pokeemmo/include/battle_ai_switch_items.h
2025-10-27 16:41:22 +00:00

52 lines
1.6 KiB
C

#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
enum ShouldSwitchScenario
{
SHOULD_SWITCH_WONDER_GUARD,
SHOULD_SWITCH_ABSORBS_MOVE,
SHOULD_SWITCH_TRAPPER,
SHOULD_SWITCH_FREE_TURN,
SHOULD_SWITCH_TRUANT,
SHOULD_SWITCH_ALL_MOVES_BAD,
SHOULD_SWITCH_PERISH_SONG,
SHOULD_SWITCH_YAWN,
SHOULD_SWITCH_BADLY_POISONED,
SHOULD_SWITCH_BADLY_POISONED_STATS_RAISED,
SHOULD_SWITCH_CURSED,
SHOULD_SWITCH_CURSED_STATS_RAISED,
SHOULD_SWITCH_NIGHTMARE,
SHOULD_SWITCH_NIGHTMARE_STATS_RAISED,
SHOULD_SWITCH_SEEDED,
SHOULD_SWITCH_SEEDED_STATS_RAISED,
SHOULD_SWITCH_INFATUATION,
SHOULD_SWITCH_HASBADODDS,
SHOULD_SWITCH_NATURAL_CURE_STRONG,
SHOULD_SWITCH_NATURAL_CURE_STRONG_STATS_RAISED,
SHOULD_SWITCH_NATURAL_CURE_WEAK,
SHOULD_SWITCH_NATURAL_CURE_WEAK_STATS_RAISED,
SHOULD_SWITCH_REGENERATOR,
SHOULD_SWITCH_REGENERATOR_STATS_RAISED,
SHOULD_SWITCH_ENCORE_STATUS,
SHOULD_SWITCH_ENCORE_DAMAGE,
SHOULD_SWITCH_CHOICE_LOCKED,
SHOULD_SWITCH_ATTACKING_STAT_MINUS_TWO,
SHOULD_SWITCH_ATTACKING_STAT_MINUS_THREE_PLUS,
SHOULD_SWITCH_ALL_SCORES_BAD,
};
enum SwitchType
{
SWITCH_AFTER_KO,
SWITCH_MID_BATTLE,
};
void GetAIPartyIndexes(u32 battlerId, s32 *firstId, s32 *lastId);
void AI_TrySwitchOrUseItem(u32 battler);
u32 GetMostSuitableMonToSwitchInto(u32 battler, enum SwitchType switchType);
bool32 ShouldSwitch(u32 battler);
bool32 IsMonGrounded(enum HoldEffect heldItemEffect, enum Ability ability, enum Type type1, enum Type type2);
void ModifySwitchAfterMoveScoring(u32 battler);
#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H