pokeemmo/test/battle/ability/sand_force.c
hedara90 b6b6e91959
A lot of tests (#6734)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-05-07 16:50:12 +02:00

64 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sand Force prevents damage from sandstorm")
{
u32 type1 = gSpeciesInfo[SPECIES_SHELLOS].types[0];
u32 type2 = gSpeciesInfo[SPECIES_SHELLOS].types[1];
GIVEN {
ASSUME(type1 != TYPE_ROCK && type2 != TYPE_ROCK);
ASSUME(type1 != TYPE_GROUND && type2 != TYPE_GROUND);
ASSUME(type1 != TYPE_STEEL && type2 != TYPE_STEEL);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
NOT HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Sand Force increases the power of Rock-, Ground- and Steel-type moves by 30% in sandstorm", s16 damage)
{
u32 moveOpponent, movePlayer;
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_ROCK_THROW; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_ROCK_THROW; }
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_EARTHQUAKE; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_EARTHQUAKE; }
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_IRON_HEAD; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_IRON_HEAD; }
GIVEN {
ASSUME(GetMoveType(MOVE_ROCK_THROW) == TYPE_ROCK);
ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
ASSUME(GetMoveType(MOVE_IRON_HEAD) == TYPE_STEEL);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, moveOpponent); MOVE(player, movePlayer); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.3), results[3].damage);
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.3), results[5].damage);
}
}
SINGLE_BATTLE_TEST("Sand Force don't increase move power if Cloud Nine/Air Lock is on the field", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SANDSTORM; }
GIVEN {
ASSUME(GetMoveType(MOVE_ROCK_THROW) == TYPE_ROCK);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_ROCK_THROW); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}