2025-05-26 10:41:11 +02:00

71 lines
2.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SHEER_COLD) == EFFECT_OHKO);
}
SINGLE_BATTLE_TEST("Sheer Cold doesn't affect Ice-type Pokémon")
{
GIVEN {
ASSUME(B_SHEER_COLD_IMMUNITY >= GEN_7);
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GLALIE);
} WHEN {
TURN { MOVE(player, MOVE_SHEER_COLD); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
MESSAGE("It doesn't affect the opposing Glalie…");
}
}
SINGLE_BATTLE_TEST("OHKO moves can hit semi-invulnerable mons when the user has No-Guard")
{
GIVEN {
ASSUME(GetItemHoldEffect(ITEM_FOCUS_SASH) == HOLD_EFFECT_FOCUS_SASH);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_NO_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_FLY); }
TURN { MOVE(player, MOVE_SHEER_COLD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
HP_BAR(opponent, hp: 0);
}
}
SINGLE_BATTLE_TEST("OHKO moves can can be endured by Focus Sash")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_FOCUS_SASH); }
} WHEN {
TURN { MOVE(player, MOVE_SHEER_COLD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
HP_BAR(opponent, hp: 1);
MESSAGE("The opposing Wobbuffet hung on using its Focus Sash!");
}
}
SINGLE_BATTLE_TEST("OHKO moves can can be endured by Sturdy")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GEODUDE) { Ability(ABILITY_STURDY); }
} WHEN {
TURN { MOVE(player, MOVE_SHEER_COLD); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
ABILITY_POPUP(opponent, ABILITY_STURDY);
MESSAGE("The opposing Geodude was protected by Sturdy!");
}
}
TO_DO_BATTLE_TEST("Fissure faints the target, skipping regular damage calculations")
TO_DO_BATTLE_TEST("Fissure always fails if the target has a higher level than the user")
TO_DO_BATTLE_TEST("Fissure's accuracy increases by 1% for every level the user has over the target")
TO_DO_BATTLE_TEST("Fissure's ignores non-stage accuracy modifiers") // Gravity, Wide Lens, Compound Eyes