180 lines
5.0 KiB
C
180 lines
5.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SUBSTITUTE) == EFFECT_SUBSTITUTE);
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}
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SINGLE_BATTLE_TEST("Substitute creates a Substitute at the cost of 1/4 users maximum HP")
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{
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s16 maxHP = 0;
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s16 costHP = 0;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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} SCENE {
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maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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HP_BAR(player, captureDamage: &costHP);
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MESSAGE("Wobbuffet put in a substitute!");
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}THEN {
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EXPECT_EQ(maxHP / 4, costHP);
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}
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}
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SINGLE_BATTLE_TEST("Substitute fails if the user doesn't have enough HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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} SCENE {
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MESSAGE("But it does not have enough HP left to make a substitute!");
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}
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}
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SINGLE_BATTLE_TEST("Substitute's HP cost can trigger a berry")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(300); Item(ITEM_SITRUS_BERRY); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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MESSAGE("Wobbuffet restored its health using its Sitrus Berry!");
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}
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}
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SINGLE_BATTLE_TEST("Substitute's HP cost doesn't trigger effects that trigger on damage taken")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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MESSAGE("Wobbuffet put in a substitute!");
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NOT MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break TRUE")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, subBreak: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break FALSE")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, subBreak: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage")
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{
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u16 damage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, captureDamage: &damage);
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} THEN {
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EXPECT_GT(damage, 0);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break FALSE")
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{
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u16 damage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, captureDamage: &damage, subBreak: FALSE);
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} THEN {
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EXPECT_GT(damage, 0);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break TRUE")
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{
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u16 damage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, captureDamage: &damage, subBreak: TRUE);
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} THEN {
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EXPECT_GT(damage, 0);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break TRUE, failing")
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{
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KNOWN_FAILING; // For testing purposes
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, subBreak: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break FALSE, failing")
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{
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KNOWN_FAILING; // For testing purposes
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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SUB_HIT(player, subBreak: FALSE);
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}
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}
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TO_DO_BATTLE_TEST("Baton Pass passes Substitutes");
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