d; e; f;
#define MEMBERS_7(a, b, c, d, e, f, g) a; b; c; d; e; f; g;
#define MEMBERS_8(a, b, c, d, e, f, g, h) a; b; c; d; e; f; g; h;
// Updates Dynamax HP multipliers and healthboxes.
void BS_UpdateDynamax(void)
{
NATIVE_ARGS();
u16 battler = gBattleScripting.battler;
struct Pokemon *mon = &GetSideParty(GetBattlerSide(battler))[gBattlerPartyIndexes[battler]];
if (!IsGigantamaxed(battler)) // RecalcBattlerStats will get called on form change.
RecalcBattlerStats(battler, mon);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], mon, HEALTHBOX_ALL);
gBattlescriptCurrInstr = cmd->nextInstr;
}
// Activates the secondary effect of a Max Move.
void BS_SetMaxMoveEffect(void)
{
NATIVE_ARGS();
u16 effect = 0;
u8 maxEffect = gBattleMoves[gCurrentMove].argument;
// Don't continue if the move didn't land.
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
switch (maxEffect)
{
case MAX_EFFECT_RAISE_TEAM_ATTACK:
case MAX_EFFECT_RAISE_TEAM_DEFENSE:
case MAX_EFFECT_RAISE_TEAM_SPEED:
case MAX_EFFECT_RAISE_TEAM_SP_ATK:
case MAX_EFFECT_RAISE_TEAM_SP_DEF:
if (!NoAliveMonsForEitherParty())
{
// Max Effects are ordered by stat ID.
SET_STATCHANGER(gBattleMoves[gCurrentMove].argument, 1, FALSE);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectRaiseStatAllies;
effect++;
}
break;
case MAX_EFFECT_LOWER_ATTACK:
case MAX_EFFECT_LOWER_DEFENSE:
case MAX_EFFECT_LOWER_SPEED:
case MAX_EFFECT_LOWER_SP_ATK:
case MAX_EFFECT_LOWER_SP_DEF:
case MAX_EFFECT_LOWER_SPEED_2_FOES:
case MAX_EFFECT_LOWER_EVASIVENESS_FOES:
if (!NoAliveMonsForEitherParty())
{
u8 statId = 0;
u8 stage = 1;
switch (maxEffect)
{
case MAX_EFFECT_LOWER_SPEED_2_FOES:
statId = STAT_SPEED;
stage = 2;
break;
case MAX_EFFECT_LOWER_EVASIVENESS_FOES:
statId = STAT_EVASION;
break;
default:
// Max Effects are ordered by stat ID.
statId = gBattleMoves[gCurrentMove].argument - MAX_EFFECT_LOWER_ATTACK + 1;
break;
}
SET_STATCHANGER(statId, stage, TRUE);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectLowerStatFoes;
effect++;
}
break;
case MAX_EFFECT_SUN:
case MAX_EFFECT_RAIN:
case MAX_EFFECT_SANDSTORM:
case MAX_EFFECT_HAIL:
{
u8 weather, msg;
switch (maxEffect)
{
case MAX_EFFECT_SUN:
weather = ENUM_WEATHER_SUN;
msg = B_MSG_STARTED_SUNLIGHT;
break;
case MAX_EFFECT_RAIN:
weather = ENUM_WEATHER_RAIN;
msg = B_MSG_STARTED_RAIN;
break;
case MAX_EFFECT_SANDSTORM:
weather = ENUM_WEATHER_SANDSTORM;
msg = B_MSG_STARTED_SANDSTORM;
break;
case MAX_EFFECT_HAIL:
weather = ENUM_WEATHER_HAIL;
msg = B_MSG_STARTED_HAIL;
break;
}
if (TryChangeBattleWeather(gBattlerAttacker, weather, FALSE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = msg;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectSetWeather;
effect++;
}
break;
}
case MAX_EFFECT_MISTY_TERRAIN:
case MAX_EFFECT_GRASSY_TERRAIN:
case MAX_EFFECT_ELECTRIC_TERRAIN:
case MAX_EFFECT_PSYCHIC_TERRAIN:
{
u32 statusFlag = 0;
switch (gBattleMoves[gCurrentMove].argument)
{
case MAX_EFFECT_MISTY_TERRAIN:
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_MISTY;
break;
case MAX_EFFECT_GRASSY_TERRAIN:
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_GRASSY;
break;
case MAX_EFFECT_ELECTRIC_TERRAIN:
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_ELECTRIC;
break;
case MAX_EFFECT_PSYCHIC_TERRAIN:
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break;
}
if (!(gFieldStatuses & statusFlag) && statusFlag != 0)
{
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
gFieldStatuses |= statusFlag;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
gFieldTimers.terrainTimer = 8;
else
gFieldTimers.terrainTimer = 5;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectSetTerrain;
effect++;
}
break;
}
case MAX_EFFECT_VINE_LASH:
case MAX_EFFECT_CANNONADE:
case MAX_EFFECT_WILDFIRE:
case MAX_EFFECT_VOLCALITH:
{
u8 side = GetBattlerSide(gBattlerTarget);
if (!(gSideStatuses[side] & SIDE_STATUS_DAMAGE_NON_TYPES))
{
gSideStatuses[side] |= SIDE_STATUS_DAMAGE_NON_TYPES;
gSideTimers[side].damageNonTypesTimer = 5; // damage is dealt for 4 turns, ends on 5th
gSideTimers[side].damageNonTypesType = gBattleMoves[gCurrentMove].type;
BattleScriptPush(gBattlescriptCurrInstr + 1);
ChooseDamageNonTypesString(gBattleMoves[gCurrentMove].type);
gBattlescriptCurrInstr = BattleScript_DamageNonTypesStarts;
effect++;
}
break;
}
case MAX_EFFECT_STEALTH_ROCK:
if (!(gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_STEALTH_ROCK))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectStonesurge;
effect++;
}
break;
case MAX_EFFECT_STEELSURGE:
if (!(gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_STEELSURGE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SHARPSTEELFLOATS;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectSteelsurge;
effect++;
}
break;
case MAX_EFFECT_DEFOG:
if (gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_SCREEN_ANY
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_HAZARDS_ANY
|| gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_HAZARDS_ANY
|| gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_DefogTryHazards;
effect++;
}
break;
case MAX_EFFECT_AURORA_VEIL:
if (!(gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_AURORA_VEIL))
{
gSideStatuses[GetBattlerSide(gBattlerAttacker)] |= SIDE_STATUS_AURORA_VEIL;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
gSideTimers[GetBattlerSide(gBattlerAttacker)].auroraVeilTimer = 8;
else
gSideTimers[GetBattlerSide(gBattlerAttacker)].auroraVeilTimer = 5;
gSideTimers[GetBattlerSide(gBattlerAttacker)].auroraVeilBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectAuroraVeilSuccess;
effect++;
}
break;
case MAX_EFFECT_GRAVITY:
if (!(gFieldStatuses & STATUS_FIELD_GRAVITY))
{
gFieldStatuses |= STATUS_FIELD_GRAVITY;
gFieldTimers.gravityTimer = 5;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectGravitySuccess;
effect++;
}
break;
case MAX_EFFECT_SANDBLAST_FOES:
case MAX_EFFECT_FIRE_SPIN_FOES:
{
// Affects both opponents, but doesn't print strings so we can handle it here.
u8 battler;
for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler)
{
if (GetBattlerSide(battler) != GetBattlerSide(gBattlerTarget))
continue;
if (!(gBattleMons[battler].status2 & STATUS2_WRAPPED))
{
gBattleMons[battler].status2 |= STATUS2_WRAPPED;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_GRIP_CLAW)
#if B_BINDING_TURNS >= GEN_5
gDisableStructs[battler].wrapTurns = 7;
else
gDisableStructs[battler].wrapTurns = (Random() % 2) + 4;
#else
gDisableStructs[battler].wrapTurns = 5;
else
gDisableStructs[battler].wrapTurns = (Random() % 4) + 2;
#endif
// The Wrap effect does not expire when the user switches, so here's some cheese.
gBattleStruct->wrappedBy[battler] = gBattlerTarget;
if (maxEffect == MAX_EFFECT_SANDBLAST_FOES)
gBattleStruct->wrappedMove[battler] = MOVE_SAND_TOMB;
else
gBattleStruct->wrappedMove[battler] = MOVE_FIRE_SPIN;
}
}
break;
}
case MAX_EFFECT_YAWN_FOE:
{
static const u8 sSnoozeEffects[] = {TRUE, FALSE};
if (!(gStatuses3[gBattlerTarget] & STATUS3_YAWN)
&& CanSleep(gBattlerTarget)
&& RandomElement(RNG_G_MAX_SNOOZE, sSnoozeEffects)) // 50% chance of success
{
gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectYawnSuccess;
effect++;
}
break;
}
case MAX_EFFECT_SPITE:
if (gLastMoves[gBattlerTarget] != MOVE_NONE
&& gLastMoves[gBattlerTarget] != MOVE_UNAVAILABLE)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectTryReducePP;
effect++;
}
break;
case MAX_EFFECT_PARALYZE_FOES:
case MAX_EFFECT_POISON_FOES:
case MAX_EFFECT_POISON_PARALYZE_FOES:
case MAX_EFFECT_EFFECT_SPORE_FOES:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectStatus1Foes;
effect++;
break;
case MAX_EFFECT_CONFUSE_FOES_PAY_DAY:
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u16 payday = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 100);
if (payday > gPaydayMoney)
gPaydayMoney = 0xFFFF;
gBattleCommunication[CURSOR_POSITION] = 1; // add "Coins scattered." message
}
// fall through
case MAX_EFFECT_CONFUSE_FOES:
case MAX_EFFECT_INFATUATE_FOES:
case MAX_EFFECT_TORMENT_FOES:
case MAX_EFFECT_MEAN_LOOK:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectStatus2Foes;
effect++;
break;
case MAX_EFFECT_CRIT_PLUS:
gBattleStruct->bonusCritStages[gBattlerAttacker]++;
gBattleStruct->bonusCritStages[BATTLE_PARTNER(gBattlerAttacker)]++;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectRaiseCritAlliesAnim;
effect++;
break;
case MAX_EFFECT_HEAL_TEAM:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectHealOneSixthAllies;
effect++;
break;
case MAX_EFFECT_AROMATHERAPY:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectCureStatusAllies;
effect++;
break;
case MAX_EFFECT_RECYCLE_BERRIES:
{
static const u8 sReplenishEffects[] = {TRUE, FALSE};
if (RandomElement(RNG_G_MAX_REPLENISH, sReplenishEffects)) // 50% chance of success
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_EffectRecycleBerriesAllies;
effect++;
}
break;
}
}
if (!effect)
gBattlescriptCurrInstr = cmd->nextInstr;
}
// Sets up sharp steel on the target's side.
void BS_SetSteelsurge(void)
{
NATIVE_ARGS(const u8 *failInstr);
u8 targetSide = GetBattlerSide(gBattlerTarget);
if (gSideStatuses[targetSide] & SIDE_STATUS_STEELSURGE)
{
gBattlescriptCurrInstr = cmd->failInstr;
}
else
{
gSideStatuses[targetSide] |= SIDE_STATUS_STEELSURGE;
gSideTimers[targetSide].steelsurgeAmount = 1;
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
// Applies the status1 effect associated with a given G-Max Move.
// Could be expanded to function for any move.
void BS_TrySetStatus1(void)
{
NATIVE_ARGS(const u8 *failInstr);
u8 effect = 0;
u32 status1 = GetMaxMoveStatusEffect(gCurrentMove);
switch (status1)
{
case STATUS1_POISON:
if (CanBePoisoned(gBattlerAttacker, gBattlerTarget))
{
gBattleMons[gBattlerTarget].status1 |= STATUS1_POISON;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect++;
}
break;
case STATUS1_PARALYSIS:
if (CanBeParalyzed(gBattlerTarget))
{
gBattleMons[gBattlerTarget].status1 |= STATUS1_PARALYSIS;
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
effect++;
}
break;
case STATUS1_SLEEP:
if (CanSleep(gBattlerTarget))
{
#if B_SLEEP_TURNS >= GEN_5
gBattleMons[gBattlerTarget].status1 |= STATUS1_SLEEP_TURN((Random() % 3) + 2);
#else
gBattleMons[gBattlerTarget].status1 |= STATUS1_SLEEP_TURN((Random() % 4) + 3);
#endif
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
effect++;
}
break;
}
if (effect)
{
gEffectBattler = gBattlerTarget;
BtlController_EmitSetMonData(gBattlerTarget, BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].status1), &gBattleMons[gBattlerTarget].status1);
MarkBattlerForControllerExec(gBattlerTarget);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
}
}
// Applies the status2 effect associated with a given G-Max Move.
void BS_TrySetStatus2(void)
{
NATIVE_ARGS(const u8 *failInstr);
u8 effect = 0;
u32 status2 = GetMaxMoveStatusEffect(gCurrentMove);
switch (status2)
{
case STATUS2_CONFUSION:
if (CanBeConfused(gBattlerTarget))
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattleCommunication[MULTIUSE_STATE] = 1;
effect++;
}
break;
case STATUS2_INFATUATION:
{
u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[gBattlerAttacker].species, gBattleMons[gBattlerAttacker].personality);
u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[gBattlerTarget].species, gBattleMons[gBattlerTarget].personality);
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION)
&& gBattleMons[gBattlerTarget].ability != ABILITY_OBLIVIOUS
&& !IsAbilityOnSide(gBattlerTarget, ABILITY_AROMA_VEIL)
&& atkGender != defGender
&& atkGender != MON_GENDERLESS
&& defGender != MON_GENDERLESS)
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleCommunication[MULTIUSE_STATE] = 2;
effect++;
}
break;
}
case STATUS2_ESCAPE_PREVENTION:
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_ESCAPE_PREVENTION))
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
effect++;
}
break;
case STATUS2_TORMENT:
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
&& !IsAbilityOnSide(gBattlerTarget, ABILITY_AROMA_VEIL))
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
gDisableStructs[gBattlerTarget].tormentTimer = 3; // 3 turns excluding current turn
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
effect++;
}
break;
}
if (effect)
{
gEffectBattler = gBattlerTarget;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
}
}
// Applies the endturn damage effect associated with the "Damage Non-" G-Max moves.
void BS_DamageNonTypes(void)
{
NATIVE_ARGS();
u8 side = GetBattlerSide(gBattlerAttacker);
gBattleMoveDamage = 0;
if (gSideTimers[side].damageNonTypesTimer
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, gSideTimers[side].damageNonTypesType)
&& IsBattlerAlive(gBattlerAttacker)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleMoveDamage = GetNonDynamaxMaxHP(gBattlerAttacker) / 6;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
// Heals one-sixth of the target's HP, including for Dynamaxed targets.
void BS_HealOneSixth(void)
{
NATIVE_ARGS(const u8* failInstr);
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 6;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
gBattlescriptCurrInstr = cmd->failInstr; // fail
else
gBattlescriptCurrInstr = cmd->nextInstr; // can heal
}
// Recycles the target's item if it is specifically holding a berry.
void BS_TryRecycleBerry(void)
{
NATIVE_ARGS(const u8 *failInstr);
u16* usedHeldItem = &gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gBattlerTarget]][GetBattlerSide(gBattlerTarget)];
if (gBattleMons[gBattlerTarget].item == ITEM_NONE
&& gBattleStruct->changedItems[gBattlerTarget] == ITEM_NONE // Will not inherit an item
&& ItemId_GetPocket(*usedHeldItem) == POCKET_BERRIES)
{
gLastUsedItem = *usedHeldItem;
*usedHeldItem = ITEM_NONE;
gBattleMons[gBattlerTarget].item = gLastUsedItem;
BtlController_EmitSetMonData(gBattlerTarget, BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
}
}
// Goes to the jump instruction if the target is Dynamaxed.
void BS_JumpIfDynamaxed(void)
{
NATIVE_ARGS(const u8 *jumpInstr);
if (IsDynamaxed(gBattlerTarget))
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
// DYNAMAX TRIGGER:
static const u8 ALIGNED(4) sDynamaxTriggerGfx[] = INCBIN_U8("graphics/battle_interface/dynamax_trigger.4bpp");
static const u16 sDynamaxTriggerPal[] = INCBIN_U16("graphics/battle_interface/dynamax_trigger.gbapal");
static const struct SpriteSheet sSpriteSheet_DynamaxTrigger =
{
sDynamaxTriggerGfx, sizeof(sDynamaxTriggerGfx), TAG_DYNAMAX_TRIGGER_TILE
};
static const struct SpritePalette sSpritePalette_DynamaxTrigger =
{
sDynamaxTriggerPal, TAG_DYNAMAX_TRIGGER_PAL
};
static const struct OamData sOamData_DynamaxTrigger =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = ST_OAM_SQUARE,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_DynamaxTriggerOff[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_DynamaxTriggerOn[] =
{
ANIMCMD_FRAME(16, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_DynamaxTrigger[] =
{
sSpriteAnim_DynamaxTriggerOff,
sSpriteAnim_DynamaxTriggerOn,
};
static const struct SpriteTemplate sSpriteTemplate_DynamaxTrigger =
{
.tileTag = TAG_DYNAMAX_TRIGGER_TILE,
.paletteTag = TAG_DYNAMAX_TRIGGER_PAL,
.oam = &sOamData_DynamaxTrigger,
.anims = sSpriteAnimTable_DynamaxTrigger,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_DynamaxTrigger
};
// Dynamax Evolution Trigger icon functions.
void ChangeDynamaxTriggerSprite(u8 spriteId, u8 animId)
{
StartSpriteAnim(&gSprites[spriteId], animId);
}
#define SINGLES_DYNAMAX_TRIGGER_POS_X_OPTIMAL (30)
#define SINGLES_DYNAMAX_TRIGGER_POS_X_PRIORITY (31)
#define SINGLES_DYNAMAX_TRIGGER_POS_X_SLIDE (15)
#define SINGLES_DYNAMAX_TRIGGER_POS_Y_DIFF (-11)
#define DOUBLES_DYNAMAX_TRIGGER_POS_X_OPTIMAL (30)
#define DOUBLES_DYNAMAX_TRIGGER_POS_X_PRIORITY (31)
#define DOUBLES_DYNAMAX_TRIGGER_POS_X_SLIDE (15)
#define DOUBLES_DYNAMAX_TRIGGER_POS_Y_DIFF (-4)
#define tBattler data[0]
#define tHide data[1]
void CreateDynamaxTriggerSprite(u8 battlerId, u8 palId)
{
LoadSpritePalette(&sSpritePalette_DynamaxTrigger);
if (GetSpriteTileStartByTag(TAG_DYNAMAX_TRIGGER_TILE) == 0xFFFF)
LoadSpriteSheet(&sSpriteSheet_DynamaxTrigger);
if (gBattleStruct->dynamax.triggerSpriteId == 0xFF)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
gBattleStruct->dynamax.triggerSpriteId = CreateSprite(&sSpriteTemplate_DynamaxTrigger,
gSprites[gHealthboxSpriteIds[battlerId]].x - DOUBLES_DYNAMAX_TRIGGER_POS_X_SLIDE,
gSprites[gHealthboxSpriteIds[battlerId]].y - DOUBLES_DYNAMAX_TRIGGER_POS_Y_DIFF, 0);
else
gBattleStruct->dynamax.triggerSpriteId = CreateSprite(&sSpriteTemplate_DynamaxTrigger,
gSprites[gHealthboxSpriteIds[battlerId]].x - SINGLES_DYNAMAX_TRIGGER_POS_X_SLIDE,
gSprites[gHealthboxSpriteIds[battlerId]].y - SINGLES_DYNAMAX_TRIGGER_POS_Y_DIFF, 0);
}
gSprites[gBattleStruct->dynamax.triggerSpriteId].tBattler = battlerId;
gSprites[gBattleStruct->dynamax.triggerSpriteId].tHide = FALSE;
ChangeDynamaxTriggerSprite(gBattleStruct->dynamax.triggerSpriteId, palId);
}
static void SpriteCb_DynamaxTrigger(struct Sprite *sprite)
{
s32 xSlide, xPriority, xOptimal;
s32 yDiff;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
xSlide = DOUBLES_DYNAMAX_TRIGGER_POS_X_SLIDE;
xPriority = DOUBLES_DYNAMAX_TRIGGER_POS_X_PRIORITY;
xOptimal = DOUBLES_DYNAMAX_TRIGGER_POS_X_OPTIMAL;
yDiff = DOUBLES_DYNAMAX_TRIGGER_POS_Y_DIFF;
}
else
{
xSlide = SINGLES_DYNAMAX_TRIGGER_POS_X_SLIDE;
xPriority = SINGLES_DYNAMAX_TRIGGER_POS_X_PRIORITY;
xOptimal = SINGLES_DYNAMAX_TRIGGER_POS_X_OPTIMAL;
yDiff = SINGLES_DYNAMAX_TRIGGER_POS_Y_DIFF;
}
if (sprite->tHide)
{
if (sprite->x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xSlide)
sprite->x++;
if (sprite->x >= gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xPriority)
sprite->oam.priority = 2;
else
sprite->oam.priority = 1;
sprite->y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y - yDiff;
sprite->y2 = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y2 - yDiff;
if (sprite->x == gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xSlide)
DestroyDynamaxTriggerSprite();
}
else
{
if (sprite->x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xOptimal)
sprite->x--;
if (sprite->x >= gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xPriority)
sprite->oam.priority = 2;
else
sprite->oam.priority = 1;
sprite->y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y - yDiff;
sprite->y2 = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y2 - yDiff;
}
}
bool32 IsDynamaxTriggerSpriteActive(void)
{
if (GetSpriteTileStartByTag(TAG_DYNAMAX_TRIGGER_TILE) == 0xFFFF)
return FALSE;
else if (IndexOfSpritePaletteTag(TAG_DYNAMAX_TRIGGER_PAL) != 0xFF)
return TRUE;
else
return FALSE;
}
void HideDynamaxTriggerSprite(void)
{
if (gBattleStruct->dynamax.triggerSpriteId >= MAX_SPRITES)
return;
ChangeDynamaxTriggerSprite(gBattleStruct->dynamax.triggerSpriteId, 0);
gSprites[gBattleStruct->dynamax.triggerSpriteId].tHide = TRUE;
}
void DestroyDynamaxTriggerSprite(void)
{
FreeSpritePaletteByTag(TAG_DYNAMAX_TRIGGER_PAL);
FreeSpriteTilesByTag(TAG_DYNAMAX_TRIGGER_TILE);
if (gBattleStruct->dynamax.triggerSpriteId != 0xFF)
DestroySprite(&gSprites[gBattleStruct->dynamax.triggerSpriteId]);
gBattleStruct->dynamax.triggerSpriteId = 0xFF;
}
#undef tBattler
#undef tHide
// data fields for healthboxMain
// oam.affineParam holds healthboxRight spriteId
#define hMain_DynamaxIndicatorId data[3]
#define hMain_HealthBarSpriteId data[5]
#define hMain_Battler data[6]
#define hMain_Data7 data[7]
// data fields for healthboxRight
#define hOther_HealthBoxSpriteId data[5]
// data fields for healthbar
#define hBar_HealthBoxSpriteId data[5]