pokeemmo/test/battle/move_effect/helping_hand.c
PhallenTree 5fad32decc
Fixes Helping Hand boosts not stacking with each other (#7775)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-22 20:00:34 +02:00

126 lines
4.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_HELPING_HAND) == EFFECT_HELPING_HAND);
}
SINGLE_BATTLE_TEST("Helping Hand fails in a Single Battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HELPING_HAND); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, player);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Helping Hand fails if ally already acted")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_HELPING_HAND, target: playerRight); MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerRight);
}
}
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 50%", s16 damage)
{
bool32 useHelpingHand;
PARAMETRIZE { useHelpingHand = FALSE; }
PARAMETRIZE { useHelpingHand = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHand)
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
else
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Helping Hand still boosts moves used due to Instruct", s16 damage)
{
bool32 useHelpingHand;
PARAMETRIZE { useHelpingHand = FALSE; }
PARAMETRIZE { useHelpingHand = TRUE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHand)
{
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
}
else
{
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 125% if Instructed into using it again", s16 damage)
{
bool32 useHelpingHandTwice;
PARAMETRIZE { useHelpingHandTwice = FALSE; }
PARAMETRIZE { useHelpingHandTwice = TRUE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHandTwice)
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerRight);
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
else
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.25), results[1].damage);
}
}
TO_DO_BATTLE_TEST("TODO: Write Helping Hand (Move Effect) test titles")