46 lines
1.8 KiB
C
46 lines
1.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
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ASSUME(GetMoveEffect(MOVE_MAGIC_POWDER) == EFFECT_SOAK);
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}
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TO_DO_BATTLE_TEST("Soak/Magic Powder changes the target's type to pure Water/Psychic");
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SINGLE_BATTLE_TEST("Soak/Magic Powder's type change is overwitten if the target changes form")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SOAK; }
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PARAMETRIZE { move = MOVE_MAGIC_POWDER; }
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GIVEN {
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ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
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PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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// Turn 1
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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switch (move) {
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case MOVE_SOAK: MESSAGE("Mimikyu transformed into the Water type!"); break;
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case MOVE_MAGIC_POWDER: MESSAGE("Mimikyu transformed into the Psychic type!"); break;
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}
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// Turn 2
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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NOT MESSAGE("It doesn't affect Mimikyu…");
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ABILITY_POPUP(player, ABILITY_DISGUISE);
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// Turn 3
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MESSAGE("It doesn't affect Mimikyu…");
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}
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}
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TO_DO_BATTLE_TEST("Soak/Magic Powder's type change overritten if the target transforms");
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TO_DO_BATTLE_TEST("(TERA) Soak/Magic Powder's type change overritten if the target Terastalizes");
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TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target is behind a Substitute");
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TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target is already Water/Psychic");
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TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target has Multitype or RKS System");
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