pokeemmo/test/battle/ability/intimidate.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

162 lines
5.8 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ARBOK) { Ability(ability); }
} WHEN {
TURN { SWITCH(opponent, 1); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_INTIMIDATE)
{
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent);
if (ability == ABILITY_INTIMIDATE)
{
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_ABRA);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
TURN { MOVE(playerLeft, MOVE_CELEBRATE); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
// Everyone faints.
MESSAGE("Go! Ekans!");
MESSAGE("2 sent out Arbok!");
MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
}
}
SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
} WHEN {
TURN {
MOVE(player, MOVE_QUICK_ATTACK);
MOVE(opponent, MOVE_TACKLE);
SEND_OUT(opponent, 1);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Foe Wobbuffet is switched out with the Eject Button!");
MESSAGE("2 sent out Hitmontop!");
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
MESSAGE("Foe Hitmontop's Intimidate cuts Wobbuffet's attack!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("Foe Hitmontop used Tackle!");
}
}
}
DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CROAGUNK);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_RALTS);
OPPONENT(SPECIES_AZURILL);
} WHEN {
TURN {
SWITCH(playerLeft, 2);
MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft);
MOVE(opponentRight, MOVE_SPLASH);
}
TURN {
SWITCH(playerLeft, 3);
MOVE(playerRight, MOVE_SPLASH);
}
} SCENE {
MESSAGE("Wobbuffet, that's enough! Come back!");
MESSAGE("Go! Wynaut!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight);
MESSAGE("Wynaut, that's enough! Come back!");
MESSAGE("Go! Hitmontop!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
NONE_OF {
MESSAGE("Hitmontop's Intimidate cuts Foe Ralts's attack!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
}
}