2025-04-30 17:18:52 -04:00

17 lines
509 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Lucky Chant prevents critical hits on the user's side")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_LUCKY_CHANT) == EFFECT_LUCKY_CHANT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_LUCKY_CHANT); MOVE(player, MOVE_SCRATCH, criticalHit: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
NOT MESSAGE("A critical hit!");
}
}