126 lines
4.2 KiB
C
126 lines
4.2 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
ASSUMPTIONS
|
|
{
|
|
ASSUME(GetMoveEffect(MOVE_HELPING_HAND) == EFFECT_HELPING_HAND);
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Helping Hand fails in a Single Battle")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_HELPING_HAND); }
|
|
} SCENE {
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, player);
|
|
MESSAGE("But it failed!");
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Helping Hand fails if ally already acted")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_HELPING_HAND, target: playerRight); MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerLeft);
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 50%", s16 damage)
|
|
{
|
|
bool32 useHelpingHand;
|
|
|
|
PARAMETRIZE { useHelpingHand = FALSE; }
|
|
PARAMETRIZE { useHelpingHand = TRUE; }
|
|
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
if (useHelpingHand)
|
|
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
|
|
else
|
|
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
|
|
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
|
|
} FINALLY {
|
|
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Helping Hand still boosts moves used due to Instruct", s16 damage)
|
|
{
|
|
bool32 useHelpingHand;
|
|
|
|
PARAMETRIZE { useHelpingHand = FALSE; }
|
|
PARAMETRIZE { useHelpingHand = TRUE; }
|
|
|
|
GIVEN {
|
|
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
if (useHelpingHand)
|
|
{
|
|
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
|
|
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
|
|
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
|
|
}
|
|
else
|
|
{
|
|
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
|
|
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
|
|
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
|
|
} FINALLY {
|
|
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 125% if Instructed into using it again", s16 damage)
|
|
{
|
|
bool32 useHelpingHandTwice;
|
|
|
|
PARAMETRIZE { useHelpingHandTwice = FALSE; }
|
|
PARAMETRIZE { useHelpingHandTwice = TRUE; }
|
|
|
|
GIVEN {
|
|
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
if (useHelpingHandTwice)
|
|
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
|
|
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerRight);
|
|
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
|
|
else
|
|
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
|
|
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
|
|
} FINALLY {
|
|
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.25), results[1].damage);
|
|
}
|
|
}
|
|
|
|
TO_DO_BATTLE_TEST("TODO: Write Helping Hand (Move Effect) test titles")
|