hedara90 ec1a283b1b
Add SUB_HIT check to tests (#8413)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-12-16 19:19:34 +01:00

180 lines
5.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SUBSTITUTE) == EFFECT_SUBSTITUTE);
}
SINGLE_BATTLE_TEST("Substitute creates a Substitute at the cost of 1/4 users maximum HP")
{
s16 maxHP = 0;
s16 costHP = 0;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
HP_BAR(player, captureDamage: &costHP);
MESSAGE("Wobbuffet put in a substitute!");
}THEN {
EXPECT_EQ(maxHP / 4, costHP);
}
}
SINGLE_BATTLE_TEST("Substitute fails if the user doesn't have enough HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
MESSAGE("But it does not have enough HP left to make a substitute!");
}
}
SINGLE_BATTLE_TEST("Substitute's HP cost can trigger a berry")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(300); Item(ITEM_SITRUS_BERRY); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet restored its health using its Sitrus Berry!");
}
}
SINGLE_BATTLE_TEST("Substitute's HP cost doesn't trigger effects that trigger on damage taken")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet put in a substitute!");
NOT MESSAGE("Wobbuffet's Air Balloon popped!");
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break TRUE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: TRUE);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break FALSE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(100); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: FALSE);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage);
} THEN {
EXPECT_GT(damage, 0);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break FALSE")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage, subBreak: FALSE);
} THEN {
EXPECT_GT(damage, 0);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break TRUE")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage, subBreak: TRUE);
} THEN {
EXPECT_GT(damage, 0);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break TRUE, failing")
{
KNOWN_FAILING; // For testing purposes
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(100); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: TRUE);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break FALSE, failing")
{
KNOWN_FAILING; // For testing purposes
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: FALSE);
}
}
TO_DO_BATTLE_TEST("Baton Pass passes Substitutes");