此外修正了原本使用了神百的译名的部分装饰物品的名称及对应说明 将训练师卡片统一调整为训练师卡 修正了彩排相关的文本 将所有的训练师重新修正为训练家 修正了连接华丽大赛的翻译文本 在charmap中增加了日式中式书名号的码表编号
265 lines
13 KiB
C++
265 lines
13 KiB
C++
.set LOCALID_SCOTT, 1
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BattleFrontier_ScottsHouse_MapScripts::
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.byte 0
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BattleFrontier_ScottsHouse_EventScript_Scott::
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lock
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faceplayer
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goto_if_set FLAG_TEMP_4, BattleFrontier_ScottsHouse_EventScript_GivenBerry
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goto_if_set FLAG_TEMP_3, BattleFrontier_ScottsHouse_EventScript_GivenShield
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goto_if_set FLAG_TEMP_2, BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints
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goto BattleFrontier_ScottsHouse_EventScript_CheckGiveItems
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveItems::
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goto_if_unset FLAG_SCOTT_GIVES_BATTLE_POINTS, BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier
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goto_if_unset FLAG_COLLECTED_ALL_SILVER_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols
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goto_if_unset FLAG_COLLECTED_ALL_GOLD_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols
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goto BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveShield::
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goto_if_unset FLAG_RECEIVED_SILVER_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield
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goto_if_unset FLAG_RECEIVED_GOLD_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols::
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goto_if_unset FLAG_SYS_TOWER_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_DOME_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PALACE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_ARENA_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_FACTORY_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PIKE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PYRAMID_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols, MSGBOX_DEFAULT
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giveitem ITEM_LANSAT_BERRY
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull
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setflag FLAG_COLLECTED_ALL_SILVER_SYMBOLS
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setflag FLAG_TEMP_4
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols::
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goto_if_unset FLAG_SYS_TOWER_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_DOME_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PALACE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_ARENA_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_FACTORY_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PIKE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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goto_if_unset FLAG_SYS_PYRAMID_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield
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msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols, MSGBOX_DEFAULT
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giveitem ITEM_STARF_BERRY
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull
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setflag FLAG_COLLECTED_ALL_GOLD_SYMBOLS
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setflag FLAG_TEMP_4
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release
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end
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BattleFrontier_ScottsHouse_EventScript_BerryPocketFull::
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msgbox BattleFrontier_ScottsHouse_Text_BerryPocketStuffed, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_GivenBerry::
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msgbox BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_RandomComment::
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random 3
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goto_if_eq VAR_RESULT, 1, BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment
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goto_if_eq VAR_RESULT, 2, BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment
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msgbox BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment::
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msgbox BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment::
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msgbox BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield::
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_GiveSilverShield::
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msgbox BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow, MSGBOX_DEFAULT
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givedecoration DECOR_SILVER_SHIELD
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield
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setflag FLAG_RECEIVED_SILVER_SHIELD
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setflag FLAG_TEMP_3
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goto BattleFrontier_ScottsHouse_EventScript_GivenShield
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end
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BattleFrontier_ScottsHouse_EventScript_NoRoomForShield::
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msgbox BattleFrontier_ScottsHouse_Text_ComeBackForThisLater, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_GivenShield::
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msgbox BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield::
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN
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tower_get TOWER_DATA_WIN_STREAK
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goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield
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goto BattleFrontier_ScottsHouse_EventScript_RandomComment
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end
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BattleFrontier_ScottsHouse_EventScript_GiveGoldShield::
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msgbox BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow, MSGBOX_DEFAULT
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givedecoration DECOR_GOLD_SHIELD
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield
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setflag FLAG_RECEIVED_GOLD_SHIELD
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setflag FLAG_TEMP_3
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goto BattleFrontier_ScottsHouse_EventScript_GivenShield
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end
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BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints::
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msgbox BattleFrontier_ScottsHouse_Text_ExpectingGreatThings, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier::
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msgbox BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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closemessage
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delay 30
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call_if_eq VAR_FACING, DIR_NORTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth
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call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth
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call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast
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call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest
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msgbox BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal, MSGBOX_DEFAULT
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applymovement LOCALID_SCOTT, Common_Movement_FacePlayer
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waitmovement 0
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msgbox BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing, MSGBOX_DEFAULT
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goto_if_eq VAR_SCOTT_STATE, 13, BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints
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goto_if_ge VAR_SCOTT_STATE, 9, BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints
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goto_if_ge VAR_SCOTT_STATE, 6, BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints
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goto BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint
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end
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BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints::
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buffernumberstring STR_VAR_1, 4
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setvar VAR_0x8004, 4
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints::
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buffernumberstring STR_VAR_1, 3
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setvar VAR_0x8004, 3
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints::
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buffernumberstring STR_VAR_1, 2
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setvar VAR_0x8004, 2
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint::
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buffernumberstring STR_VAR_1, 1
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setvar VAR_0x8004, 1
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goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints
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end
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BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints::
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special GiveFrontierBattlePoints
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msgbox BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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msgbox BattleFrontier_ScottsHouse_Text_ExplainBattlePoints, MSGBOX_DEFAULT
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setflag FLAG_SCOTT_GIVES_BATTLE_POINTS
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setflag FLAG_TEMP_2
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release
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end
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest::
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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return
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BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier:
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.string "亚希达:欢迎欢迎!\n嘿嘿……抱歉空间有点狭窄。\p总之,{PLAYER}{KUN},请让我\n正式欢迎你来到对战开拓区。\p这是我毕生梦想的实现,\n经过漫长的岁月终于得以成型。$"
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BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal:
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.string "回想起来,这一路还真是\n走了很久很久……\p独自离家踏上寻找\n强大训练家的旅程……\p其中所付出的时间与\n努力真是难以想象。$"
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BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing:
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.string "不说这些陈年往事了!\p我只希望你能在这里\n尽情享受对战!\p{PLAYER}{KUN},请收下这个纪念我们\n旅途中屡次相遇的礼物。$"
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BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints:
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.string "{PLAYER}获得了\n{STR_VAR_1}BP的对战点数。$"
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BattleFrontier_ScottsHouse_Text_ExplainBattlePoints:
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.string "亚希达:你可以在开拓通行证上\n查看你对战点数的数量。\p你在对战开拓区\n获得的胜利越多,收集的\l对战点数就越多。\p这些对战点数随你所用,\n比如用来兑换道具什么的。$"
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BattleFrontier_ScottsHouse_Text_ExpectingGreatThings:
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.string "期待你的更加精彩的表现!$"
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BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers:
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.string "亚希达:每个训练家都是一个独特的人,\n他们都过着自己的生活。\p但当他们进行对战的时候,\n他们是谁并不重要。\p他们都是一样的!\p我喜欢这样纯粹的对战,\n大家都是平等的。\p因此我环游各地,\n寻找重视对战的训练家,\l邀请他们来到这个地方。$"
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BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain:
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.string "亚希达:你与开拓之脑\n交过手了吗?\p还是说,你已经得到\n他们的象征了?\p开拓之脑是我从世界各地\n精挑细选出来的最强训练家,\p但我能肯定他们看到你的能力,\n也会大吃一惊!$"
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BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier:
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.string "亚希达:你的目标不只是对战吧?\n对吗?\p我好像还记得你也在\n收集宝可梦图鉴。\p猜猜怎么着?\p在对战开拓区的某些地方\n你也能遇到野生宝可梦……\l呼呼呼!$"
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BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols:
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.string "亚希达:在对战开拓区\n玩得开心吗?\p……等等……\n啊!\p你的开拓通行证!\n你已经收集到了\l所有的银色象征!\p简直超乎想象!\n如我所料,你真的强大无比!\p虽说通常我不会这样,\n不过这次就让我破例一回!\p相信你一定\n能妥善使用。$"
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BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols:
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.string "亚希达:希望你享受\n对战开拓区的一切。\p……等等……\n难以置信!\p你的开拓通行证!\n你已经收集到了\l所有的金色象征!\p简直神乎其技!\n如我所料,你真的无与伦比!\p…… …… ……\p{PLAYER},请务必收下这个!\p相信你一定能理解\n这份礼物的价值!$"
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BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere:
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.string "不得不说我有着与生俱来的\n鉴别优秀训练家的眼光。\p我当初能邀请你来\n真是有先见之明!$"
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BattleFrontier_ScottsHouse_Text_BerryPocketStuffed:
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.string "你的树果口袋好像\n已经塞满了。$"
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BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow:
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.string "亚希达:啊,我听说过你的战绩了!\n称霸对战塔,取得50连胜?\p太精彩了!\n把这个拿去吧!$"
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BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow:
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.string "亚希达:啊,天哪,我听说过你的战绩了!\n横扫对战塔,取得100连胜?\p简直精彩绝伦!\n这是属于你的!$"
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BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings:
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.string "期待你更精彩的表现!$"
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BattleFrontier_ScottsHouse_Text_ComeBackForThisLater:
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.string "哦,你装的东西太多了,\n收拾收拾再来吧。$"
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