2025-06-21 00:04:52 +02:00

46 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
ASSUME(GetMoveEffect(MOVE_MAGIC_POWDER) == EFFECT_SOAK);
}
TO_DO_BATTLE_TEST("Soak/Magic Powder changes the target's type to pure Water/Psychic");
SINGLE_BATTLE_TEST("Soak/Magic Powder's type change is overwitten if the target changes form")
{
u32 move;
PARAMETRIZE { move = MOVE_SOAK; }
PARAMETRIZE { move = MOVE_MAGIC_POWDER; }
GIVEN {
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(opponent, MOVE_SCRATCH); }
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
// Turn 1
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
switch (move) {
case MOVE_SOAK: MESSAGE("Mimikyu transformed into the Water type!"); break;
case MOVE_MAGIC_POWDER: MESSAGE("Mimikyu transformed into the Psychic type!"); break;
}
// Turn 2
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
NOT MESSAGE("It doesn't affect Mimikyu…");
ABILITY_POPUP(player, ABILITY_DISGUISE);
// Turn 3
MESSAGE("It doesn't affect Mimikyu…");
}
}
TO_DO_BATTLE_TEST("Soak/Magic Powder's type change overritten if the target transforms");
TO_DO_BATTLE_TEST("(TERA) Soak/Magic Powder's type change overritten if the target Terastalizes");
TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target is behind a Substitute");
TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target is already Water/Psychic");
TO_DO_BATTLE_TEST("Soak/Magic Powder fails if the target has Multitype or RKS System");