27 lines
972 B
C
27 lines
972 B
C
#ifndef GUARD_DECOMPRESS_H
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#define GUARD_DECOMPRESS_H
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#include "sprite.h"
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#define MAX_DECOMPRESSION_BUFFER_SIZE 0x4000
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void LZDecompressWram(const u32 *src, void *dest);
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void LZDecompressVram(const u32 *src, void *dest);
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u32 IsLZ77Data(const void *ptr, u32 minSize, u32 maxSize);
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u32 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
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u32 LoadCompressedSpriteSheetByTemplate(const struct SpriteTemplate *template, s32 offset);
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u32 LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer);
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void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
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void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
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u32 GetDecompressedDataSize(const u32 *ptr);
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#endif // GUARD_DECOMPRESS_H
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