Alex 4193963096
Fixes Cotton Spore failing if one of the targets blocks it (#6418)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2025-03-18 15:41:37 +01:00

32 lines
1.2 KiB
C

#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Speed Down: Cotton Spore does not fail if it is blocked by one target")
{
u32 abilityOne, abilityTwo;
PARAMETRIZE { abilityOne = ABILITY_OVERCOAT; abilityTwo = ABILITY_SKILL_LINK; }
PARAMETRIZE { abilityOne = ABILITY_SKILL_LINK; abilityTwo = ABILITY_OVERCOAT; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_COTTON_SPORE) == EFFECT_SPEED_DOWN_2);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SHELLDER) { Ability(abilityOne); }
OPPONENT(SPECIES_SHELLDER) { Ability(abilityTwo); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_COTTON_SPORE); }
} SCENE {
if (abilityOne == ABILITY_OVERCOAT) {
ABILITY_POPUP(opponentLeft, ABILITY_OVERCOAT);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COTTON_SPORE, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
}
else if (abilityTwo == ABILITY_OVERCOAT) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COTTON_SPORE, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ABILITY_POPUP(opponentRight, ABILITY_OVERCOAT);
}
}
}