* Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
162 lines
5.8 KiB
C
162 lines
5.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ability); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent);
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_ABRA);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
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TURN { MOVE(playerLeft, MOVE_CELEBRATE); }
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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// Everyone faints.
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MESSAGE("Go! Ekans!");
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MESSAGE("2 sent out Arbok!");
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MESSAGE("Go! Abra!");
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
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}
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}
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SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
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OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
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} WHEN {
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TURN {
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MOVE(player, MOVE_QUICK_ATTACK);
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MOVE(opponent, MOVE_TACKLE);
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SEND_OUT(opponent, 1);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Foe Wobbuffet is switched out with the Eject Button!");
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MESSAGE("2 sent out Hitmontop!");
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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MESSAGE("Foe Hitmontop's Intimidate cuts Wobbuffet's attack!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("Foe Hitmontop used Tackle!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_CROAGUNK);
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_RALTS);
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OPPONENT(SPECIES_AZURILL);
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} WHEN {
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TURN {
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SWITCH(playerLeft, 2);
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MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft);
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MOVE(opponentRight, MOVE_SPLASH);
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}
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TURN {
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SWITCH(playerLeft, 3);
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MOVE(playerRight, MOVE_SPLASH);
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}
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} SCENE {
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MESSAGE("Wobbuffet, that's enough! Come back!");
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MESSAGE("Go! Wynaut!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight);
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MESSAGE("Wynaut, that's enough! Come back!");
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MESSAGE("Go! Hitmontop!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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NONE_OF {
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MESSAGE("Hitmontop's Intimidate cuts Foe Ralts's attack!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
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}
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}
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