39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Limber prevents paralysis")
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{
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_THUNDER_SHOCK, MOVE_EFFECT_PARALYSIS) == TRUE);
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PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
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} SCENE {
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HP_BAR(player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Limber prevents paralysis from Thunder Wave")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_THUNDER_WAVE) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_THUNDER_WAVE) == MOVE_EFFECT_PARALYSIS);
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PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THUNDER_WAVE); }
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} SCENE {
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MESSAGE("Persian's Limber prevents paralysis!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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}
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