48 lines
1.9 KiB
C
48 lines
1.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_GEAR_UP) == EFFECT_GEAR_UP);
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}
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SINGLE_BATTLE_TEST("Gear Up raises Attack and Sp. Attack of the user with Plus/Minus in singles")
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{
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GIVEN {
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PLAYER(SPECIES_PLUSLE) { Ability(ABILITY_PLUS); }
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OPPONENT(SPECIES_MINUN) { Ability(ABILITY_MINUS); }
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} WHEN {
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TURN { MOVE(player, MOVE_GEAR_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GEAR_UP, player);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE);
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}
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}
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DOUBLE_BATTLE_TEST("Gear Up raises Attack and Sp. Attack of all Plus/Minus allies in doubles")
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{
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GIVEN {
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PLAYER(SPECIES_PLUSLE) { Ability(ABILITY_PLUS); }
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PLAYER(SPECIES_MINUN) { Ability(ABILITY_MINUS); }
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OPPONENT(SPECIES_PLUSLE) { Ability(ABILITY_PLUS); }
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OPPONENT(SPECIES_MINUN) { Ability(ABILITY_MINUS); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_GEAR_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GEAR_UP, playerLeft);
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(playerLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(playerRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(opponentLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE);
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}
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}
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