pokeemmo/test/battle/move_effect/healing_wish.c
2025-12-14 12:47:01 +01:00

145 lines
5.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_HEALING_WISH) == EFFECT_HEALING_WISH);
}
SINGLE_BATTLE_TEST("Healing Wish causes the user to faint and heals the replacement's HP and status (singles)")
{
GIVEN {
WITH_CONFIG(CONFIG_HEALING_WISH_SWITCH, GEN_7);
ASSUME(GetMovePP(MOVE_SCRATCH) == 35);
ASSUME(GetMovePP(MOVE_WATER_GUN) == 25);
ASSUME(GetMovePP(MOVE_LEAFAGE) == 40);
ASSUME(GetMovePP(MOVE_EMBER) == 25);
PLAYER(SPECIES_GARDEVOIR);
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(100); Status1(STATUS1_POISON);
MovesWithPP({MOVE_SCRATCH, 5}, {MOVE_WATER_GUN, 5}, {MOVE_LEAFAGE, 5}, {MOVE_EMBER, 0}); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, player);
HP_BAR(player, hp: 0);
MESSAGE("Gardevoir fainted!");
MESSAGE("The healing wish came true for Wynaut!");
HP_BAR(player, hp: 100);
STATUS_ICON(player, none: TRUE);
MESSAGE("Wynaut regained health!");
} THEN {
EXPECT_EQ(player->hp, 100);
EXPECT_EQ(player->status1, 0);
// PP not healed
EXPECT_EQ(player->pp[0], 5);
EXPECT_EQ(player->pp[1], 5);
EXPECT_EQ(player->pp[2], 5);
EXPECT_EQ(player->pp[3], 0);
}
}
DOUBLE_BATTLE_TEST("Healing Wish causes the user to faint and heals the replacement's HP and status (doubles)")
{
GIVEN {
WITH_CONFIG(CONFIG_HEALING_WISH_SWITCH, GEN_7);
ASSUME(GetMovePP(MOVE_SCRATCH) == 35);
ASSUME(GetMovePP(MOVE_WATER_GUN) == 25);
ASSUME(GetMovePP(MOVE_LEAFAGE) == 40);
ASSUME(GetMovePP(MOVE_EMBER) == 25);
PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(100); Status1(STATUS1_BURN); Speed(50);
MovesWithPP({MOVE_SCRATCH, 5}, {MOVE_WATER_GUN, 5}, {MOVE_LEAFAGE, 5}, {MOVE_EMBER, 0}); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_HEALING_WISH); SEND_OUT(playerLeft, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, playerLeft);
HP_BAR(playerLeft, hp: 0);
MESSAGE("Gardevoir fainted!");
MESSAGE("The healing wish came true for Wynaut!");
HP_BAR(playerLeft, hp: 100);
STATUS_ICON(playerLeft, none: TRUE);
MESSAGE("Wynaut regained health!");
} THEN {
EXPECT_EQ(playerLeft->hp, 100);
EXPECT_EQ(playerLeft->status1, 0);
// PP not healed
EXPECT_EQ(playerLeft->pp[0], 5);
EXPECT_EQ(playerLeft->pp[1], 5);
EXPECT_EQ(playerLeft->pp[2], 5);
EXPECT_EQ(playerLeft->pp[3], 0);
}
}
SINGLE_BATTLE_TEST("Healing Wish effect activates even if the the switched Pokémon can't be healed (Gen4-7)")
{
GIVEN {
WITH_CONFIG(CONFIG_HEALING_WISH_SWITCH, GEN_7);
PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
PLAYER(SPECIES_NINJASK) { Speed(400); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, player);
HP_BAR(player, hp: 0);
MESSAGE("Gardevoir fainted!");
MESSAGE("The healing wish came true for Ninjask!");
MESSAGE("Ninjask regained health!");
}
}
SINGLE_BATTLE_TEST("Healing Wish effect activates only if the switched Pokémon can be healed (Gen8+)")
{
u32 switchTo;
PARAMETRIZE { switchTo = 2; }
PARAMETRIZE { switchTo = 3; }
PARAMETRIZE { switchTo = 4; }
GIVEN {
WITH_CONFIG(CONFIG_HEALING_WISH_SWITCH, GEN_8);
PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
PLAYER(SPECIES_NINJASK) { Speed(400); }
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); Speed(50); }
PLAYER(SPECIES_WYNAUT) { Status1(STATUS1_PARALYSIS); Speed(50); }
PLAYER(SPECIES_WYNAUT) { MovesWithPP({MOVE_SCRATCH, 5}); Speed(50); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, switchTo); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, player);
HP_BAR(player, hp: 0);
MESSAGE("Gardevoir fainted!");
NONE_OF {
MESSAGE("The healing wish came true for Ninjask!");
MESSAGE("Ninjask regained health!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
if (switchTo == 2) {
MESSAGE("The healing wish came true for Wynaut!");
HP_BAR(player, hp: 100);
MESSAGE("Wynaut regained health!");
} else if (switchTo == 3) {
MESSAGE("The healing wish came true for Wynaut!");
STATUS_ICON(player, none: TRUE);
MESSAGE("Wynaut regained health!");
} else {
NONE_OF {
MESSAGE("The healing wish came true for Wynaut!");
MESSAGE("Wynaut regained health!");
}
}
} THEN {
if (switchTo == 2) {
EXPECT_EQ(player->hp, 100);
} else if (switchTo == 3) {
EXPECT_EQ(player->status1, 0);
} else if (switchTo == 4) {
EXPECT_EQ(player->pp[0], 5); // Did NOT heal PP
}
}
}