65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH);
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}
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SINGLE_BATTLE_TEST("Wish restores 50% of max player HP")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WISH); }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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MESSAGE("Wynaut's wish came true!");
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HP_BAR(player, hp: 100);
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MESSAGE("Wynaut's HP was restored.");
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}
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}
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SINGLE_BATTLE_TEST("Wish heals the user at the end of the next turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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MESSAGE("Wobbuffet's wish came true!");
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Wish is blocked by Heal Block")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); }
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
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MESSAGE("Wobbuffet was prevented from healing!");
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NOT HP_BAR(player);
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}
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}
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TO_DO_BATTLE_TEST("TODO: Write Wish (Move Effect) test titles")
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