559 lines
22 KiB
C
559 lines
22 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "battle_anim.h"
|
|
#include "battle_controllers.h"
|
|
#include "battle_interface.h"
|
|
#include "battle_message.h"
|
|
#include "battle_setup.h"
|
|
#include "battle_tv.h"
|
|
#include "bg.h"
|
|
#include "data.h"
|
|
#include "item.h"
|
|
#include "item_menu.h"
|
|
#include "link.h"
|
|
#include "main.h"
|
|
#include "m4a.h"
|
|
#include "palette.h"
|
|
#include "party_menu.h"
|
|
#include "pokeball.h"
|
|
#include "pokemon.h"
|
|
#include "random.h"
|
|
#include "reshow_battle_screen.h"
|
|
#include "sound.h"
|
|
#include "string_util.h"
|
|
#include "task.h"
|
|
#include "text.h"
|
|
#include "util.h"
|
|
#include "window.h"
|
|
#include "constants/battle_anim.h"
|
|
#include "constants/items.h"
|
|
#include "constants/moves.h"
|
|
#include "constants/songs.h"
|
|
#include "constants/trainers.h"
|
|
#include "constants/rgb.h"
|
|
|
|
static void WallyHandleDrawTrainerPic(void);
|
|
static void WallyHandleTrainerSlide(void);
|
|
static void WallyHandleSuccessBallThrowAnim(void);
|
|
static void WallyHandleBallThrowAnim(void);
|
|
static void WallyHandleMoveAnimation(void);
|
|
static void WallyHandlePrintString(void);
|
|
static void WallyHandlePrintSelectionString(void);
|
|
static void WallyHandleChooseAction(void);
|
|
static void WallyHandleChooseMove(void);
|
|
static void WallyHandleChooseItem(void);
|
|
static void WallyHandleHealthBarUpdate(void);
|
|
static void WallyHandlePlaySE(void);
|
|
static void WallyHandleFaintingCry(void);
|
|
static void WallyHandleIntroTrainerBallThrow(void);
|
|
static void WallyHandleDrawPartyStatusSummary(void);
|
|
static void WallyHandleBattleAnimation(void);
|
|
static void WallyHandleEndLinkBattle(void);
|
|
|
|
static void WallyBufferRunCommand(void);
|
|
static void WallyBufferExecCompleted(void);
|
|
static void CompleteOnChosenItem(void);
|
|
static void Intro_WaitForShinyAnimAndHealthbox(void);
|
|
static u32 CopyWallyMonData(u8 monId, u8 *dst);
|
|
static void SetWallyMonData(u8 monId);
|
|
static void WallyDoMoveAnimation(void);
|
|
|
|
static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
|
{
|
|
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
|
|
[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
|
|
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
|
|
[CONTROLLER_SETRAWMONDATA] = BtlController_Empty,
|
|
[CONTROLLER_LOADMONSPRITE] = BtlController_Empty,
|
|
[CONTROLLER_SWITCHINANIM] = BtlController_Empty,
|
|
[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
|
|
[CONTROLLER_DRAWTRAINERPIC] = WallyHandleDrawTrainerPic,
|
|
[CONTROLLER_TRAINERSLIDE] = WallyHandleTrainerSlide,
|
|
[CONTROLLER_TRAINERSLIDEBACK] = BtlController_Empty,
|
|
[CONTROLLER_FAINTANIMATION] = BtlController_Empty,
|
|
[CONTROLLER_PALETTEFADE] = BtlController_Empty,
|
|
[CONTROLLER_SUCCESSBALLTHROWANIM] = WallyHandleSuccessBallThrowAnim,
|
|
[CONTROLLER_BALLTHROWANIM] = WallyHandleBallThrowAnim,
|
|
[CONTROLLER_PAUSE] = BtlController_Empty,
|
|
[CONTROLLER_MOVEANIMATION] = WallyHandleMoveAnimation,
|
|
[CONTROLLER_PRINTSTRING] = WallyHandlePrintString,
|
|
[CONTROLLER_PRINTSTRINGPLAYERONLY] = WallyHandlePrintSelectionString,
|
|
[CONTROLLER_CHOOSEACTION] = WallyHandleChooseAction,
|
|
[CONTROLLER_YESNOBOX] = BtlController_Empty,
|
|
[CONTROLLER_CHOOSEMOVE] = WallyHandleChooseMove,
|
|
[CONTROLLER_OPENBAG] = WallyHandleChooseItem,
|
|
[CONTROLLER_CHOOSEPOKEMON] = BtlController_Empty,
|
|
[CONTROLLER_23] = BtlController_Empty,
|
|
[CONTROLLER_HEALTHBARUPDATE] = WallyHandleHealthBarUpdate,
|
|
[CONTROLLER_EXPUPDATE] = BtlController_Empty,
|
|
[CONTROLLER_STATUSICONUPDATE] = BtlController_Empty,
|
|
[CONTROLLER_STATUSANIMATION] = BtlController_Empty,
|
|
[CONTROLLER_STATUSXOR] = BtlController_Empty,
|
|
[CONTROLLER_DATATRANSFER] = BtlController_Empty,
|
|
[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
|
|
[CONTROLLER_PLAYBGM] = BtlController_Empty,
|
|
[CONTROLLER_32] = BtlController_Empty,
|
|
[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
|
|
[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
|
|
[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
|
|
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
|
|
[CONTROLLER_CLEARUNKVAR] = BtlController_Empty,
|
|
[CONTROLLER_SETUNKVAR] = BtlController_Empty,
|
|
[CONTROLLER_CLEARUNKFLAG] = BtlController_Empty,
|
|
[CONTROLLER_TOGGLEUNKFLAG] = BtlController_Empty,
|
|
[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
|
|
[CONTROLLER_CANTSWITCH] = BtlController_Empty,
|
|
[CONTROLLER_PLAYSE] = WallyHandlePlaySE,
|
|
[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
|
|
[CONTROLLER_FAINTINGCRY] = WallyHandleFaintingCry,
|
|
[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
|
|
[CONTROLLER_INTROTRAINERBALLTHROW] = WallyHandleIntroTrainerBallThrow,
|
|
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = WallyHandleDrawPartyStatusSummary,
|
|
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_Empty,
|
|
[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
|
|
[CONTROLLER_SPRITEINVISIBILITY] = BtlController_Empty,
|
|
[CONTROLLER_BATTLEANIMATION] = WallyHandleBattleAnimation,
|
|
[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty,
|
|
[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
|
|
[CONTROLLER_ENDLINKBATTLE] = WallyHandleEndLinkBattle,
|
|
[CONTROLLER_DEBUGMENU] = BtlController_Empty,
|
|
[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
|
|
};
|
|
|
|
void SetControllerToWally(void)
|
|
{
|
|
gBattlerControllerEndFuncs[gActiveBattler] = WallyBufferExecCompleted;
|
|
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
|
gBattleStruct->wallyBattleState = 0;
|
|
gBattleStruct->wallyMovesState = 0;
|
|
gBattleStruct->wallyWaitFrames = 0;
|
|
gBattleStruct->wallyMoveFrames = 0;
|
|
}
|
|
|
|
static void WallyBufferRunCommand(void)
|
|
{
|
|
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
|
|
sWallyBufferCommands[gBattleResources->bufferA[gActiveBattler][0]]();
|
|
else
|
|
WallyBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void WallyHandleActions(void)
|
|
{
|
|
switch (gBattleStruct->wallyBattleState)
|
|
{
|
|
case 0:
|
|
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
|
|
gBattleStruct->wallyBattleState++;
|
|
case 1:
|
|
if (--gBattleStruct->wallyWaitFrames == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
|
|
WallyBufferExecCompleted();
|
|
gBattleStruct->wallyBattleState++;
|
|
gBattleStruct->wallyMovesState = 0;
|
|
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--gBattleStruct->wallyWaitFrames == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
|
|
WallyBufferExecCompleted();
|
|
gBattleStruct->wallyBattleState++;
|
|
gBattleStruct->wallyMovesState = 0;
|
|
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (--gBattleStruct->wallyWaitFrames == 0)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_WALLY_THROW, 0);
|
|
WallyBufferExecCompleted();
|
|
gBattleStruct->wallyBattleState++;
|
|
gBattleStruct->wallyMovesState = 0;
|
|
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (--gBattleStruct->wallyWaitFrames == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
ActionSelectionDestroyCursorAt(0);
|
|
ActionSelectionCreateCursorAt(1, 0);
|
|
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
|
|
gBattleStruct->wallyBattleState++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (--gBattleStruct->wallyWaitFrames == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
|
|
WallyBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnBattlerSpriteCallbackDummy(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
WallyBufferExecCompleted();
|
|
}
|
|
|
|
static void OpenBagAfterPaletteFade(void)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
|
|
ReshowBattleScreenDummy();
|
|
FreeAllWindowBuffers();
|
|
DoWallyTutorialBagMenu();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnChosenItem(void)
|
|
{
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
|
{
|
|
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
|
|
WallyBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void Intro_TryShinyAnimShowHealthbox(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
|
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
|
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
|
}
|
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
|
}
|
|
}
|
|
|
|
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
|
{
|
|
bool32 healthboxAnimDone = FALSE;
|
|
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
healthboxAnimDone = TRUE;
|
|
|
|
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
|
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
|
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
|
|
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
|
|
WallyBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
|
|
if (hpValue != -1)
|
|
{
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
|
|
}
|
|
else
|
|
{
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
WallyBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void WallyBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleResources->bufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
|
|
static void WallyHandleDrawTrainerPic(void)
|
|
{
|
|
BtlController_HandleDrawTrainerPic(gActiveBattler, TRAINER_BACK_PIC_WALLY, FALSE,
|
|
80, 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
|
|
30);
|
|
}
|
|
|
|
static void WallyHandleTrainerSlide(void)
|
|
{
|
|
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
80,
|
|
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
|
|
30);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
//gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
|
|
static void WallyHandleSuccessBallThrowAnim(void)
|
|
{
|
|
BtlController_HandleSuccessBallThrowAnim(gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
|
|
}
|
|
|
|
static void WallyHandleBallThrowAnim(void)
|
|
{
|
|
BtlController_HandleBallThrowAnim(gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER, FALSE);
|
|
}
|
|
|
|
static void WallyHandleMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
|
}
|
|
|
|
static void WallyDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
WallyBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void WallyHandlePrintString(void)
|
|
{
|
|
BtlController_HandlePrintString(gActiveBattler, FALSE, FALSE);
|
|
}
|
|
|
|
static void WallyHandlePrintSelectionString(void)
|
|
{
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
WallyHandlePrintString();
|
|
else
|
|
WallyBufferExecCompleted();
|
|
}
|
|
|
|
static void HandleChooseActionAfterDma3(void)
|
|
{
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = DISPLAY_HEIGHT;
|
|
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
|
|
}
|
|
}
|
|
|
|
static void WallyHandleChooseAction(void)
|
|
{
|
|
s32 i;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
|
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
ActionSelectionDestroyCursorAt(i);
|
|
|
|
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
|
|
}
|
|
|
|
static void WallyHandleChooseMove(void)
|
|
{
|
|
switch (gBattleStruct->wallyMovesState)
|
|
{
|
|
case 0:
|
|
InitMoveSelectionsVarsAndStrings();
|
|
gBattleStruct->wallyMovesState++;
|
|
gBattleStruct->wallyMoveFrames = 80;
|
|
break;
|
|
case 1:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
|
|
gBattleStruct->wallyMovesState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--gBattleStruct->wallyMoveFrames == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0x100);
|
|
WallyBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void WallyHandleChooseItem(void)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
|
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
|
gBattlerInMenuId = gActiveBattler;
|
|
}
|
|
|
|
static void WallyHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
// For some reason Wally's SE don't take side into account and pan is always the same. Possibly a bug
|
|
static void WallyHandlePlaySE(void)
|
|
{
|
|
PlaySE(gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
WallyBufferExecCompleted();
|
|
}
|
|
|
|
// All of the other controllers use CRY_MODE_FAINT.
|
|
// Wally's Pokémon during the tutorial is never intended to faint, so that's probably why it's different here.
|
|
static void WallyHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
PlayCry_Normal(species, 25);
|
|
WallyBufferExecCompleted();
|
|
}
|
|
|
|
static void WallyHandleIntroTrainerBallThrow(void)
|
|
{
|
|
const u32 *trainerPal = gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data;
|
|
BtlController_HandleIntroTrainerBallThrow(gActiveBattler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox);
|
|
}
|
|
|
|
static void WallyHandleDrawPartyStatusSummary(void)
|
|
{
|
|
BtlController_HandleDrawPartyStatusSummary(gActiveBattler, B_SIDE_PLAYER, FALSE);
|
|
}
|
|
|
|
static void WallyHandleBattleAnimation(void)
|
|
{
|
|
BtlController_HandleBattleAnimation(gActiveBattler, TRUE, FALSE);
|
|
}
|
|
|
|
static void WallyHandleEndLinkBattle(void)
|
|
{
|
|
gBattleOutcome = gBattleResources->bufferA[gActiveBattler][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
WallyBufferExecCompleted();
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
|
}
|