此外修正了原本使用了神百的译名的部分装饰物品的名称及对应说明 将训练师卡片统一调整为训练师卡 修正了彩排相关的文本 将所有的训练师重新修正为训练家 修正了连接华丽大赛的翻译文本 在charmap中增加了日式中式书名号的码表编号
397 lines
17 KiB
C++
397 lines
17 KiB
C++
.set LOCALID_GREETER, 1
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.set LOCALID_GUIDE, 2
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.set LOCALID_SCOTT, 4
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BattleFrontier_ReceptionGate_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_ReceptionGate_OnFrame
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_ReceptionGate_OnTransition
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.byte 0
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BattleFrontier_ReceptionGate_OnTransition:
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setflag FLAG_LANDMARK_BATTLE_FRONTIER
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end
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BattleFrontier_ReceptionGate_OnFrame:
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map_script_2 VAR_HAS_ENTERED_BATTLE_FRONTIER, 0, BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering
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.2byte 0
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BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering::
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lockall
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setvar VAR_HAS_ENTERED_BATTLE_FRONTIER, 1
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_GREETER, Common_Movement_Delay48
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
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waitmovement 0
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goto BattleFrontier_ReceptionGate_EventScript_ScottScene
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end
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BattleFrontier_ReceptionGate_EventScript_ScottScene::
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IssueFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_ITEM
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message BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass
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waitfanfare
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waitmessage
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msgbox BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass, MSGBOX_DEFAULT
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setflag FLAG_SYS_FRONTIER_PASS
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_GUIDE, Common_Movement_WalkInPlaceFasterUp
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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applymovement LOCALID_GUIDE, Common_Movement_ExclamationMark
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
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applymovement LOCALID_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit
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waitmovement 0
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removeobject LOCALID_SCOTT
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releaseall
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end
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BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter:
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walk_up
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walk_up
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walk_left
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_PlayerFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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@ Unused
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BattleFrontier_ReceptionGate_Movement_WalkDown:
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walk_down
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walk_down
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottExit:
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_ReceptionGate_Movement_GreeterFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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BattleFrontier_ReceptionGate_EventScript_Greeter::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FacilityGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFacilities, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich2
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waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BF_RECEPTIONIST
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special ShowScrollableMultichoice
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waitstate
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_BattleTower
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case 1, BattleFrontier_ReceptionGate_EventScript_BattleDome
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePalace
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case 3, BattleFrontier_ReceptionGate_EventScript_BattleArena
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case 4, BattleFrontier_ReceptionGate_EventScript_BattleFactory
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case 5, BattleFrontier_ReceptionGate_EventScript_BattlePike
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case 6, BattleFrontier_ReceptionGate_EventScript_BattlePyramid
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case 7, BattleFrontier_ReceptionGate_EventScript_RankingHall
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case 8, BattleFrontier_ReceptionGate_EventScript_ExchangeCorner
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case 9, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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end
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BattleFrontier_ReceptionGate_EventScript_BattleTower::
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msgbox BattleFrontier_ReceptionGate_Text_BattleTowerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleDome::
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msgbox BattleFrontier_ReceptionGate_Text_BattleDomeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePalace::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePalaceInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleArena::
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msgbox BattleFrontier_ReceptionGate_Text_BattleArenaInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleFactory::
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msgbox BattleFrontier_ReceptionGate_Text_BattleFactoryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePike::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePikeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePyramid::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePyramidInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RankingHall::
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msgbox BattleFrontier_ReceptionGate_Text_RankingHallInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExchangeCorner::
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msgbox BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_RulesGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToRules, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhat
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waitmessage
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multichoice 15, 0, MULTI_FRONTIER_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_LevelMode
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case 1, BattleFrontier_ReceptionGate_EventScript_Level50
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case 2, BattleFrontier_ReceptionGate_EventScript_OpenLevel
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case 3, BattleFrontier_ReceptionGate_EventScript_MonEntry
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case 4, BattleFrontier_ReceptionGate_EventScript_HoldItems
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case 5, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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end
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BattleFrontier_ReceptionGate_EventScript_LevelMode::
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msgbox BattleFrontier_ReceptionGate_Text_LevelModeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_Level50::
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msgbox BattleFrontier_ReceptionGate_Text_Level50Info, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_OpenLevel::
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msgbox BattleFrontier_ReceptionGate_Text_OpenLevelInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_MonEntry::
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msgbox BattleFrontier_ReceptionGate_Text_MonEntryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_HoldItems::
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msgbox BattleFrontier_ReceptionGate_Text_HoldItemsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FrontierPassGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich1
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waitmessage
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multichoice 16, 4, MULTI_FRONTIER_PASS_INFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_Symbols
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case 1, BattleFrontier_ReceptionGate_EventScript_RecordBattle
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePoints
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case 3, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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end
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BattleFrontier_ReceptionGate_EventScript_Symbols::
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msgbox BattleFrontier_ReceptionGate_Text_SymbolsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RecordBattle::
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msgbox BattleFrontier_ReceptionGate_Text_RecordedBattleInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePoints::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePointsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay:
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.string "您是第一次来吗?\n这边请!$"
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BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier:
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.string "这里是宝可梦对战的最前线!\n欢迎来到对战开拓区!$"
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BattleFrontier_ReceptionGate_Text_IssueFrontierPass:
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.string "每位初次来访的客人都可以\n得到一张开拓通行证。\p它可以在对战开拓区的\n所有设施中使用。\p给,这是您的!$"
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BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass:
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.string "{PLAYER}获得了\n开拓通行证。$"
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BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass:
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.string "{PLAYER}把训练家卡\n放进了开拓通行证中。$"
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BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier:
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.string "希望您能尽情享受\n对战开拓区的一切!$"
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BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame:
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.string "???:嗨,这不是{PLAYER}{KUN}吗!\n你终于来啦!$"
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BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay:
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.string "向导:啊,亚希达先生!\n您好!$"
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BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere:
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.string "亚希达:能在这里见到你真是太好了,\n真的!\p希望你慢慢探索\n这里的每个角落。\p当然,也希望你能在这里\n体验到最纯粹的对战精髓。\p我在这儿也有房间,\n有空记得随时来坐坐。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFacilities:
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.string "我是对战开拓区的\n各个设施的向导。$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich2:
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.string "您想了解哪个设施呢?$"
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BattleFrontier_ReceptionGate_Text_BattleTowerInfo:
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.string "这座巨大的高塔被视为\n对战开拓区的标志。\p塔内有四种类型的对战间,\n分别用于单打、双打、多人和\l多人连线对战。$"
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BattleFrontier_ReceptionGate_Text_BattleDomeInfo:
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.string "对战巨蛋是外形像是巨大的\n蛋一样的建筑。\p这里会举办名为\n对战锦标赛的活动。\p对战锦标赛有两种模式——\n单打和双打对战。$"
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BattleFrontier_ReceptionGate_Text_BattlePalaceInfo:
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.string "对战宫殿是位于对战开拓区\n右侧的红色建筑。\p里面有两种对战厅,\n分别用于单打和双打对战。$"
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BattleFrontier_ReceptionGate_Text_BattleArenaInfo:
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.string "对战竞技场是位于对战开拓区\n中央偏右的道场式建筑。\p这里会举办名为三回合\n定胜负锦标赛的活动。$"
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BattleFrontier_ReceptionGate_Text_BattleFactoryInfo:
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.string "对战工厂是离我们最近的那个\n大型建筑。\p这里会举办名为\n交换式对战的活动。\p交换式对战分两种,\n分别是单打和双打对战。$"
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BattleFrontier_ReceptionGate_Text_BattlePikeInfo:
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.string "对战管道是位于对战开拓区\n中央偏左的宝可梦造型的建筑。\p这里会举办名为\n选择式对战的活动。$"
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BattleFrontier_ReceptionGate_Text_BattlePyramidInfo:
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.string "对战金字塔是巨大的金字塔建筑。\p这里会举办名为\n探索式对战的活动。$"
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BattleFrontier_ReceptionGate_Text_RankingHallInfo:
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.string "排名大厅位于对战塔附近。\p那里可以看到挑战过对战开拓区各个\n设施的训练家们所留下的非凡纪录。$"
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BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo:
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.string "兑换服务区位于对战塔附近。\p可以用在对战开拓区得到的对战点数\n兑换精美的奖品。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToRules:
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.string "我是对战开拓区各个设施中\n各项通用基本规则的向导。$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhat:
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.string "您想了解什么内容呢?$"
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BattleFrontier_ReceptionGate_Text_LevelModeInfo:
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.string "对战开拓区的所有挑战设施\n都提供两种模式可供选择——\lLv. 50级和自由等级。$"
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BattleFrontier_ReceptionGate_Text_Level50Info:
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.string "Lv. 50级允许等级50级以内的\n宝可梦参加。\p但是,您遇到的训练家不会\n使用等级50以内的宝可梦。\p这是对战开拓区的\n入门级对战,\p我们建议您从这个模式\n开始挑战。$"
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BattleFrontier_ReceptionGate_Text_OpenLevelInfo:
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.string "自由等级对于参加的宝可梦\n没有等级限制。\p对手的宝可梦等级会根据\n您的宝可梦等级进行调整。\p但是,您遇到的训练家不会\n使用等级60以内的宝可梦。$"
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BattleFrontier_ReceptionGate_Text_MonEntryInfo:
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.string "绝大多数种类的宝可梦都可以\n参加所有设施里面的挑战,\p但蛋和某些特定种类的宝可梦\n无法参加。\p挑战所需的宝可梦数量\n取决于具体设施。\p但在所有设施中,都无法使用两只\n或以上的相同种类的宝可梦。$"
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BattleFrontier_ReceptionGate_Text_HoldItemsInfo:
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.string "在对战开拓区参加挑战时,\n宝可梦不能携带相同的道具。\p请确保所有参加挑战的宝可梦\n都携带了不同的道具。$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass:
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.string "我是开拓通行证的向导。$"
|
||
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich1:
|
||
.string "您想了解什么内容呢?$"
|
||
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||
BattleFrontier_ReceptionGate_Text_SymbolsInfo:
|
||
.string "对战开拓区共设有\n七个挑战设施。\p训练家若展现出卓越实力,\n就能获得各设施颁发的象征。\p要获得象征,训练家可能需要\n连续击败多位对手,\l或多次赢得赛事。\p赢得象征绝非易事,\n祝您好运!$"
|
||
|
||
BattleFrontier_ReceptionGate_Text_RecordedBattleInfo:
|
||
.string "可以在您的开拓通行证上\n记录下您的一场对战。\p您可以记录您与朋友\n之间进行的对战,\p或记录下在对战开拓区进行过的对战,\n但不包括对战管道以及对战金字塔中\l的对战。\p对战结束时您可以选择\n是否要记录对战。$"
|
||
|
||
BattleFrontier_ReceptionGate_Text_BattlePointsInfo:
|
||
.string "对战点数是向对战开拓区中表现出色\n的训练家给予的奖励。\p您可以在兑换服务区用\n对战点数兑换奖品。$"
|
||
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